// Initialize MinecraftStream instance var stream = new MinecraftStream(networkStream); // Read a var int from the stream int varInt = stream.ReadVarInt();
// Define a byte array byte[] data = new byte[] {0x12, 0x34, 0x08, 0x78}; // Initialize MinecraftStream instance with the byte array var stream = new MinecraftStream(new MemoryStream(data)); // Read a var int from the stream int varInt = stream.ReadVarInt();This code example creates a byte array and populates it with some data. Then, a MinecraftStream object is initialized using a MemoryStream initialized with the byte array. Finally, the ReadVarInt function is called to read a var int value from the stream. In conclusion, the Craft.Net.Common MinecraftStream class is a useful tool for reading and writing data to and from Minecraft servers. The ReadVarInt method is particularly helpful when dealing with variable-length integer values.