Example #1
0
    static int AddLuaConnectedCallback(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 3);
        CC.Runtime.SocketManager obj = (CC.Runtime.SocketManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "CC.Runtime.SocketManager");
        LuaTable    arg0             = LuaScriptMgr.GetLuaTable(L, 2);
        LuaFunction arg1             = LuaScriptMgr.GetLuaFunction(L, 3);

        obj.AddLuaConnectedCallback(arg0, arg1);
        return(0);
    }