private void Process(Client client, ClientPlayerDeath msg) { if (msg.id == client.id) { msg.id = client.id; SendToAll(client.peer, msg); } }
private void Process(ClientPlayerDeath msg) { RemotePlayer remotePlayer; if (remotePlayers.TryGetValue(msg.id, out remotePlayer)) { playerChat.WriteMessage(remotePlayer.username + " has died."); } }