public static Offset <CozmoAnim.RobotAudio> CreateRobotAudio(FlatBufferBuilder builder, uint triggerTime_ms = 0, VectorOffset audioEventIdOffset = default(VectorOffset), float volume = 1.0f, VectorOffset probabilityOffset = default(VectorOffset), bool hasAlts = true) { builder.StartTable(5); RobotAudio.AddProbability(builder, probabilityOffset); RobotAudio.AddVolume(builder, volume); RobotAudio.AddAudioEventId(builder, audioEventIdOffset); RobotAudio.AddTriggerTimeMs(builder, triggerTime_ms); RobotAudio.AddHasAlts(builder, hasAlts); return(RobotAudio.EndRobotAudio(builder)); }
public static RobotAudio GetRootAsRobotAudio(ByteBuffer _bb, RobotAudio obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }