Example #1
0
        // return the best elevator To Assign
        public Elevator findBestElevator(int RequestedFloor, Column column)
        {
            // The priority is for the elevator in mvt !important
            List <Elevator> elevatorsInMvtList = new List <Elevator>();
            // Second priority for the Idle
            List <Elevator> elevatorIdleList = new List <Elevator>();
            // list of others if no much
            List <Elevator> canBeList       = new List <Elevator>();
            Elevator        bestFitElevator = null;

            foreach (Elevator elevator in column.elevatorsList)
            {
                if (elevator.direction == "Idle" || elevator.position == 1)
                {
                    elevatorIdleList.Add(elevator);
                }
                else
                {
                    elevatorsInMvtList.Add(elevator);
                }
            }

            if (elevatorIdleList.Count > 0)
            {
                bestFitElevator = elevatorIdleList.OrderBy(elevator => Math.Abs(elevator.position - 1)).First();
            }
            else
            {   /** Every elevator have a rating (Score): the rating is based in the distance between elevator and the next destination + distance RC **/
                int rating = 0;
                foreach (Elevator elevator in elevatorsInMvtList)
                {
                    rating          = Math.Abs(elevator.position - elevator.nextDestination) + Math.Abs(elevator.nextDestination - 1);
                    elevator.rating = rating;
                }
                // we sort the list a take the first one
                bestFitElevator = elevatorsInMvtList.OrderBy(elevator => elevator.rating).First();
            }
            return(bestFitElevator);
        }
 //Comparing elevator to previous best
 public BestElevatorInfo checkBestElevator(int scoreToCheck, Elevator newElevator, BestElevatorInfo bestElevatorInfo, int floor)
 {
     //If elevators situation is more favourable, set to best elevator
     if (scoreToCheck < bestElevatorInfo.bestScore)
     {
         bestElevatorInfo.bestScore    = scoreToCheck;
         bestElevatorInfo.bestElevator = newElevator;
         bestElevatorInfo.referenceGap = Math.Abs(newElevator.currentFloor - floor);
         //If elevators are in a similar situation, set the closest one to the best elevator
     }
     else if (bestElevatorInfo.bestScore == scoreToCheck)
     {
         int gap = Math.Abs(newElevator.currentFloor - floor);
         if (bestElevatorInfo.referenceGap > gap)
         {
             bestElevatorInfo.bestScore    = scoreToCheck;
             bestElevatorInfo.bestElevator = newElevator;
             bestElevatorInfo.referenceGap = gap;
         }
     }
     return(bestElevatorInfo);
 }
Example #3
0
 public BestElevatorInfo(Elevator _bestElevator, int _bestScore, int _referanceGap)
 {
     this.bestElevator = _bestElevator;
     this.bestScore    = _bestScore;
     this.referanceGap = _referanceGap;
 }
Example #4
0
        public Elevator bestElevator(int FloorNumber)
        {
            //  3 list for 3 category of elevators: on mvt , idle and others
            List <Elevator> elevatorsInMvtList = new List <Elevator>();
            List <Elevator> elevatorIdleList   = new List <Elevator>();
            List <Elevator> canBeList          = new List <Elevator>();
            Elevator        bestFit            = null;

            foreach (Elevator elevator in this.elevatorsList)
            {
                // for the direction down
                if (FloorNumber > 1)
                {
                    if (elevator.direction == "down" && FloorNumber < elevator.position)
                    {
                        elevatorsInMvtList.Add(elevator);
                    }
                    else if (elevator.direction == "Idle")
                    {
                        elevatorIdleList.Add(elevator);
                    }
                    else
                    {
                        canBeList.Add(elevator);
                    }
                }
                // for the direction UP
                if (FloorNumber < 1)
                {
                    if (elevator.direction == "up" && FloorNumber > elevator.position)
                    {
                        elevatorsInMvtList.Add(elevator);
                    }
                    else if (elevator.direction == "Idle")
                    {
                        elevatorIdleList.Add(elevator);
                    }
                    else
                    {
                        canBeList.Add(elevator);
                    }
                }
                // Console.WriteLine("Elevator " + BestColumn.Id + E.Id + " Direction= " + E.Direction + "| CurrentFloor = " + E.ElevatorCurrentFloor + "| NextStop  = " + E.ElevatorNextStop);
            }

