private void Update() { if (fighter.GetTarget() == null) { healthLabile.text = "N/A"; return; } Health health = fighter.GetTarget(); healthLabile.text = String.Format("{0:0}/{1:0}", health.GetHealthPoints(), health.GetMaxHealthPoints()); }
private void Update() { if (_fighter.GetTarget() == null) { enemyHealthText.text = "N/A"; return; } var health = _fighter.GetTarget(); enemyHealthText.text = $"{health.GetHealthPoints():0}/{health.GetMaxHealthPoints():0}"; }
private void Update() { enemyHealth = target.GetTarget(); if (enemyHealth == null) { GetComponent <Text>().text = "N/A"; } else { GetComponent <Text>().text = String.Format("{0:0}/{1:0}", enemyHealth.GetHealthPoints(), enemyHealth.GetMaxHealthPoints()); } }