/// <summary> /// Create a new character and show the Create Form. /// </summary> private void ShowNewForm(object sender, EventArgs e) { Character objCharacter = new Character(); if (Directory.GetFiles(Path.Combine(GlobalOptions.ApplicationPath(), "settings"), "*.xml").Count() > 1) { frmSelectSetting frmPickSetting = new frmSelectSetting(); frmPickSetting.ShowDialog(this); if (frmPickSetting.DialogResult == DialogResult.Cancel) return; objCharacter.SettingsFile = frmPickSetting.SettingsFile; } else { string strSettingsFile = Directory.GetFiles(Path.Combine(GlobalOptions.ApplicationPath(), "settings"), "*.xml")[0]; strSettingsFile = strSettingsFile.Replace(Path.Combine(GlobalOptions.ApplicationPath(), "settings"), string.Empty); strSettingsFile = strSettingsFile.Replace(Path.DirectorySeparatorChar, ' ').Trim(); objCharacter.SettingsFile = strSettingsFile; } // Show the BP selection window. frmSelectBP frmBP = new frmSelectBP(objCharacter); frmBP.ShowDialog(); if (frmBP.DialogResult == DialogResult.Cancel) return; if (objCharacter.BuildMethod != CharacterBuildMethod.Priority) { // Show the Metatype selection window. frmMetatype frmSelectMetatype = new frmMetatype(objCharacter); frmSelectMetatype.ShowDialog(); if (frmSelectMetatype.DialogResult == DialogResult.Cancel) return; } else { //Show the Priority selection window. frmPriority frmSelectPriority = new frmPriority(objCharacter); frmSelectPriority.ShowDialog(); if (frmSelectPriority.DialogResult == DialogResult.Cancel) return; } // Add the Unarmed Attack Weapon to the character. try { XmlDocument objXmlDocument = XmlManager.Instance.Load("weapons.xml"); XmlNode objXmlWeapon = objXmlDocument.SelectSingleNode("/chummer/weapons/weapon[id = \"" + Constants.UnarmedAttack + "\"]"); TreeNode objDummy = new TreeNode(); Weapon objWeapon = new Weapon(objCharacter); objWeapon.Create(objXmlWeapon, objCharacter, objDummy, null, null, null); objCharacter.Weapons.Add(objWeapon); } catch { } frmCreate frmNewCharacter = new frmCreate(objCharacter); frmNewCharacter.MdiParent = this; frmNewCharacter.WindowState = FormWindowState.Maximized; frmNewCharacter.Show(); objCharacter.CharacterNameChanged += objCharacter_CharacterNameChanged; }
/// <summary> /// Create a new character and show the Create Form. /// </summary> private void ShowNewForm(object sender, EventArgs e) { Character objCharacter = new Character(); if (Directory.GetFiles(Path.Combine(GlobalOptions.ApplicationPath(), "settings"), "*.xml").Count() > 1) { frmSelectSetting frmPickSetting = new frmSelectSetting(); frmPickSetting.ShowDialog(this); if (frmPickSetting.DialogResult == DialogResult.Cancel) { return; } objCharacter.SettingsFile = frmPickSetting.SettingsFile; } else { string strSettingsFile = Directory.GetFiles(Path.Combine(GlobalOptions.ApplicationPath(), "settings"), "*.xml")[0]; strSettingsFile = strSettingsFile.Replace(Path.Combine(GlobalOptions.ApplicationPath(), "settings"), string.Empty); strSettingsFile = strSettingsFile.Replace(Path.DirectorySeparatorChar, ' ').Trim(); objCharacter.SettingsFile = strSettingsFile; } // Show the BP selection window. frmSelectBP frmBP = new frmSelectBP(objCharacter); frmBP.ShowDialog(); if (frmBP.DialogResult == DialogResult.Cancel) { return; } if (objCharacter.BuildMethod != CharacterBuildMethod.Priority) { // Show the Metatype selection window. frmMetatype frmSelectMetatype = new frmMetatype(objCharacter); frmSelectMetatype.ShowDialog(); if (frmSelectMetatype.DialogResult == DialogResult.Cancel) { return; } } else { //Show the Priority selection window. frmPriority frmSelectPriority = new frmPriority(objCharacter); frmSelectPriority.ShowDialog(); if (frmSelectPriority.DialogResult == DialogResult.Cancel) { return; } } // Add the Unarmed Attack Weapon to the character. try { XmlDocument objXmlDocument = XmlManager.Instance.Load("weapons.xml"); XmlNode objXmlWeapon = objXmlDocument.SelectSingleNode("/chummer/weapons/weapon[id = \"" + Constants.UnarmedAttack + "\"]"); TreeNode objDummy = new TreeNode(); Weapon objWeapon = new Weapon(objCharacter); objWeapon.Create(objXmlWeapon, objCharacter, objDummy, null, null, null); objCharacter.Weapons.Add(objWeapon); } catch { } frmCreate frmNewCharacter = new frmCreate(objCharacter); frmNewCharacter.MdiParent = this; frmNewCharacter.WindowState = FormWindowState.Maximized; frmNewCharacter.Show(); objCharacter.CharacterNameChanged += objCharacter_CharacterNameChanged; }