void Start() { animator = GetComponent<Animator> (); movementController = this.GetComponent<ExteriorMainMovement>(); firingController = this.GetComponent<ExteriorMainFiring>(); changeState(state.approach); }
void Start() { animator = GetComponent<Animator> (); Vector3 targetPosition = new Vector3 (0, 0, 0); straithMovementCountdown = Random.Range (2, 8); firingController = this.GetComponent<ExteriorMainFiring>(); }