private float ArcLen(float t) { int curve; if (t >= 1f) { t = 1f; curve = (m_spline.ControlPointCount - 1) / 3 - 1; } else { t = Mathf.Clamp01(t) * m_spline.CurveCount; curve = (int)t; t -= curve; } return(m_spline.GetLengthAS(curve, t, m_error)); }
private float ArcLen(float t) { int curve; if (t >= 1f) { t = 1f; curve = (m_spline.ControlPointCount - 1) / 3 - 1; } else { t = Mathf.Clamp01(t) * m_spline.CurveCount; curve = (int)t; t -= curve; } return(m_spline.GetLengthAS(curve, t, m_error)); }