public Form1(CameraImaging CameraObject, Thread trd) { mainThread = trd; mainCamera = CameraObject; ThreadDebuggingForm.isPaused = true; cameraInUse = CameraObject; mainThread.Start(cameraInUse); this.KeyPreview = true; this.KeyPress += new KeyPressEventHandler(Form1_KeyPress); InitializeComponent(); }
static void Main() { try { CameraImaging mainCameraObject = new CameraImaging(); //bool isPaused = new bool(); Thread threadForUI = new Thread(ThreadDebuggingForm.SystemThread); //threadForUI.Start(mainCameraObject); Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new Form1(mainCameraObject, threadForUI)); } catch (Exception ex) { Console.WriteLine(ex.InnerException); Console.WriteLine(ex.StackTrace); } }
static public void SystemThread(object mainCamera) { while (isPaused) { ; } amount.Add(0); amount.Add(0); amount.Add(0); amount.Add(0); Bitmap bitmap; // Start up the Camera Imaging funcions and wait for the bitmap to be null // this indicates when the camera is sending data CameraImaging captureInstance = (CameraImaging)mainCamera; while (captureInstance.returnCurrentBitmapOne(out bitmap) == false) { ; } // Initialize thread for form debugging // Print out the midi loop channels Console.WriteLine("MIDI LOOP CHANNELS"); foreach (OutputDevice device in OutputDevice.InstalledDevices) { Console.WriteLine(" {0}", device.Name); } Console.WriteLine(""); // Obtain said input devices and open them for guitar OutputDevice outputDeviceGuitar = OutputDevice.InstalledDevices[1]; outputDeviceGuitar.Open(); // Obtain said input devices and open them for piano OutputDevice outputDevicePiano = OutputDevice.InstalledDevices[2]; outputDevicePiano.Open(); // Obtain said input devices and open them for bass OutputDevice outputDeviceBass = OutputDevice.InstalledDevices[3]; outputDeviceBass.Open(); // Obtain said input devices and open them for bass OutputDevice outputDeviceDrum = OutputDevice.InstalledDevices[4]; outputDeviceDrum.Open(); // Open the arduino port SerialPort port = new SerialPort("COM4", 9600); port.Open(); //set the variable used to switch between cameras // Start up the Camera Imaging funcions and wait for the bitmap to be null // this indicates when the camera is sending data //while (captureInstance.returnCurrentBitmapOne(out bitmap) == false) ; Bitmap usingBitmap; //int cameraBeingPlayed = 0; // Run indefenity until stopped manually by pressing the visual studios square button // The Form is its seperate thread. So this code will still run if the thread closes while (true) { // Capture a bitmap for initial debugging ****** REPLACING THIS INTO THE DEBUGGING WINDOOW //if (captureInstance.returnCameraInUse() == 0) //{ if (captureInstance.returnCurrentBitmapOne(out usingBitmap)) { } else { continue; } //BrokenMath.returnPollar(usingBitmap); //} else //{ // if (captureInstance.returnCurrentBitmapTwo(out usingBitmap)) // { // } // else { // continue; // } //} // Checks the rbg value of the bottom left pixle captured Console.WriteLine("BOTTOM LEFT RBG VALUE"); Console.WriteLine(usingBitmap.GetPixel(0, 0).ToString()); Console.WriteLine(""); //Initialize height and width of the captured image. int Height = usingBitmap.Height; int Width = usingBitmap.Width; Console.WriteLine("DIMENTIONS"); Console.WriteLine("Height : " + Height); // Usually 480 Console.WriteLine("Width : " + Width); // Usually 640 if not its broken Console.WriteLine(""); string[] coloursDetected = new string[640]; for (int p = 0; p < 640; p++) { coloursDetected[p] = ""; } bool red = false; bool blue = false; bool green = false; //bool black = false; // FIGURE OUT: Polar co-ords for the loops when table is round // These two for loops will go from Each DEGREE which (for now) is 360 for (int d = 0; d < 360; d++) { // Create