public void OpenPanel() { panel.SetActive(true); Focus = gameObject.GetComponent <UIFocus>(); Focus.onPanelEnter(); lerpPos = transform.position; open = true; close = false; openProgress = 0f; }
public void OpenPanel() { panel.SetActive(true); if (Dependencies != null) { foreach (GameObject go in Dependencies) { go.SetActive(true); } } focus = GetComponent <UIFocus>(); focus.OnPanelEnter(); lerpPos = tf.position; open = true; close = false; openProgress = 0f; }