            if (elevatorsInMvtList.Count > 0)
            {
                // Calculate rating(score) and sort the list
                // return the first one
                int rating = 0;
                foreach (Elevator elevator in elevatorsInMvtList)
                {
                    rating          = Math.Abs(elevator.nextDestination - elevator.position) + Math.Abs(elevator.nextDestination - FloorNumber);
                    elevator.rating = rating;
                }
                bestFit = elevatorsInMvtList.OrderBy(elevator => elevator.rating).First();
            }
            else if (elevatorIdleList.Count > 0)
            {
                // if no best elevator in mvt we take the best Idle
                int rating = 0;
                foreach (Elevator elevator in elevatorIdleList)
                {
                    rating          = Math.Abs(elevator.nextDestination - elevator.position) + Math.Abs(elevator.nextDestination - FloorNumber);
                    elevator.rating = rating;
                }

                bestFit = elevatorIdleList.OrderBy(elevator => elevator.rating).First();
            }
            else
            {
                /************************************************
                 *  If no 1. best elevator on mvt
                 *       2. best nearest Idle
                 *       ==> take the nearest elevator when he become availlable
                 **/

                int rating = 0;
                foreach (Elevator elevator in canBeList)
                {
                    rating          = Math.Abs(elevator.position - FloorNumber);
                    elevator.rating = rating;
                }
                bestFit = canBeList.OrderBy(elevator => elevator.rating).First();
            }
            return(bestFit);
        }
Example #5
0
            // find_Best_Elevator seeks for the best elevator from elevator list in column, it look at direction and distance between floors
            public Elevator find_Best_Elevator(int FloorNumber, string Direction)
            {
                Console.WriteLine("Searching for best elevator to go to floor " + FloorNumber + " in " + Direction + " direction.");
                if (FloorNumber == this.lowFloor)
                {
                    Direction = "DOWN";
                }
                else if (FloorNumber == 0)
                {
                    Direction = "DOWN";
                }
                else if (FloorNumber == this.highFloor)
                {
                    Direction = "UP";
                }
                List <int> resultArray = new List <int>();
                List <int> scoreArray  = new List <int>();
                int        b_elevator;
                Elevator   bestelevator;

