public NodeStatus Tick(Tree <Behaviour> .Node self, Agent agent) { Tree <Behaviour> .Node child = self.GetChild(0); NodeStatus childStatus = child.Element.Tick(child, agent); return(childStatus == NodeStatus.Success ? NodeStatus.Failure : NodeStatus.Success); }
public NodeStatus Tick(Tree <Behaviour> .Node self, Agent agent) { for (int i = 0; i < self.ChildCount; i++) { Tree <Behaviour> .Node child = self.GetChild(i); NodeStatus childStatus = child.Element.Tick(child, agent); if (childStatus != NodeStatus.Failure) { return(childStatus); } } return(NodeStatus.Failure); }