public void Delete(GLTrans delObj) { using (var session = GetSession()) { using (var trans = session.BeginTransaction()) { session.Delete(delObj); trans.Commit(); } } }
public void Save(GLTrans saveObj) { using (var session = GetSession()) { using (var trans = session.BeginTransaction()) { session.FlushMode = FlushMode.Commit; session.SaveOrUpdate(saveObj); trans.Commit(); session.Flush(); //} } } }