public override void GetService() { base.GetService(); replaySystem = ServiceLocator.GetService <ReplaySystem>(); playerController = ServiceLocator.GetService <PlayerController>(); ballsManager = ServiceLocator.GetService <BallsManager>(); }
void IServiceLocator.GetService() { invoker = ServiceLocator.GetService <CommandInvoker>(); scoreSystem = ServiceLocator.GetService <IngameScoreSystem>(); playerController = ServiceLocator.GetService <PlayerController>(); ballsManager = ServiceLocator.GetService <BallsManager>(); replaySystem = ServiceLocator.GetService <ReplaySystem>(); }
void IServiceLocator.GetService() { replaySystem = ServiceLocator.GetService <ReplaySystem>(); }
public override void GetService() { base.GetService(); replaySystem = ServiceLocator.GetService <ReplaySystem>(); }