public bool TestPlayerShouldBeDead()
	{
        Player p = new Player();
		p.Health = 2; // give him low health
		
		// Now hit him a lot, as in debugging
		p.OnHit();
		p.OnHit();
		p.OnHit();
		p.OnHit();
		p.OnHit();
		
		if ( p.IsDead() )
		{
			return true;
		}
		return false;
		
	}
        public bool TestPlayerShouldBeDead()
        {
            Player p = new Player();

            p.Health = 2;     // give him low health

            // Now hit him a lot, as in debugging
            p.OnHit();
            p.OnHit();
            p.OnHit();
            p.OnHit();
            p.OnHit();

            if (p.IsDead())
            {
                return(true);
            }
            return(false);
        }
 public bool TestPlayerIsHurtWhenHit()
 {
     Player p = new Player();
     int oldHealth = p.Health;
     p.OnHit();
     if (p.Health < oldHealth)
     {
         return true;
     }
     return false;
 }
        public bool TestPlayerIsHurtWhenHit()
        {
            Player p         = new Player();
            int    oldHealth = p.Health;

            p.OnHit();
            if (p.Health < oldHealth)
            {
                return(true);
            }
            return(false);
        }