                // If direction is up, function search for "UP" direction elevators, after for "IDLE" one , after any elevator.
                if (Direction == "UP")
                {
                    for (int i = 0; i < this.elevator_list.Count; i++)
                    {
                        Elevator elevator_i = this.elevator_list[i];
                        if (((elevator_i.elevator_direction == "UP") && (elevator_i.elevator_floor <= FloorNumber)) || (elevator_i.elevator_floor == FloorNumber && FloorNumber == 0))
                        {
                            resultArray.Add(i);
                            int score = Math.Abs(elevator_i.elevator_floor - FloorNumber);
                            scoreArray.Add(score);
                        }
                    }
                    if (scoreArray.Count == 0)
                    {
                        for (int i = 0; i < this.elevator_list.Count; i++)
                        {
                            Elevator elevator_i = this.elevator_list[i];
                            if (elevator_i.elevator_direction == "IDLE")
                            {
                                resultArray.Add(i);
                                int score = Math.Abs(elevator_i.elevator_floor - FloorNumber);
                                scoreArray.Add(score);
                            }
                        }
                    }
                    if (scoreArray.Count == 0)
                    {
                        for (int i = 0; i < this.elevator_list.Count; i++)
                        {
                            Elevator elevator_i = this.elevator_list[i];
                            resultArray.Add(i);
                            int score = Math.Abs(elevator_i.elevator_floor - FloorNumber);
                            scoreArray.Add(score);
                        }
                    }
                    int minimum  = scoreArray[0];
                    int location = 0;
                    for (int i = 1; i < scoreArray.Count; i++)
                    {
                        if (scoreArray[i] < minimum)
                        {
                            minimum  = scoreArray[i];
                            location = i;
                        }
                    }
                    b_elevator = resultArray[location];
                }
                else
                {
                    for (int i = 0; i < this.elevator_list.Count; i++)
                    {
                        Elevator elevator_i = this.elevator_list[i];
                        if (((elevator_i.elevator_direction == "DOWN") && (elevator_i.elevator_floor >= FloorNumber)) || (elevator_i.elevator_floor == FloorNumber))
                        {
                            resultArray.Add(i);
                            int score = Math.Abs(elevator_i.elevator_floor - FloorNumber);
                            scoreArray.Add(score);
                        }
                    }
                    if (scoreArray.Count == 0)
                    {
                        for (int i = 0; i < this.elevator_list.Count; i++)
                        {
                            Elevator elevator_i = this.elevator_list[i];
                            if (elevator_i.elevator_direction == "IDLE")
                            {
                                resultArray.Add(i);
                                int score = Math.Abs(elevator_i.elevator_floor - FloorNumber);
                                scoreArray.Add(score);
                            }
                        }
                    }
                    if (scoreArray.Count == 0)
                    {
                        for (int i = 0; i < this.elevator_list.Count; i++)
                        {
                            Elevator elevator_i = this.elevator_list[i];
                            resultArray.Add(i);
                            int score = Math.Abs(elevator_i.elevator_floor - FloorNumber);
                            scoreArray.Add(score);
                        }
                    }
                    int minimum  = scoreArray[0];
                    int location = 0;
                    for (int i = 1; i < scoreArray.Count; i++)
                    {
                        if (scoreArray[i] < minimum)
                        {
                            minimum  = scoreArray[i];
                            location = i;
                        }
                    }
                    b_elevator = resultArray[location];
                }
                bestelevator = this.elevator_list[b_elevator];
                return(bestelevator);
            }
 public BestElevatorInfo(Elevator bestElevator, int bestScore, int referenceGap)
 {
     this.bestElevator = bestElevator;
     this.bestScore    = bestScore;
     this.referenceGap = referenceGap;
 }
 // Here's the steps to move the elevator once the user is in the elevator
 public void moveElevator(Elevator elevator)
 {
     while (elevator.requestList.Count > 0)
     {
         if (elevator.requestList[0] > elevator.currentFloor)
         {
             elevator.direction = "UP";
             Console.WriteLine();
             Console.WriteLine("6- The Elevator is moving to pick up the User and go to his destination");
             while (elevator.currentFloor < elevator.requestList[0])
             {
                 elevator.currentFloor++;
                 if (elevator.currentFloor != 0)
                 {
                     Console.WriteLine("Elevator " + elevator.ID + " is at floor " + elevator.currentFloor);
                 }
                 if (elevator.currentFloor == elevator.floorList.Last())
                 {
                     elevator.direction = "IDLE";
                 }
             }
             elevator.door = "OPEN";
             Console.WriteLine("Door is opened");
             elevator.requestList.RemoveAt(0);
         }
         else
         {
             elevator.direction = "DOWN";
             Console.WriteLine();
             Console.WriteLine("7- The Elevator is moving to pick up the User and go to his destination");
             while (elevator.currentFloor > elevator.requestList.Last())
             {
                 elevator.currentFloor--;
                 if (elevator.currentFloor != 0)
                 {
                     Console.WriteLine("Elevator " + elevator.ID + " is at floor " + elevator.currentFloor);
                 }
                 if (elevator.currentFloor == elevator.floorList.First())
                 {
                     elevator.direction = "IDLE";
                 }
             }
             elevator.door = "OPEN";
             Console.WriteLine("Door is opened");
             elevator.requestList.RemoveAt(elevator.requestList.Count - 1);
         }
         elevator.door = "CLOSED";
         Console.WriteLine("Door is closed");
         elevator.direction = "IDLE";
     }
     if (elevator.BufferList.Count > 0)
     {
         elevator.requestList = elevator.BufferList;
         elevator.direction   = elevator.BufferDirection;
         moveElevator(elevator);
     }
     else
     {
         elevator.direction = "IDLE";
     }
 }
        /*  Method 2: AssignElevator (RequestedFloor)
         *   This method will be used for the requests made on the first floor.
         *   Example: someone is at 1st floor and requests the 20th floor, so an
         *   elevator should be expected to be sent to the user position
         *   and get him up to the 20th floor.
         */
        public void AssignElevator(int RequestedFloor)
        {
            // Here is Finding the best column in columnList
            Column currentColumn = this.columnList[0];

