// ------------------ MAIN  ----------------------

        // Setup function
        public void Setup(ControllerForm controllerForm)
        {
            // storing the controller form for later reference
            _controllerForm = controllerForm;

            // Create Serial Port object
            // Note that for some boards (e.g. Sparkfun Pro Micro) DtrEnable may need to be true.
            _serialTransport = new SerialTransport
            {
                CurrentSerialSettings = { PortName = "COM6", BaudRate = 115200, DtrEnable = false } // object initializer
            };

            // Initialize the command messenger with the Serial Port transport layer
            // Set if it is communicating with a 16- or 32-bit Arduino board
            _cmdMessenger = new CmdMessenger(_serialTransport, BoardType.Bit16);

            // Tell CmdMessenger to "Invoke" commands on the thread running the WinForms UI
            _cmdMessenger.ControlToInvokeOn = _controllerForm;

            // Attach the callbacks to the Command Messenger
            AttachCommandCallBacks();

            // Attach to NewLinesReceived for logging purposes
            _cmdMessenger.NewLineReceived += NewLineReceived;

            // Attach to NewLineSent for logging purposes
            _cmdMessenger.NewLineSent += NewLineSent;                       

            // Start listening
            _cmdMessenger.Connect();

            _controllerForm.SetLedState(true);
            _controllerForm.SetFrequency(2);
        }
        // ------------------ M A I N  ----------------------

        // Setup function
        public void Setup()
        {
            // Create Serial Port object
            // Note that for some boards (e.g. Sparkfun Pro Micro) DtrEnable may need to be true.
            _serialTransport = new SerialTransport
            {
                CurrentSerialSettings = { PortName = "COM6", BaudRate = 115200, DtrEnable = false } // object initializer
            };

            // Initialize the command messenger with the Serial Port transport layer
            // Set if it is communicating with a 16- or 32-bit Arduino board
            _cmdMessenger = new CmdMessenger(_serialTransport, BoardType.Bit16);

            // Attach the callbacks to the Command Messenger
            AttachCommandCallBacks();

            // Attach to NewLinesReceived for logging purposes
            _cmdMessenger.NewLineReceived += NewLineReceived;

            // Attach to NewLineSent for logging purposes
            _cmdMessenger.NewLineSent += NewLineSent;                       

            // Start listening
            _cmdMessenger.Connect();
        }
        // ------------------ MAIN  ----------------------

        // Setup function
        public void Setup(ChartForm chartForm)
        {
           
            // getting the chart control on top of the chart form.
            _chartForm = chartForm;
            
            // Set up chart
            _chartForm.SetupChart();

            // Create Serial Port object
            // Note that for some boards (e.g. Sparkfun Pro Micro) DtrEnable may need to be true.
            _serialTransport = new SerialTransport
            {
                CurrentSerialSettings = { PortName = "COM6", BaudRate = 115200, DtrEnable = false } // object initializer
            };

            // Initialize the command messenger with the Serial Port transport layer
            // Set if it is communicating with a 16- or 32-bit Arduino board
            _cmdMessenger = new CmdMessenger(_serialTransport, BoardType.Bit16);

            // Tell CmdMessenger to "Invoke" commands on the thread running the WinForms UI
            _cmdMessenger.ControlToInvokeOn = chartForm;

            // Set Received command strategy that removes commands that are older than 1 sec
            _cmdMessenger.AddReceiveCommandStrategy(new StaleGeneralStrategy(1000));

            // Attach the callbacks to the Command Messenger
            AttachCommandCallBacks();

            // Attach to NewLinesReceived for logging purposes
            _cmdMessenger.NewLineReceived += NewLineReceived;

            // Attach to NewLineSent for logging purposes
            _cmdMessenger.NewLineSent += NewLineSent;                       

            // Start listening
            _cmdMessenger.Connect();

            // Send command to start sending data
            var command = new SendCommand((int)Command.StartLogging);

            // Send command
            _cmdMessenger.SendCommand(command);
        }
Example #4
0
        // Setup function
        public void Setup()
        {
            _ledState = false;

            // Create Serial Port object
            _serialTransport = new SerialTransport();
            _serialTransport.CurrentSerialSettings.PortName = "COM6";    // Set com port
            _serialTransport.CurrentSerialSettings.BaudRate = 115200;     // Set baud rate
            _serialTransport.CurrentSerialSettings.DtrEnable = false;     // For some boards (e.g. Sparkfun Pro Micro) DtrEnable may need to be true.
            
