Example #1
0
        /// <summary>
        /// The player should now have the option of hitting, staying, splitting or doubling down.
        /// This function should run through the motions of the actual game of blackjack
        /// </summary>
        /// <param name="player"></param>
        private void PlayerPlay(Player player, Hand thisHand)
        {
            int total = thisHand.Total;

            thisHand.Status = HandStatus.InPlay;
            string option             = "begin";
            string probabilityOptions = "";
            string probOption         = "";

            while (total < 21 && (option.ToLower() == hit || option.ToLower() == "begin" || option.ToLower() == prob) && thisHand.Status != HandStatus.Bust)
            {
                UpdateTable(true, true);
                if (probabilityOptions != "")
                {
                    show.ProbabilityOfCards(Deck.ProbabilityOfCard(probabilityOptions)); probabilityOptions = "";
                }
                show.PlayerOptions(player.Name);
                option = show.Read();
                if (option.IndexOf(' ') != -1)
                {
                    probOption = option; option = option.Substring(0, option.IndexOf(' '));
                }
                show.Clear();

                string lowerOption = option.ToLower();

                if (lowerOption == hit)
                {
                    Hit(thisHand);
                }
                else if (lowerOption == dbl)
                {
                    if (!Double(player, thisHand))
                    {
                        var message = "You do not have enough money to double";
                        show.AddToMessage(message);
                        option = "begin";
                    }
                    else if (thisHand.Status != HandStatus.Bust)
                    {
                        thisHand.Status = HandStatus.Played;
                    }
                }
                else if (lowerOption == split)
                {
                    if (thisHand.Cards[0].Name == thisHand.Cards[1].Name)
                    {
                        // We also need to verify that the player has enough money to split.
                        Split(ref player);
                        option          = stand;
                        thisHand.Status = HandStatus.Played;
                    }
                    else
                    {
                        var message = "Split is not valid in this situation.";
                        show.AddToMessage(message);
                        option = "Begin";
                    }
                }
                else if (lowerOption == prob)
                {
                    probabilityOptions = CheckProbability(probOption);
                }
                else
                {
                    option          = stand;
                    thisHand.Status = HandStatus.Played;
                }
            }
        }
Example #2
0
        /// <summary>
        /// The player should now have the option of hitting, staying, splitting or doubling down.
        /// This function should run through the motions of the actual game of blackjack
        /// </summary>
        /// <param name="player"></param>
        private void PlayerPlay(Player player, Hand thisHand)
        {
            int total = thisHand.Total;

            thisHand.Status = HandStatus.InPlay;
            string option             = PlayerOption.begin.ToString();
            string probabilityOptions = "";
            string probOption         = "";

            while (total < 21 && (option.ToLower() == PlayerOption.hit.ToString() || option.ToLower() == PlayerOption.begin.ToString() || option.ToLower() == PlayerOption.prob.ToString()) && thisHand.Status != HandStatus.Bust)
            {
                if (probabilityOptions != "")
                {
                    show.ProbabilityOfCards(Deck.ProbabilityOfCard(probabilityOptions)); probabilityOptions = "";
                }
                UpdateTable(true, true);
                show.PlayerOptions(player.Name);
                option = player.GetPlayInput(thisHand, Dealer.Hands[0].Cards.First());
                if (option.IndexOf(' ') != -1)
                {
                    probOption = option; option = option.Substring(0, option.IndexOf(' '));
                }
                show.Clear();

                string lowerOption = option.ToLower();

                PlayerOption playerOption = GetIntOption(lowerOption);

                switch (playerOption)
                {
                case PlayerOption.hit:
                    Hit(thisHand);
                    break;

                case PlayerOption.dbl:
                    if (!Double(player, thisHand))
                    {
                        var message = "You do not have enough money to double";
                        show.AddToMessage(message);
                        option = PlayerOption.begin.ToString();
                    }
                    else if (thisHand.Status != HandStatus.Bust)
                    {
                        thisHand.Status = HandStatus.Played;
                    }
                    break;

                case PlayerOption.split:
                    if (thisHand.Cards[0].Name == thisHand.Cards[1].Name)
                    {
                        // We also need to verify that the player has enough money to split.
                        Split(ref player);
                        option          = PlayerOption.stand.ToString();
                        thisHand.Status = HandStatus.Played;
                    }
                    else
                    {
                        var message = "Split is not valid in this situation.";
                        show.AddToMessage(message);
                        option = PlayerOption.begin.ToString();
                    }
                    break;

                case PlayerOption.prob:
                    probabilityOptions = CheckProbability(probOption);
                    break;

                case PlayerOption.stand:
                default:
                    thisHand.Status = HandStatus.Played;
                    break;
                }
            }
        }