public void Dispense()
 {
     if (Machine.GetCount() > 0)
     {
         Console.WriteLine("Dispensing Gumball...");
         Machine.SetGumballState(Machine.GetNoQuarterState());
     }
     else
     {
         Console.WriteLine("Oops, we're out of Gumballs!");
         Machine.SetGumballState(Machine.GetSoldOutState());
     }
 }
 public void Dispense()
 {
     Console.WriteLine("CONGRATULATIONS, WE HAVE A WINNER!");
     Console.WriteLine("Releasing Free Gumball!");
     if (Machine.GetCount() == 0)
     {
         Machine.SetGumballState(Machine.GetSoldOutState());
     }
     else
     {
         Console.WriteLine("Releasing Gumball!");
         if (Machine.GetCount() > 0)
         {
             Machine.SetGumballState(Machine.GetNoQuarterState());
         }
         else
         {
             Console.WriteLine("Ooops, out of Gumballs...");
             Machine.SetGumballState(Machine.GetSoldOutState());
         }
     }
 }
Example #3
0
        public void TurnCrank()
        {
            Console.WriteLine("Turning Crank!");
            int winner = random.Next(0, 10);

            if ((winner == 0) && (Machine.GetCount() > 1))
            {
                Machine.SetGumballState(Machine.GetWinnerState());
            }
            else
            {
                Machine.SetGumballState(Machine.GetSoldState());
            }
        }