Example #1
0
        /// <summary>
        /// Process when a player changes fightMode or fightStance.
        /// </summary>
        /// <param name="player">The player changing the mode.</param>
        /// <param name="world">A reference to the gameworld.</param>
        private void ProcessChangeMode(Player player, GameWorld world)
        {
            byte rawFightMode       = netmsg.GetByte(); //Agressive, normal, defensive
            byte rawFightStance     = netmsg.GetByte(); //Follow, run away, stand still
            bool isFightModeValid   = Enum.IsDefined(typeof(FightMode), rawFightMode);
            bool isFightStanceValid = Enum.IsDefined(typeof(FightStance), rawFightStance);

            //Make sure modes are valid
            if (!isFightModeValid || !isFightStanceValid)
            {
                return;
            }

            FightMode   fightMode   = (FightMode)rawFightMode;
            FightStance fightStance = (FightStance)rawFightStance;

#if DEBUG
            Log.WriteDebug("In ProcessChangeMode()");
            Log.WriteDebug("fightMode: " + fightMode);
            Log.WriteDebug("fightStance: " + fightStance);
#endif
            world.HandleChangeMode(player, fightMode, fightStance);
        }
Example #2
0
        /// <summary>
        /// Process when a player changes fightMode or fightStance.
        /// </summary>
        /// <param name="player">The player changing the mode.</param>
        /// <param name="world">A reference to the gameworld.</param>
        private void ProcessChangeMode(Player player, GameWorld world)
        {
            byte rawFightMode = netmsg.GetByte(); //Agressive, normal, defensive
            byte rawFightStance = netmsg.GetByte(); //Follow, run away, stand still
            bool isFightModeValid = Enum.IsDefined(typeof(FightMode), rawFightMode);
            bool isFightStanceValid = Enum.IsDefined(typeof(FightStance), rawFightStance);

            //Make sure modes are valid
            if (!isFightModeValid || !isFightStanceValid) {
                return;
            }

            FightMode fightMode = (FightMode)rawFightMode;
            FightStance fightStance = (FightStance)rawFightStance;
            #if DEBUG
            Log.WriteDebug("In ProcessChangeMode()");
            Log.WriteDebug("fightMode: " + fightMode);
            Log.WriteDebug("fightStance: " + fightStance);
            #endif
            world.HandleChangeMode(player, fightMode, fightStance);
        }