protected internal virtual void Open(AccessMask grantedAccess) { }
protected internal override void Open(AccessMask grantedAccess) { }
public static Accessor <Directory> CreateDirectory(AccessMask desiredAccess, in ObjectAttributes attributes)
public AccessState(AccessMask desiredAccess) { RemainingDesiredAccess = desiredAccess; PreviouslyGrantedAccess = AccessMask.Empty; OriginalDesiredAccess = desiredAccess; }