            // Initialize the command messenger with the Serial Port transport layer
            _cmdMessenger = new CmdMessenger(_serialTransport, BoardType.Bit16);

            // Attach the callbacks to the Command Messenger
            AttachCommandCallBacks();
            
            // Start listening
            _cmdMessenger.Connect();                                
        }
Example #5
0
		/// <summary>
		/// Sets up a conntection to a specified serial port.
		/// </summary>
		/// <param name="Dtr">If <c>true</c> use dtr for transmition.</param>
		public static bool Setup (bool Dtr = false)
		{
			if (SerialPortName != null)
			{
				if (_cmdMessenger != null)
				{
					_cmdMessenger.Disconnect ();
					_cmdMessenger.Dispose ();
				}
				if (ConnectionWatchdog != null)
				{
					ConnectionWatchdog.Dispose ();
				}

				_cmdMessenger = new CmdMessenger (new SerialTransport () {
					CurrentSerialSettings = {
						PortName = SerialPortName,
						BaudRate = 115200,
						DataBits = 8,
						Parity = Parity.None,
						DtrEnable = Dtr
					}
				}, 512, BoardType.Bit32);

				// Attach the callbacks to the Command Messenger
				AttachCommandCallBacks ();

				// Attach to NewLinesReceived for logging purposes
				_cmdMessenger.NewLineReceived += NewLineReceived;

				// Attach to NewLineSent for logging purposes
				_cmdMessenger.NewLineSent += NewLineSent;

				// Start listening
				IsConnected = _cmdMessenger.Connect ();
				if (!IsConnected)
				{
					SerialPortName = string.Empty;
				} else
				{
					ConnectionWatchdog = new System.Threading.Timer (new System.Threading.TimerCallback (ConnectionWatchdogCallback), null, 0, 1000);
				}
				return IsConnected;
			}
			return false;
		}
        private const float SeriesBase = 1111111.111111F;       // Base of values to return: SeriesBase * (0..SeriesLength-1)

        // ------------------ M A I N  ----------------------

        // Setup function
        public void Setup()
        {
            // Create Serial Port object
            _serialTransport = new SerialTransport
            {
                CurrentSerialSettings = { PortName = "COM15", BaudRate = 115200 } // object initializer
            };

            // Initialize the command messenger with the Serial Port transport layer
            // Set if it is communicating with a 16- or 32-bit Arduino board
            _cmdMessenger = new CmdMessenger(_serialTransport, BoardType.Bit16);

            // Attach the callbacks to the Command Messenger
            AttachCommandCallBacks();                

            // Start listening
            _cmdMessenger.Connect();

            _receivedItemsCount = 0;
            _receivedBytesCount = 0;

            // Clear queues 
            _cmdMessenger.ClearReceiveQueue();
            _cmdMessenger.ClearSendQueue();

            Thread.Sleep(100);

            // Send command requesting a series of 100 float values send in plain text form
            var commandPlainText = new SendCommand((int)Command.RequestPlainTextFloatSeries);
            commandPlainText.AddArgument((UInt16)SeriesLength);
            commandPlainText.AddArgument((float)SeriesBase);
            // Send command 
            _cmdMessenger.SendCommand(commandPlainText);

            // Now wait until all values have arrived
            while (!_receivePlainTextFloatSeriesFinished)
            {
                Thread.Sleep(100);
            }


            // Clear queues 
            _cmdMessenger.ClearReceiveQueue();
            _cmdMessenger.ClearSendQueue();

            _receivedItemsCount = 0;
            _receivedBytesCount = 0;
            // Send command requesting a series of 100 float values send in binary form
            var commandBinary = new SendCommand((int)Command.RequestBinaryFloatSeries);
            commandBinary.AddBinArgument((UInt16)SeriesLength);
            commandBinary.AddBinArgument((float)SeriesBase); 
            
            // Send command 
            _cmdMessenger.SendCommand(commandBinary);

            // Now wait until all values have arrived
            while (!_receiveBinaryFloatSeriesFinished)
            {
                Thread.Sleep(100);
            }
        }
        // Setup function
        public void Setup()
        {
            _ledState = false;

            // Create Serial Port transport object
            // Note that for some boards (e.g. Sparkfun Pro Micro) DtrEnable may need to be true.
            _serialTransport = new SerialTransport
            {
                CurrentSerialSettings = { PortName = "COM6", BaudRate = 115200, DtrEnable = false } // object initializer
            };

            // Initialize the command messenger with the Serial Port transport layer
            // Set if it is communicating with a 16- or 32-bit Arduino board
            _cmdMessenger = new CmdMessenger(_serialTransport, BoardType.Bit16);

            // Attach the callbacks to the Command Messenger
            AttachCommandCallBacks();
            
            // Start listening
            var status =_cmdMessenger.Connect();
            if (!status)
            {
                Console.WriteLine("No connection could be made");
                return;
            }                    
        }