a list of ints that will be used to check // whats the most dominant colour being played at each width //Console.WriteLine("1"); // Every 10 pixles re-upload the current bitmap //Console.WriteLine(captureInstance.returnCameraInUse()); //if (captureInstance.returnCameraInUse() == 0) //{ if (captureInstance.returnCurrentBitmapOne(out usingBitmap)) { } else { continue; } // } // else // { // if (captureInstance.returnCurrentBitmapTwo(out usingBitmap)) // { // } // else { // continue; // } // } //} // Console.WriteLine("2"); // Every four pixled will be checked for colour within their height for (int r = radiusStartPoint; r < radius; r++) { while (isPaused) { ; } // USING Color we can obtain the bitmaps pixle R,B,G values //int x = 0; //int y = 0; Point ne = new Point(0, 0); ne = findPoint(r, d); Color pixelcolour = usingBitmap.GetPixel(ne.X, ne.Y); currentDegree = d; currentXPoint = ne.X; currentYPoint = ne.Y; /* CALCS * Ok because the width is counting down we need to swap its ratio to counting up * Then deviding it based on how many pitch values there are which gives the following * value. */ int value = (int)Math.Ceiling((double)((radius - r) / (radius / 20))); // Now check if the colour at this pixle is red //if (pixelcolour.R - pixelcolour.G > 40 && pixelcolour.R - pixelcolour.B > 40 && pixelcolour.G + pixelcolour.B < 20) //{ //Console.WriteLine("Colour: " + pixelcolour.R + " , " + pixelcolour.G + " , " + pixelcolour.B); if ((pixelcolour.R > pixelcolour.G) && (pixelcolour.R > pixelcolour.B) && ((pixelcolour.G < 80 && pixelcolour.B < 80) /*|| (pixelcolour.G > 120 && pixelcolour.B > 120)*/)) { // To check if its one stroke if (red == false) { Console.WriteLine("Red"); // Commented out code for debuging purposes /*int redTotal = pixelcolour.R + pixelcolour.G + pixelcolour.B; * Console.WriteLine("Red: " + pixelcolour.R + " , " + pixelcolour.G + " , " + pixelcolour.B); * Console.WriteLine("Total: " + redTotal);*/ // Incriment the ammount of red notes that are playing amount[0]++; // Send a midi note to the corresponding channel, its value repectivly outputDeviceGuitar.SendNoteOn(Channel.Channel1, captureInstance.returnPitch(value + 10), 80); // Switch to true, as its the start of a red stroke red = true; } } else { // if its no longer red, then stop and repeat until there is another colour red = false; // stop the note from playing //outputDeviceGuitar.SendNoteOff(Channel.Channel1, captureInstance.returnPitch(value + 10), 80); } //Now calibrate if its Green if (pixelcolour.G > pixelcolour.B && pixelcolour.R < 80 && (pixelcolour.G - pixelcolour.B < 20) && (pixelcolour.G - pixelcolour.B > -20)) //((pixelcolour.G - pixelcolour.B) < 20 && pixelcolour.R < 100) { if (green == false) { Console.WriteLine("Green"); /*int greenTotal = pixelcolour.R + pixelcolour.G + pixelcolour.B; * Console.WriteLine("Green: " + pixelcolour.R + " , " + pixelcolour.G + " , " + pixelcolour.B); * Console.WriteLine("Contrast G-R: " + (pixelcolour.G - pixelcolour.R) + " Contrast G-R:" + (pixelcolour.G - pixelcolour.B));*/ amount[1]++; outputDeviceBass.SendNoteOn(Channel.Channel1, captureInstance.returnPitch(value + 10), 80); green = true; } } else { green = false; //outputDeviceBass.SendNoteOff(Channel.Channel1, captureInstance.returnPitch(value + 10), 80); } //Now calibrate if its blue if /*(pixelcolour.R < 50 && pixelcolour.B > 100 && pixelcolour.G < 100)*/ (pixelcolour.G < pixelcolour.B && pixelcolour.R < 10 && pixelcolour.G < 70 && pixelcolour.B - pixelcolour.G > 20) { if (blue == false) { Console.WriteLine("blue"); /*int blueTotal = pixelcolour.R + pixelcolour.G + pixelcolour.B; * Console.WriteLine("Blue: " + pixelcolour.R + " , " + pixelcolour.G + " , " + pixelcolour.B); * Console.WriteLine("Total: " + blueTotal);*/ amount[2]++; outputDevicePiano.SendNoteOn(Channel.Channel1, captureInstance.returnPitch(value + 10), 80); blue = true; } } else { blue = false; //outputDevicePiano.SendNoteOff(Channel.Channel1, captureInstance.returnPitch(value + 10), 80); } // STRETCH GOAL MAKE BLACK A COLOUR, HOWEVER REALLY ANNOYING //Now calibrate if its Black /*if ((pixelcolour.R < 40 && pixelcolour.G < 40 && pixelcolour.B < 40)) * { * if (black == false) * { * /*int blackTotal = pixelcolour.R + pixelcolour.G + pixelcolour.B; * Console.WriteLine("Black: " + pixelcolour.R + " , " + pixelcolour.G + " , " + pixelcolour.B); * Console.WriteLine("Total: " + blackTotal); * amount[3]++; * outputDeviceDrum.SendNoteOn(Channel.Channel1, captureInstance.returnPitch(value), 80); * black = true; * } * } * else * { * black = false; * outputDeviceDrum.SendNoteOff(Channel.Channel1, captureInstance.returnPitch(value), 80); * }*/ //System.Threading.Thread.Sleep(100); } //Console.WriteLine(amount[0].ToString()); int redValue = (int)(amount[0] * (255 / (amount.Max() + 1))); int greenValue = (int)(amount[1] * (255 / (amount.Max() + 1))); int blueValue = (int)(amount[2] * (255 / (amount.Max() + 1))); // Console.WriteLine("3"); // INDIVIDUAL COLOUR LED LIGHTS, HOWEVER THE COMBINATION LOOKS COOLER // NOTE: testing would be nice on this //int LightBit = 0; /*int maxValue = amount.Max(); * //Console.WriteLine(maxValue); * switch (amount.ToList().IndexOf(maxValue)) * { * case 0: * redValue = 255; * break; * * case 1: * greenValue = 255; * break; * * case 2: * blueValue = 255; * break; * * case 3: * redValue = 255; * greenValue = 255; * blueValue = 255; * break; * * default: * redValue = 0; * greenValue = 0; * blueValue = 0; * break; * }*/ //Console.WriteLine((amount[0] + amount[1] + amount[2]) + ": RBG " + amount[3] + " :Black"); // If there are no colours present, it must be a blank space, make the LED white int totalAmount = amount[0] + amount[1] + amount[2]; if (totalAmount == 0) { redValue = 255; greenValue = 255; blueValue = 200; } // COLOUR BLACK, CODE IS USED TO MAKE BLANK LED STRETCH GOAL, ALTHOUGH LOOKS UGLY /*else if (amount[3] == amount.Max()) * { * redValue = 0; * greenValue = 0; * blueValue = 0; * }*/ // Some math used to determin what led should be lit up due to what width its at // when table is built, hard code for 1:1 ratio double LedNumber = Math.Ceiling(d / 1.58); //if (captureInstance.returnCameraInUse() == 0) //{ // LedNumber = (LedNumber / 2); //} else //{ // LedNumber = (LedNumber / 2) + 119; //} int LedRoundNumber = (int)LedNumber; //Console.WriteLine(LedRoundNumber); // Create a byte buffer used to send data to the Arduino byte[] buffer = new byte[4]; buffer[0] = Convert.ToByte(redValue); // RED buffer[1] = Convert.ToByte(greenValue); // GREEN buffer[2] = Convert.ToByte(blueValue); // BLUE buffer[3] = Convert.ToByte(LedRoundNumber); // LIGHT BIT // Send bits to said arduino port.Write(buffer, 0, 4); //Console.WriteLine(redValue + " _ " + greenValue + " _ " + blueValue + " --- " + i); redValue = 0; greenValue = 0; blueValue = 0; amount[0] = 0; amount[1] = 0; amount[2] = 0; amount[3] = 0; buffer[0] = 0; buffer[1] = 0; buffer[2] = 0; buffer[3] = 0; System.Threading.Thread.Sleep(40); System.GC.Collect(); //Console.WriteLine(cameraBeingPlayed.ToString()); } // TESTING CODE TO SEE THE ARRAYS RGB COLOURS // This is testing to make sure that the array is created /*for (int i = 0; i < Width; i++) * { * for (int j = Height - 1; j >= 0; j--) * { * Console.WriteLine(array[j, i]); * } * }*/ //throw new DivideByZeroException(); //if (captureInstance.returnCameraInUse() == 0) //{ // captureInstance.switchCameraUse(); //} //else //{ // captureInstance.switchCameraUse(); //} } // throw new DivideByZeroException(); }