Example #1
0
 //Method Exclusive to SoldOutState
 public void Refill(int gumballs)
 {
     if (gumballs > 0)
     {
         //Set Machin Gum Balls
         Machine.SetCount(gumballs);
         //Transition State to back in action
         Machine.SetGumballState(Machine.GetNoQuarterState());
     }
 }
 public void Dispense()
 {
     if (Machine.GetCount() > 0)
     {
         Console.WriteLine("Dispensing Gumball...");
         Machine.SetGumballState(Machine.GetNoQuarterState());
     }
     else
     {
         Console.WriteLine("Oops, we're out of Gumballs!");
         Machine.SetGumballState(Machine.GetSoldOutState());
     }
 }
 public void Dispense()
 {
     Console.WriteLine("CONGRATULATIONS, WE HAVE A WINNER!");
     Console.WriteLine("Releasing Free Gumball!");
     if (Machine.GetCount() == 0)
     {
         Machine.SetGumballState(Machine.GetSoldOutState());
     }
     else
     {
         Console.WriteLine("Releasing Gumball!");
         if (Machine.GetCount() > 0)
         {
             Machine.SetGumballState(Machine.GetNoQuarterState());
         }
         else
         {
             Console.WriteLine("Ooops, out of Gumballs...");
             Machine.SetGumballState(Machine.GetSoldOutState());
         }
     }
 }
Example #4
0
 public void EjectQuarter()
 {
     Console.WriteLine("Ejecting Quarter!");
     Machine.SetGumballState(Machine.GetNoQuarterState());
 }