private void updateLighting()
        {
            bool flag = false;

            if (_isInputActive || _isManipulatorActive)
            {
                flag = true;
            }
            bool canFade = false;

            if (flag && (_isChannelActive || _isManipulatorActive))
            {
                canFade = true;
            }
            CustomizationContext.EventBus.DispatchEvent(new CustomizerEffectsEvents.FadeBackground(flag, FadeAmount, FadeTime));
            itemModel.SetCanFade(canFade);
            if (clothingOutliner != null)
            {
                clothingOutliner.enabled = canFade;
            }
        }