Example #1
0
 public static void ChatMessage(RemoteClient client, MinecraftServer server, IPacket _packet)
 {
     var packet = (ChatMessagePacket)_packet;
     //LogProvider.Log("<" + client.Username + "> " + packet.Message, LogImportance.Medium);
     var args = new ChatMessageEventArgs(client, packet.Message);
     server.OnChatMessage(args);
     if (!args.Handled)
     {
         //var team = server.ScoreboardManager.GetPlayerTeam(client.Username);
         ChatMessage chat;
         //if (team != null)
         //    chat = string.Format("<{0}{1}{2}> {3}", team.PlayerPrefix, client.Username, team.PlayerSuffix, packet.Message);
         //else
             chat = new ChatMessage(string.Format("<{0}> {1}", client.Username, packet.Message));
         server.SendChat(chat);
     }
 }
Example #2
0
 public NetworkMode ReadPacket(MinecraftStream stream, NetworkMode mode, PacketDirection direction)
 {
     Message = new ChatMessage(stream.ReadString());
     Message.Position = (ChatPosition) stream.ReadUInt8();
     return mode;
 }
Example #3
0
 public ChatMessagePacket(string message)
 {
     Message = new ChatMessage(message);
 }
 public ChatMessageEventArgs(ChatMessage Message)
 {
     this.Message = Message;
 }
 public ChatMessageEventArgs(RemoteClient origin, ChatMessage rawMessage)
 {
     this.Message = rawMessage;
     this.Origin = origin;
     Handled = false;
 }
Example #6
0
        /*
        public void SendChat(string text)
        {
            foreach (var client in Clients.Where(c => c.IsLoggedIn))
                client.SendChat(text);
        }
        */

        public void SendChat(ChatMessage message)
        {
            foreach (var client in Clients.Where(c => c.IsLoggedIn))
                client.SendChat(message);
        }
Example #7
0
 /// <summary>
 /// Sends a <see cref="ChatMessagePacket"/> to the client.
 /// </summary>
 public virtual void SendChat(ChatMessage message)
 {
     //SendPacket(new ChatMessagePacket(string.Format("{{\"text\":\"{0}\"}}", text)));
     SendPacket(new ChatMessagePacket(message.ToJson()));
 }