void DispatcherNearCallback(BroadphasePair collisionPair, CollisionDispatcher dispatcher, DispatcherInfo dispatchInfo) { //AddToDisposeQueue(dispatchInfo.DebugDraw); TestManifoldPoints(); //Console.WriteLine("DispatcherNearCallback"); }
public void DispatchAllCollisionPairs(OverlappingPairCache pairCache, DispatcherInfo dispatchInfo, Dispatcher dispatcher) { btDispatcher_dispatchAllCollisionPairs(_native, pairCache._native, dispatchInfo._native, dispatcher._native); }
public void CollideSingleContact(Quaternion perturbeRot, CollisionObjectWrapper body0Wrap, CollisionObjectWrapper body1Wrap, DispatcherInfo dispatchInfo, ManifoldResult resultOut) { btConvexPlaneCollisionAlgorithm_collideSingleContact(_native, ref perturbeRot, body0Wrap._native, body1Wrap._native, dispatchInfo._native, resultOut._native); }
public void ProcessCollision(CollisionObjectWrapper body0Wrap, CollisionObjectWrapper body1Wrap, DispatcherInfo dispatchInfo, ManifoldResult resultOut) { btCollisionAlgorithm_processCollision(_native, body0Wrap._native, body1Wrap._native, dispatchInfo._native, resultOut._native); }
public float CalculateTimeOfImpact(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut) { return btCollisionAlgorithm_calculateTimeOfImpact(_native, body0._native, body1._native, dispatchInfo._native, resultOut._native); }
public static void DefaultNearCallback(BroadphasePair collisionPair, CollisionDispatcher dispatcher, DispatcherInfo dispatchInfo) { btCollisionDispatcher_defaultNearCallback(collisionPair.Native, dispatcher.Native, dispatchInfo.Native); }
public float CalculateTimeOfImpact(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut) { return(btCollisionAlgorithm_calculateTimeOfImpact(_native, body0._native, body1._native, dispatchInfo._native, resultOut._native)); }
public void ProcessAllOverlappingPairs(OverlapCallback __unnamed0, Dispatcher dispatcher, DispatcherInfo dispatcherInfo) { btOverlappingPairCache_processAllOverlappingPairs2(Native, __unnamed0.Native, dispatcher.Native, dispatcherInfo.Native); }
public static void DefaultNearCallback(BroadphasePair collisionPair, CollisionDispatcher dispatcher, DispatcherInfo dispatchInfo) { btCollisionDispatcher_defaultNearCallback(collisionPair._native, dispatcher._native, dispatchInfo._native); }
public static void RoomNearCallback(BroadphasePair collisionPair, CollisionDispatcher dispatcher, DispatcherInfo dispatchInfo) { var c0 = (EngineContainer) ((CollisionObject) collisionPair.Proxy0.ClientObject).UserObject; var r0 = c0?.Room; var c1 = (EngineContainer) ((CollisionObject) collisionPair.Proxy1.ClientObject).UserObject; var r1 = c1?.Room; if (c1 != null && c1 == c0) { if (((CollisionObject) collisionPair.Proxy0.ClientObject).IsStaticOrKinematicObject || ((CollisionObject) collisionPair.Proxy1.ClientObject).IsStaticOrKinematicObject) { return; // No self interaction } CollisionDispatcher.DefaultNearCallback(collisionPair, dispatcher, dispatchInfo); return; } if(r0 == null && r1 == null) { CollisionDispatcher.DefaultNearCallback(collisionPair, dispatcher, dispatchInfo); // Both are out of rooms return; } if(r0 != null && r1 != null) { if(r0.IsInNearRoomsList(r1)) { CollisionDispatcher.DefaultNearCallback(collisionPair, dispatcher, dispatchInfo); } } }