Example #1
0
        protected override void OnUpdateFrame(FrameEventArgs e)
        {
            if (Running == false)
            {
                Game = null;
                this.Exit();
                return;
            }
            if (Game == null)
            {
                return;
            }

            Game.Update((float)e.Time);

            if (Keyboard[Key.AltLeft] && Keyboard[Key.Enter])
            {
                if (this.WindowState == WindowState.Fullscreen)
                {
                    this.WindowState = WindowState.Normal;
                }
                else
                {
                    this.WindowState = WindowState.Fullscreen;
                }
            }
        }
Example #2
0
File: Main.cs Project: Keilerr/csat
        public override void Update(float time)
        {
            if (NextTest == true && Keyboard[OpenTK.Input.Key.Escape] == false) // jos testissä painettu ESC
            {
                if (game != null)
                {
                    game.Dispose();
                }

                //testNo = Rnd.Next(5) + 1; // debug

                switch (testNo)
                {
                case 1:
                    game = new Test2D();
                    game.Init();
                    break;

                case 2:
                    game = new TestParticles();
                    game.Init();
                    break;

                case 3:
                    game = new TestPath();
                    game.Init();
                    break;

                case 4:
                    game = new TestAnimation();
                    game.Init();
                    break;

                case 5:
                    game = new TestSoftParticles();
                    game.Init();
                    break;

                case 6:
                    BaseGame.Running = false;
                    game.Dispose();
                    game = null;
                    return;
                }
                testNo++;
                NextTest = false;
            }
            game.Update(time);
            base.Update(time);
        }