public override void InitParent(Object prefab, string category) { base.InitParent(prefab, category); rootTransform = GameObjectUtil.GetOrNewGameObject("UIPools", null).transform; rootTransform.gameObject.AddComponent <Canvas>(); categoryTransform = rootTransform.GetOrNewGameObject(category).transform; }
public override void InitParent(Object prefab, string category) { base.InitParent(prefab, category); rootTransform = GameObjectUtil.GetOrNewGameObject("Pools", null).transform; categoryTransform = rootTransform.GetOrNewGameObject(category).transform; }