public void LinkTo(County entity, County prototype) { }
public void Approve(County county, bool flag) { }
public void InsertCounty3(ref County county1) { }
public IEnumerable<County> GetCounties(County prototype) { yield break; }
public void DeleteCounty3(ref County county1) { }
public void InsertCounty2(County county1, County county2) { }
public void UpdateCounty3(ref County county1) { }
public void DeleteCounty2(County county1, County county2) { }
public void ProcessCounty(County county) { this.Invoked += "ProcessCounty_"; }
public void UpdateCounty2(County county1, County county2) { }
public void ProcessCity(City city, County county) { }
private bool FilterCounty(County entity) { return ((entity.Name == this.CountyName) && (entity.StateName == this.StateName)); }
private bool FilterCounties(County entity) { return (entity.StateName == this.Name); }
private void DetachCounties(County entity) { entity.State = null; }
private void AttachCounties(County entity) { entity.State = this; }