public void Delete(GLTrans delObj)
 {
     using (var session = GetSession())
     {
         using (var trans = session.BeginTransaction())
         {
             session.Delete(delObj);
             trans.Commit();
         }
     }
 }
 public void Save(GLTrans saveObj)
 {
     using (var session = GetSession())
     {
         using (var trans = session.BeginTransaction())
         {
             session.FlushMode = FlushMode.Commit;
             session.SaveOrUpdate(saveObj);
             trans.Commit();
             session.Flush();
             //}
         }
     }
 }