private void SetControlPointMode(int index, ControlPointMode mode) { if (target is SplineControlPoint) { for (int i = 0; i < targets.Length; ++i) { SplineControlPoint controlPoint = (SplineControlPoint)targets[i]; m_splineBase.SetControlPointMode(controlPoint.Index, mode); } } else { m_splineBase.SetControlPointMode(index, mode); } }
public virtual void SetFreeMode() { if (SplineRuntimeEditor.Instance != null) { SplineBase spline = SplineRuntimeEditor.Instance.SelectedSpline; if (spline != null) { spline.SetControlPointMode(ControlPointMode.Free); } } }
public static void SetMode(SplineBase spline, ControlPointMode mode, int controlPointIndex) { RecordHierarchy(spline.Root, UNDO_CHANGEMODE); EditorUtility.SetDirty(spline); spline.SetControlPointMode(controlPointIndex, mode); }
private void DrawSelectedPointInspector() { if (DrawSelectedPointInspectorOverride()) { EditorGUI.BeginChangeCheck(); ControlPointMode mode = (ControlPointMode) EditorGUILayout.EnumPopup("Mode", m_splineBase.GetControlPointMode(m_selectedIndex)); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(m_splineBase, UNDO_CHANGEMODE); EditorUtility.SetDirty(m_splineBase); m_splineBase.SetControlPointMode(m_selectedIndex, mode); } EditorGUI.BeginChangeCheck(); int index = (m_selectedIndex / 3) * 3; Twist twist = m_splineBase.GetTwist(index); EditorGUI.BeginChangeCheck(); float twistAngle = EditorGUILayout.FloatField("Twist Angle", twist.Data); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(m_splineBase, "Battlehub.MeshDeformer2 Twist Angle"); EditorUtility.SetDirty(m_splineBase); twist.Data = twistAngle; m_splineBase.SetTwist(index, twist); } if (m_splineBase.Loop || m_selectedIndex / 3 < m_splineBase.CurveCount) { float t1 = twist.T1; float t2 = twist.T2; EditorGUI.BeginChangeCheck(); EditorGUILayout.MinMaxSlider(new GUIContent("Twist Offset"), ref t1, ref t2, 0.0f, 1.0f); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(m_splineBase, "Battlehub.MeshDeformer2 Twist Offset"); EditorUtility.SetDirty(m_splineBase); twist.T1 = t1; twist.T2 = t2; m_splineBase.SetTwist(index, twist); } } Thickness thickness = m_splineBase.GetThickness(index); EditorGUI.BeginChangeCheck(); Vector3 thicknessValue = EditorGUILayout.Vector3Field("Thickness", thickness.Data); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(m_splineBase, "Battlehub.MeshDeformer2 Thickness"); EditorUtility.SetDirty(m_splineBase); thickness.Data = thicknessValue; m_splineBase.SetThickness(index, thickness); } if (m_splineBase.Loop || m_selectedIndex / 3 < m_splineBase.CurveCount) { float t1 = thickness.T1; float t2 = thickness.T2; EditorGUI.BeginChangeCheck(); EditorGUILayout.MinMaxSlider(new GUIContent("Thickness Offset"), ref t1, ref t2, 0.0f, 1.0f); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(m_splineBase, "Battlehub.MeshDeformer2 Thickness Offset"); EditorUtility.SetDirty(m_splineBase); thickness.T1 = t1; thickness.T2 = t2; m_splineBase.SetThickness(index, thickness); } } } else { EditorGUI.BeginChangeCheck(); int index = (m_selectedIndex / 3) * 3; Twist twist = m_splineBase.GetTwist(index); EditorGUI.BeginChangeCheck(); float twistAngle = EditorGUILayout.FloatField("Twist Angle", twist.Data); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(m_splineBase, "Battlehub.MeshDeformer2 Twist Angle"); EditorUtility.SetDirty(m_splineBase); twist.Data = twistAngle; m_splineBase.SetTwist(index, twist); } Thickness thickness = m_splineBase.GetThickness(index); EditorGUI.BeginChangeCheck(); Vector3 thicknessValue = EditorGUILayout.Vector3Field("Thickness", thickness.Data); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(m_splineBase, "Battlehub.MeshDeformer2 Thickness"); EditorUtility.SetDirty(m_splineBase); thickness.Data = thicknessValue; m_splineBase.SetThickness(index, thickness); } } }