            Console.WriteLine("2- Finding the best columnID and choose the best on which is goind to the same direction as the User");
            foreach (var column in this.columnList)
            {
                Console.WriteLine("Current columnID " + column.ID + " which is from floor " + column.floorList[1] + " is goind to floor " + column.floorList.Last());
                if (RequestedFloor >= column.floorList[1] && RequestedFloor <= column.floorList.Last())
                {
                    currentColumn = column;
                    break;
                }
            }
            Console.WriteLine();
            Console.WriteLine("3- Here the column has been choosen. The first one which match to the same direction as the User");
            Console.WriteLine("the columnID for floor " + RequestedFloor + " is " + currentColumn.ID + "\n");
            int      gap = 1000;
            int      distance;
            Elevator BestElevator = currentColumn.elevatorList[0];

            string UserDirection;

            if (RequestedFloor > 1)
            {
                UserDirection = "UP";
            }
            else
            {
                UserDirection = "DOWN";
            }

            // Finding the best elevator
            Console.WriteLine("4- Here the method findBestElevator is deployed, findind de best Elevator in column's elevatorList ");
            foreach (Elevator elevator in currentColumn.elevatorList)
            {
                int currentDestination;
                if (elevator.direction == "IDLE")
                {
                    currentDestination = 0;
                }
                else
                {
                    currentDestination = elevator.requestList.Last();
                }
                Console.WriteLine("ElevatorID : " + elevator.ID + ", Elevator Position = " + elevator.currentFloor + ", Elevator direction = " + elevator.direction + " and current destination is " + currentDestination);

                distance = calculateGap(elevator, 1, UserDirection);
                if (distance <= gap)
                {
                    gap          = distance;
                    BestElevator = elevator;
                }
            }

            Console.WriteLine();
            Console.WriteLine("5- The best Column && the nearest Elevator has been found");
            Console.WriteLine("Go and Take the column " + currentColumn.ID + ", and the nearest elevator " + BestElevator.ID);

            if (BestElevator.currentFloor == 1)
            {
                Console.WriteLine("The nearest ElevatorID is " + BestElevator.ID);
                UpdateList(BestElevator, BestElevator.requestList, RequestedFloor);
            }
            else
            {
                Console.WriteLine("The nearest ElevatorID is " + BestElevator.ID);
                UpdateList(BestElevator, BestElevator.BufferList, RequestedFloor);
                // Setting Buffer direction For Basements
                if (RequestedFloor > 1)
                {
                    BestElevator.BufferDirection = "DOWN";
                }
                // For other floors
                else
                {
                    BestElevator.BufferDirection = "UP";
                }
            }
            moveElevator(BestElevator);
        }
        /*  Method 1: RequestElevator (FloorNumber)
         *   This method represents an elevator request on a floor or basement.
         *   Example: someone is at 54th floor and requests the 1st floor, so an
         *   elevator should be expected to pick the user up at his currentFloor
         *   and bring him back to the 1st floor.
         */
        public void RequestElevator(int FloorNumber)
        {
            Column currentColumn = this.columnList[0];

            // Here is Finding the best column in columnList
            foreach (var column in this.columnList)
            {
                if (FloorNumber >= column.floorList[1] && FloorNumber <= column.floorList.Last())
                {
                    currentColumn = column;
                    break;
                }
            }

