public bool TestPlayerShouldBeDead() { Player p = new Player(); p.Health = 2; // give him low health // Now hit him a lot, as in debugging p.OnHit(); p.OnHit(); p.OnHit(); p.OnHit(); p.OnHit(); if ( p.IsDead() ) { return true; } return false; }
public bool TestPlayerShouldBeDead() { Player p = new Player(); p.Health = 2; // give him low health // Now hit him a lot, as in debugging p.OnHit(); p.OnHit(); p.OnHit(); p.OnHit(); p.OnHit(); if (p.IsDead()) { return(true); } return(false); }
public bool TestPlayerIsHurtWhenHit() { Player p = new Player(); int oldHealth = p.Health; p.OnHit(); if (p.Health < oldHealth) { return true; } return false; }
public bool TestPlayerIsHurtWhenHit() { Player p = new Player(); int oldHealth = p.Health; p.OnHit(); if (p.Health < oldHealth) { return(true); } return(false); }