public void StartCustomization()
 {
     _isInited = true;
     base.gameObject.SetActive(value: true);
     itemModel.ResetChannels();
     itemModel.SetSelectionColors(clothingOutliner.DarkenedSwatchColor);
     changeState(CustomizerState.FABRIC);
     itemModel.SelectChannel(itemModel.RedChannel);
     _isInputActive       = false;
     _isManipulatorActive = false;
     _isChannelActive     = false;
     updateProperties();
 }