public void ShowStageClear(string type) { Transform existTrans = this.transform.Find("StageClear(Clone)"); if (null != existTrans) { GameObject existGo = existTrans.gameObject; if (null != existGo) { Destroy(existGo); } } GameObject go = DashFire.ResourceSystem.GetSharedResource("UI/StageClear") as GameObject; if (null == go) { return; } go = NGUITools.AddChild(this.gameObject, go); if (go == null) { return; } StageClear stageClear = go.GetComponent <StageClear>(); if (stageClear != null) { stageClear.SetClearType(type); } HideUiWhenGameOver(); }
private void Awake() { currentStage1ChangeTime = stage1ChangeTime; currentStage2ChangeTime = stage2ChangeTime; uiManager = GameObject.Find("UiManager").gameObject; stageClear = GameObject.Find("ClearCheckBox").GetComponent <StageClear>(); }
// Use this for initialization void Start() { goal = GetComponent <ParticleSystem>(); var sclear = GameObject.Find("Stage Clear"); clear = sclear.GetComponent <StageClear>(); var st3gbj = GameObject.Find("Button"); st3 = st3gbj.GetComponent <NextStage3>(); }
protected virtual void Start() { sr = GetComponent <SpriteRenderer>(); rb = GetComponent <Rigidbody2D>(); mDefault = sr.material; healthBarTransform = healthBar.GetComponent <Transform>(); TextPopupsHandler = GameObject.Find("ObjectPool(TextPopups)").GetComponent <TextPopupsHandler>(); AttackIndicator = GameObject.Find("ObjectPool(Attack/Alert Indicators)").GetComponent <TextPopupsHandler>(); HitEffectsHandler = GameObject.Find("ObjectPool(HitEffects)").GetComponent <HitEffectsHandler>(); DeathParticlesHandler = GameObject.Find("ObjectPool(DeathParticles)").GetComponent <DeathParticlesHandler>(); if (stageClear == null) { stageClear = GetComponentInParent <StageClear>(); } //stageClear = GameObject.Find("StageClearCheck").GetComponent<StageClear>(); //if (useScreenshake) // screenshake = GameObject.Find("ScreenShakeManager").GetComponent<ScreenShakeListener>(); currentHealth = maxHealth; if (healthBar != null) { healthBar.SetMaxHealth(maxHealth); } moveSpeed = defaultMoveSpeed; moveSpeed += Random.Range(-.2f, .1f); enCanFlip = true; enCanMove = true; isAttacking = false; enCanAttack = true; enStunned = false; enCanParry = false; isAlive = true; isHurt = false; enStunned = false; }
// Use this for initialization void Start() { this.cat = GameObject.Find("cat"); this.flag = GameObject.Find("flag"); this.savepoint = FindObjectOfType <SavePoint>(); this.difficulty = FindObjectOfType <Difficulty_Trigger>(); this.stageclear = FindObjectOfType <StageClear>(); this.checkpoint1 = GameObject.Find("checkpoint1"); this.checkpoint2 = GameObject.Find("checkpoint2"); this.savepoint_obj = GameObject.Find("savepoint"); // 초기 난이도 조정 /* * 난이도 조정 스크립트 * * 하(1) : 세이브 포인트 + 체크 포인트 * 중(2) : 세이브 포인트 * 상(3) : 없음 * */ if (difficulty.getLevel() == 2) { checkpoint1.SetActive(false); checkpoint2.SetActive(false); } else if (difficulty.getLevel() == 3) { checkpoint1.SetActive(false); checkpoint2.SetActive(false); savepoint_obj.SetActive(false); } else { checkpoint1.SetActive(true); checkpoint2.SetActive(true); savepoint_obj.SetActive(true); } }
// Use this for initialization void Start() { Instance = this; buttons.SetActive(false); stageClearPanel.SetActive(false); }
public _0024Start_0024176(StageClear self_) { _0024self__0024178 = self_; }
// Use this for initialization void Start() { stageclear = FindObjectOfType <StageClear>(); }