unsafe public GamePostRenderer(RenderSystem rs, RtsCamera camera) { this.factory = rs.ObjectFactory; this.renderSys = rs; this.camera = camera; compEff = new Composite(rs); gaussBlur = new GaussBlur(rs); edgeEff = new EdgeDetect(rs); depthViewEff = new DepthView(rs); vtxDecl = factory.CreateVertexDeclaration(RectVertex.Elements); whitePixel = factory.CreateTexture(1, 1, 1, TextureUsage.StaticWriteOnly, ImagePixelFormat.A8R8G8B8); *(uint *)whitePixel.Lock(0, LockMode.None).Pointer.ToPointer() = 0xffffffff; whitePixel.Unlock(0); LoadUnmanagedResources(); }
public GameScene(RenderSystem rs) { renderSys = rs; Viewport vp = rs.Viewport; float aspectRatio = vp.Width / (float)vp.Height; camera = new RtsCamera(42.5f, aspectRatio); SceneRendererParameter sm = new SceneRendererParameter(); sm.SceneManager = new OctplSceneManager(PlanetEarth.PlanetRadius); sm.UseShadow = true; sm.PostRenderer = new GamePostRenderer(renderSys, camera); renderer = new SceneRenderer(renderSys, sm); renderer.ClearColor = ColorValue.White; camera.NearPlane = 20; camera.FarPlane = 6000; camera.Mode = RenderMode.Final; camera.RenderTarget = renderSys.GetRenderTarget(0); renderer.RegisterCamera(camera); PlanetEarth earth = new PlanetEarth(renderSys); sm.SceneManager.AddObjectToScene(earth); OceanWater water = new OceanWater(renderSys); sm.SceneManager.AddObjectToScene(water); //Atmosphere atmos = new Atmosphere(renderSys); //sm.SceneManager.AddObjectToScene(atmos); }
unsafe public GamePostRenderer(RenderSystem rs, RtsCamera camera) { this.factory = rs.ObjectFactory; this.renderSys = rs; this.camera = camera; compEff = new Composite(rs); gaussBlur = new GaussBlur(rs); edgeEff = new EdgeDetect(rs); depthViewEff = new DepthView(rs); vtxDecl = factory.CreateVertexDeclaration(RectVertex.Elements); whitePixel = factory.CreateTexture(1, 1, 1, TextureUsage.StaticWriteOnly, ImagePixelFormat.A8R8G8B8); *(uint*)whitePixel.Lock(0, LockMode.None).Pointer.ToPointer() = 0xffffffff; whitePixel.Unlock(0); LoadUnmanagedResources(); }
//float rot; public MiniMap(Code2015 game, Game parent, GameScene scene, GameState gamelogic) { this.parent = parent; this.game = game; this.renderSys = game.RenderSystem; this.scene = scene; this.gameLogic = gamelogic; this.camera = scene.Camera; FileLocation fl = FileSystem.Instance.Locate("nig_minimap.tex", GameFileLocs.GUI); background = UITextureManager.Instance.CreateInstance(fl); #region 内容显示 fl = FileSystem.Instance.Locate("ig_map_view.tex", GameFileLocs.GUI); cameraView = UITextureManager.Instance.CreateInstance(fl); //fl = FileSystem.Instance.Locate("ig_mp_redpoint.tex", GameFileLocs.GUI); //redDot = UITextureManager.Instance.CreateInstance(fl); //fl = FileSystem.Instance.Locate("ig_mp_greenpoint.tex", GameFileLocs.GUI); //greenDot = UITextureManager.Instance.CreateInstance(fl); //fl = FileSystem.Instance.Locate("ig_mp_yellowpoint.tex", GameFileLocs.GUI); //yellowDot = UITextureManager.Instance.CreateInstance(fl); //fl = FileSystem.Instance.Locate("ig_mp_bluepoint.tex", GameFileLocs.GUI); //blueDot = UITextureManager.Instance.CreateInstance(fl); fl = FileSystem.Instance.Locate("nig_mp_dot.tex", GameFileLocs.GUI); mapdot = UITextureManager.Instance.CreateInstance(fl); fl = FileSystem.Instance.Locate("nig_mp_circle.tex", GameFileLocs.GUI); mapCircle = UITextureManager.Instance.CreateInstance(fl); //fl = FileSystem.Instance.Locate("ig_mp_red.tex", GameFileLocs.GUI); //redRing = UITextureManager.Instance.CreateInstance(fl); //fl = FileSystem.Instance.Locate("ig_mp_green.tex", GameFileLocs.GUI); //greenRing = UITextureManager.Instance.CreateInstance(fl); //fl = FileSystem.Instance.Locate("ig_mp_yellow.tex", GameFileLocs.GUI); //yellowRing = UITextureManager.Instance.CreateInstance(fl); //fl = FileSystem.Instance.Locate("ig_mp_blue.tex", GameFileLocs.GUI); //blueRing = UITextureManager.Instance.CreateInstance(fl); #endregion }
public Picker(Code2015 game, Game parent, GameScene scene, GameState gamelogic) { this.parent = parent; this.game = game; this.renderSys = game.RenderSystem; this.scene = scene; this.logic = gamelogic; this.camera = scene.Camera; }