public WeaponBagContainer(bool initialize) { for (int i = 0; i < GameGlobalConst.WeaponSlotMaxLength; i++) { slotWeapons[i] = new WeaponBagSlotData(); } }
public WeaponBagSlotData Clone() { WeaponBagSlotData clone = new WeaponBagSlotData(); clone.WeaponKey = WeaponKey; return(clone); }
public void Sync(WeaponBagSlotData from) { Sync(from.WeaponKey); }