/// <summary> /// Deals cards to both hands /// </sumary> public void Deal() { // player gave up current game if (inPlay) { score--; } // return cards from hands to the deck while (dealerHand.NumberOfCards > 0) { Card card = dealerHand.Remove(); deck.ReturnCard(card); } while (playerHand.NumberOfCards > 0) { Card card = playerHand.Remove(); deck.ReturnCard(card); } // Prepares the deck for the game and deals two cards to each player deck.Shuffle(); int cutNumber = rand.Next(1, 50); deck.Cut(cutNumber); playerHand.AddCard(deck.TakeTopCard()); dealerHand.AddCard(deck.TakeTopCard()); playerHand.AddCard(deck.TakeTopCard()); dealerHand.AddCard(deck.TakeTopCard()); inPlay = true; outcome = "Game is in progress..."; status = "Hit or stand?"; }