static int AddLuaConnectedCallback(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 3); CC.Runtime.SocketManager obj = (CC.Runtime.SocketManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "CC.Runtime.SocketManager"); LuaTable arg0 = LuaScriptMgr.GetLuaTable(L, 2); LuaFunction arg1 = LuaScriptMgr.GetLuaFunction(L, 3); obj.AddLuaConnectedCallback(arg0, arg1); return(0); }