protected override void Initialize() { base.Initialize(); GameData.ButtonFactory = new DesktopButtonFactory(); IsMouseVisible = true; Game.Load(); }
/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { Game.Update(); base.Update(gameTime); }