public NetworkMode WritePacket(MinecraftStream stream, NetworkMode mode, PacketDirection direction) { stream.WriteUInt8((byte)EntityIds.Length); stream.WriteVarIntArray(EntityIds); return mode; }
public NetworkMode WritePacket(MinecraftStream stream, NetworkMode mode, PacketDirection direction) { stream.WriteUInt8((byte)EntityIds.Length); stream.WriteVarIntArray(EntityIds); return mode; }