            // The if clause determine the USER Direction
            string direction;

            if (FloorNumber < 1)
            {
                direction = "UP";
            }
            else
            {
                direction = "DOWN";
            }
            Console.WriteLine("Current columnID " + currentColumn.ID + " which is from floor " + currentColumn.floorList[1] + " is goind to floor " + currentColumn.floorList.Last());
            // finding the nearest elevator by comparing gap AND elevator down:
            //      1- the moving elevator which is arriving to the user
            //      2- the IDLE elevator
            //      3- other elevators
            int gap = 1000;
            int distance;

            /*  Define the best elevator which down and ready to serve in the
             *   Elevator List and get the best one in the column of elevatorList
             */
            List <Elevator> FirstElevatorDown  = new List <Elevator>();
            List <Elevator> SecondElevatorDown = new List <Elevator>();
            List <Elevator> ThirdElevatorDown  = new List <Elevator>();
            Elevator        BestElevator       = currentColumn.elevatorList[0];

            foreach (Elevator elevator in currentColumn.elevatorList)
            {
                int currentDestination;
                if (elevator.direction == "IDLE")
                {
                    currentDestination = 0;
                }
                else
                {
                    currentDestination = elevator.requestList.Last();
                }
                Console.WriteLine("ElevatorID : " + elevator.ID + ", Elevator Position = " + elevator.currentFloor + ", Elevator direction = " + elevator.direction + " and current destination is " + currentDestination);
                distance = calculateGap(elevator, FloorNumber, direction);
                if (elevator.direction == direction)
                {
                    if ((direction == "UP" && elevator.currentFloor <= FloorNumber) | (direction == "DOWN" && elevator.currentFloor >= FloorNumber))
                    {
                        FirstElevatorDown.Add(elevator);
                    }
                }
                else if (elevator.direction == "IDLE")
                {
                    SecondElevatorDown.Add(elevator);
                }
                else
                {
                    ThirdElevatorDown.Add(elevator);
                }
            }
            if (FirstElevatorDown.Count > 0)
            {
                foreach (Elevator elevator in FirstElevatorDown)
                {
                    distance = calculateGap(elevator, FloorNumber, direction);

                    if (distance <= gap)
                    {
                        gap          = distance;
                        BestElevator = elevator;
                    }
                }
            }
            else if (SecondElevatorDown.Count > 0)
            {
                foreach (Elevator elevator in SecondElevatorDown)
                {
                    distance = calculateGap(elevator, FloorNumber, direction);

                    if (distance <= gap)
                    {
                        gap          = distance;
                        BestElevator = elevator;
                    }
                }
            }
            else
            {
                foreach (Elevator elevator in ThirdElevatorDown)
                {
                    distance = calculateGap(elevator, FloorNumber, direction);

                    if (distance <= gap)
                    {
                        gap          = distance;
                        BestElevator = elevator;
                    }
                }
            }

            Console.WriteLine("The best ElevatorID is " + BestElevator.ID);
            //  Updating the RequestList of the selected elevator
            if (BestElevator.direction == direction && BestElevator.direction == "IDLE")
            {
                if (BestElevator.direction == "DOWN" && BestElevator.currentFloor >= FloorNumber)
                {
                    Console.WriteLine("Take the column " + currentColumn.ID + " and ElevatorID: " + BestElevator.ID + " which is currently at floor " + BestElevator.currentFloor);
                    UpdateList(BestElevator, BestElevator.requestList, FloorNumber);
                    UpdateList(BestElevator, BestElevator.requestList, 1);
                    Console.WriteLine("Go and Take the column " + currentColumn.ID + ", and the nearest elevator " + BestElevator.ID);
                    moveElevator(BestElevator);
                }
                else if (BestElevator.direction == "UP" && BestElevator.currentFloor <= FloorNumber)
                {
                    Console.WriteLine("Take the column " + currentColumn.ID + " and ElevatorID: " + BestElevator.ID + " which is currently at floor " + BestElevator.currentFloor);
                    UpdateList(BestElevator, BestElevator.requestList, FloorNumber);
                    UpdateList(BestElevator, BestElevator.requestList, 1);
                    Console.WriteLine("Go and Take the column " + currentColumn.ID + ", and the nearest elevator " + BestElevator.ID);
                    moveElevator(BestElevator);
                }
                else if (BestElevator.direction == "IDLE")
                {
                    Console.WriteLine("Take the column " + currentColumn.ID + " and ElevatorID: " + BestElevator.ID + " which is currently at floor" + BestElevator.currentFloor);
                    UpdateList(BestElevator, BestElevator.requestList, FloorNumber);
                    UpdateList(BestElevator, BestElevator.requestList, 1);
                    Console.WriteLine("Go and Take the column " + currentColumn.ID + ", and the nearest elevator " + BestElevator.ID);
                    moveElevator(BestElevator);
                }
            }
            else
            {
                Console.WriteLine("Take the column " + currentColumn.ID + " and ElevatorID: " + BestElevator.ID + " which is currently at floor" + BestElevator.currentFloor);
                UpdateList(BestElevator, BestElevator.BufferList, FloorNumber);
                UpdateList(BestElevator, BestElevator.requestList, 1);
                Console.WriteLine("Go and Take the column " + currentColumn.ID + ", and the nearest elevator " + BestElevator.ID);

