public bool TestPlayerIsAliveWhenBorn()
 {
     Player p = new Player();
     if (p.Health > 0)
     {
         return true; // pass the test
     }
     return false; // fail the text
 }
 public bool TestPlayerIsDeadWhenHasNoHealth()
 {
     Player p = new Player();
     p.Health = 0;
     if (p.IsDead())
     {
         return true;
     }
     return false;
 }
 public bool TestPlayerIsHurtWhenHit()
 {
     Player p = new Player();
     int oldHealth = p.Health;
     p.OnHit();
     if (p.Health < oldHealth)
     {
         return true;
     }
     return false;
 }
        	public bool TestPlayerShouldBeDead()
	{
        Player p = new Player();
		p.Health = 2; // give him low health
		
		// Now hit him a lot, as in debugging
		p.OnHit();
		p.OnHit();
		p.OnHit();
		p.OnHit();
		p.OnHit();
		
		if ( p.IsDead() )
		{
			return true;
		}
		return false;
		
	}