public void Translate(float x, float y, float z) { PostMultiplyMatrix(Matrix4.CreateTranslation(x, y, z)); IsDirty = true; }
public void Translate(Vector3 trans) { PostMultiplyMatrix(Matrix4.CreateTranslation(trans)); IsDirty = true; }
public void Translate(float x, float y, float z) { PostMultiplyMatrix(Matrix4.CreateTranslation(x, y, z)); IsDirty = true; }
public void Translate(Vector3 trans) { PostMultiplyMatrix(Matrix4.CreateTranslation(trans)); IsDirty = true; }