private ProcessorModeFormat processor_mode_ = ProcessorModeFormat.Michael; // set the mode for processor here public Manager(MainWindow parent) // Construct function { if (processor_mode_ == ProcessorModeFormat.Michael) datafeed = new DataFeed(DataFeed.DataSource.Kinect, DataFeed.RangeModeFormat.Near); else datafeed = new DataFeed(DataFeed.DataSource.Kinect, DataFeed.RangeModeFormat.Default); #region Create one processor // the processor is passed by the current object and the main window controller // Note about the new design: there is only one processor which do all the processing, and pass the processed image to a // corresponding image control element processor = new Processor(processor_mode_, parent); processor.lower = 100; processor.upper = 1000; setDensity(0.91); setRadius(10); // Image image = processors[i].getImage(); // parent.mainContainer.Children.Add(image); #endregion #region Processor configurations if (processor_mode_ == ProcessorModeFormat.Michael) { // Whic pipelines to show is decided by the processor. processor.setFeatureExtraction(Processor.ShowExtractedFeatureFormat.PredictAllPixelsGPU); /* processors[0].updatePipeline( // Show the rgb image Filter.Step.CopyColor // Show the depth image // Filter.Step.Depth // Show the Color Labelling // Filter.Step.PaintWhite, // Filter.Step.MatchColors ); //processors[0].updatePipeline(Filter.Step.ColorMatch); //processors[1].SetTestModule(Processor.ShowExtractedFeatureFormat.PredictOnePixelCPU | Processor.ShowExtractedFeatureFormat.ShowTransformedForOnePixel); // // one should call SetTestModule to active the FeatureExtractionLib processors[1].setFeatureExtraction(Processor.ShowExtractedFeatureFormat.PredictAllPixelsGPU); processors[1].updatePipeline( // Show the rgb image // Filter.Step.CopyColor // Show the depth image Filter.Step.CopyDepth, Filter.Step.EnablePredict, Filter.Step.PerPixelClassificationOnEnable, Filter.Step.PoolingOnPerPixelClassification, Filter.Step.ShowOverlay // Show Mapped Depth Using RGB // Filter.Step.PaintWhite, // Filter.Step.MappedDepth // Show the Color Labelling // Filter.Step.PaintWhite, // Filter.Step.MatchColors // Denoise // Filter.Step.Denoise ); */ } else if (processor_mode_ == ProcessorModeFormat.Arun) { /* processors[0].setFeatureExtraction(Processor.ShowExtractedFeatureFormat.ShowTransformedForOnePixel); processors[0].updatePipeline( Filter.Step.PaintWhite, Filter.Step.Crop, Filter.Step.PaintGreen, //Filter.Step.CopyColor, //Filter.Step.MatchColors, //Filter.Step.FeatureExtractOnEnable, Filter.Step.ShowOverlay ); processors[1].setFeatureExtraction(Processor.ShowExtractedFeatureFormat.PredictAllPixelsGPU); processors[1].updatePipeline( //Filter.Step.PaintGreen, //Filter.Step.Crop, Filter.Step.CopyDepth, Filter.Step.EnablePredict, Filter.Step.PerPixelClassificationOnEnable, Filter.Step.PoolingOnPerPixelClassification, Filter.Step.ShowOverlay); */ /*processors[1].SetTestModule(Processor.ShowExtractedFeatureFormat.ShowTransformedForOnePixel); processors[1].updatePipeline( Processor.Step.PaintGreen, Processor.Step.Depth, Processor.Step.OverlayOffset );*/ } #endregion // why using a new thread? (Michael) poller = new Thread(new ThreadStart(this.poll)); }
public ProcessorModeFormat ProcessorMode = ProcessorModeFormat.Michael; // set the mode for processor here public Manager(MainWindow parent) // Construct function { if (ProcessorMode == ProcessorModeFormat.Michael) datafeed = new DataFeed(DataFeed.DataSource.Kinect, DataFeed.RangeModeFormat.Near); else datafeed = new DataFeed(DataFeed.DataSource.Kinect, DataFeed.RangeModeFormat.Default); #region Create and arrange Images int total_processors = 2; processors = new Processor[total_processors]; for (int i = 0; i < total_processors; i++) { processors[i] = new Processor(this); processors[i].lower = 100; processors[i].upper = 1000; Image image = processors[i].getImage(); parent.mainContainer.Children.Add(image); } #endregion #region Processor configurations if (ProcessorMode == ProcessorModeFormat.Michael) { processors[0].updatePipeline( // Show the rgb image Filter.Step.CopyColor // Show the depth image // Filter.Step.Depth // Show the Color Labelling // Filter.Step.PaintWhite, // Filter.Step.MatchColors ); //processors[0].updatePipeline(Filter.Step.ColorMatch); //processors[1].SetTestModule(Processor.ShowExtractedFeatureFormat.PredictOnePixelCPU | Processor.ShowExtractedFeatureFormat.ShowTransformedForOnePixel); // // one should call SetTestModule to active the FeatureExtractionLib //processors[1].SetTestModule(Processor.ShowExtractedFeatureFormat.PredictAllPixelsGPU); processors[1].setFeatureExtraction(Processor.ShowExtractedFeatureFormat.ShowTransformedForOnePixel); processors[1].updatePipeline( // Show the rgb image // Filter.Step.CopyColor // Show the depth image Filter.Step.PaintWhite, // Filter.Step.Crop, Filter.Step.PaintGreen, Filter.Step.CopyDepth, // Filter.Step.MatchColors, // Filter.Step.FeatureExtractOnEnable, Filter.Step.ShowOverlay // Show Mapped Depth Using RGB // Filter.Step.PaintWhite, // Filter.Step.MappedDepth // Show the Color Labelling // Filter.Step.PaintWhite, // Filter.Step.MatchColors // Denoise // Filter.Step.Denoise ); } else if (ProcessorMode == ProcessorModeFormat.Arun) { processors[0].setFeatureExtraction(Processor.ShowExtractedFeatureFormat.ShowTransformedForOnePixel); processors[0].updatePipeline( Filter.Step.PaintWhite, Filter.Step.Crop, Filter.Step.PaintGreen, //Filter.Step.CopyColor, Filter.Step.MatchColors, Filter.Step.FeatureExtractOnEnable, Filter.Step.ShowOverlay ); processors[1].setFeatureExtraction(Processor.ShowExtractedFeatureFormat.PredictAllPixelsGPU); processors[1].updatePipeline( Filter.Step.PaintGreen, Filter.Step.Crop, Filter.Step.CopyDepth, //Filter.Step.EnablePredict, //Filter.Step.PredictOnEnable, Filter.Step.ShowOverlay); /*processors[1].SetTestModule(Processor.ShowExtractedFeatureFormat.ShowTransformedForOnePixel); processors[1].updatePipeline( Processor.Step.PaintGreen, Processor.Step.Depth, Processor.Step.OverlayOffset );*/ } #endregion poller = new Thread(new ThreadStart(this.poll)); }
public static void SetMainWindowControler(MainWindow main_window){ main_window_ = main_window; }