                // For Basements
                if (FloorNumber > 1)
                {
                    BestElevator.BufferDirection = "DOWN";
                    moveElevator(BestElevator);
                }
                // For other floors
                else
                {
                    BestElevator.BufferDirection = "UP";
                    moveElevator(BestElevator);
                }
            }
        }
Example #10
0
        public Elevator findElevator(int requestedFloor, int floorNumber, string direction, int userPosition, int elevatorCurrentFloor)
        {
            int bestCase = 0;

            Elevator bestElevator = null;

            if (Battery.findColumn(requestedFloor,floorNumber).bestColumn =[0])
            {
                foreach (Elevator i in elevatorList)   
                {
                    if (requestedFloor < 7 && direction == "down" && elevatorCurrentFloor == 7 || floorNumber == 7 && direction == "up" && elevatorCurrentFloor <= userPosition)
                    {
                        bestCase = 4;
                        bestElevator = i;
                    }
                    else if (requestedFloor < 7 && direction == "idle" && elevatorCurrentFloor == 7 || floorNumber == 7 && direction == "idle " && elevatorCurrentFloor == userPosition)
                    {
                        if (bestCase < 3)
                        {
                            bestCase = 3;
                            bestElevator = i;
                        }       
                    }
                    else if (requestedFloor < 7 && direction == "idle " && elevatorCurrentFloor != 7 || floorNumber == 7 && direction == "idle" && elevatorCurrentFloor != userPosition)
                    {
                        if (bestCase < 2)
                        {
                            bestCase = 2;
                            bestElevator = i;
                        }
                        
                    }    
                    else
                    {
                        if (bestCase < 1)
                        {
                            bestCase = 1;
                            bestElevator = i;
                        }
                    }
                }
            }
            else
            {
                foreach (Elevator i in elevatorList)
                {
                    if (requestedFloor > 7 && direction == "up" && elevatorCurrentFloor == 7 || floorNumber == 7 && direction == "down" && elevatorCurrentFloor >= userPosition)
                    {
                        bestCase = 4;
                        bestElevator = i;
                    }
                    else if (requestedFloor > 7 && direction == "idle" && elevatorCurrentFloor == 7 || floorNumber == 7 && direction == "idle " && elevatorCurrentFloor == userPosition)
                    {
                        if (bestCase < 3)
                        {
                            bestCase = 3;
                            bestElevator = i;
                        }  
                    }
                    else if (requestedFloor > 7 && direction == "idle " && elevatorCurrentFloor != 7 || floorNumber == 7 && direction == "idle" && elevatorCurrentFloor != userPosition)
                    {
                        if (bestCase < 2)
                        {
                            bestCase = 2;
                            bestElevator = i;
                        }
                    }
                    else
                    {
                        if (bestCase < 1)
                        {
                            bestCase = 1;
                            bestElevator = i;
                        }
                    }
                }
            }
            return bestElevator;
        }