Example #1
0
 public Act(Player player, Person person, GameField field)
 {
     this.field  = field;
     this.person = person;
     this.player = player;
 }
Example #2
0
 public GetQuartersForArchitect(Player player, Person person, GameField field) :
     base(player, person, field)
 {
 }
Example #3
0
 public BuildQuarter(Player player, Person person, GameField field) :
     base(player, person, field)
 {
 }
 public AddingMoneyToBank(Player player, Person person, GameField field) :
     base(player, person, field)
 {
 }
Example #5
0
     public override List <Act> GetPossibleActons(Player player, Person person, Flags flags, GameField field)
     {
         if (flags.MainActionDone && !flags.AddActionDone)
         {
             return new List <Act>()
                    {
                        new GetQuartersForArchitect(player, person, field)
                    }
         }
         ;
         return(new List <Act>());
     }
 }
Example #6
0
 public override List <Act> GetPossibleActons(Player player, Person person, Flags flags, GameField field)
 {
     return(new List <Act>());
 }
Example #7
0
 public GetMoneyFromQuarters(Player player, Person person, GameField field) :
     base(player, person, field)
 {
 }
Example #8
0
 public override List <Act> GetPossibleActons(Player player, Person person, Flags flags, GameField field)
 {
     return(new List <Act>()
     {
         new Сoronation(player, person, field)
     });
 }
Example #9
0
 public Сoronation(Player player, Person person, GameField field) :
     base(player, person, field)
 {
 }
Example #10
0
 public abstract List <Act> GetPossibleActons(Player player, Person person, Flags flags, GameField field);
Example #11
0
 public KillPerson(Player player, Person person, GameField field) :
     base(player, person, field)
 {
 }
Example #12
0
 public ExchangeQuartersWithPlayer(Player player, Person person, GameField field) :
     base(player, person, field)
 {
 }
Example #13
0
 public override List <Act> GetPossibleActons(Player player, Person person, Flags flags, GameField field)
 {
     return(new List <Act>()
     {
         new ExchangeQuartersWithPlayer(player, person, field),
         new ExchangeQuartersWithFreeQuarters(player, person, field)
     });
 }
Example #14
0
 public MerchantAction(Player player, Person person, GameField field) :
     base(player, person, field)
 {
 }