public Bullet_Gauss(Game game, float Angle, Weapon Parent) : base(game, Parent) { BasicSpeed = 7.0f; Tex = Renderer.Singleton.GaussBullet; this.Angle = Angle; this.LifeTime = 1500; }
public Bullet(Game game, Weapon Parent) : base(game) { this.Parent = Parent; }
public void Shoot(Weapon Weapon, Vector2 Target) { Weapon.Shoot(Target); Weapon.ShootAnim.CurrentFrame = 1; }