public void CreateCendre() { if (this.Watch.ElapsedMilliseconds % 1000 == 0) { Cendre c = new Cendre(this.Rnd.Next(0, this.View.Right - this.View.Left), 0, this.Rnd.Next(0, this.View.Right - this.View.Left), this.View.Height - 40, 5000 + this.Rnd.Next(5000)); this.Cendres.Add(c); } }
private void CreateCendre() { if (!gameInProgress) { Cendre c = new Cendre(rnd.Next(0, this.Right - this.Left), 0, rnd.Next(0, this.Right - this.Left), this.Height - 40, 5000 + rnd.Next(5000)); cendres.Add(c); } }