public override void OnSpeech( SpeechEventArgs e ) { base.OnSpeech( e ); Mobile from = e.Mobile; string message; RoastPig roastpork = new RoastPig(); if ( from.InRange( this, 4 )) { if (e.Speech.ToLower() == "slave" || e.Speech.ToLower() == "servant" || e.Speech.ToLower() == "squire") { message = "How might I serve thee, My Lord?"; this.Say( message ); } else if (e.Speech.ToLower() == "follow") { message = "As you command."; this.Say( message ); } else if (e.Speech.ToLower() == "tithe" || e.Speech.ToLower() == "donate") { from.SendGump( new TithingGump( from, 0 ) ); message = "I admire your faith."; this.Say( message ); } else if (e.Speech.ToLower() == "make camp" || e.Speech.ToLower() == "setup camp") { new Campfire().MoveToWorld( this.Location, this.Map ); message = "I am securing thy camp now."; this.Say( message ); } else if (e.Speech.ToLower() == "master" || e.Speech.ToLower() == "who's your daddy") { message = String.Format( from.Name ); this.Say( message ); this.Say( "is my master"); } else if (e.Speech.ToLower() == "food" || e.Speech.ToLower() == "cook" || e.Speech.ToLower() == "dinner") { if ( from.Backpack != null && from.Backpack.ConsumeTotal( typeof( Gold ), 100 ) ) { from.AddToBackpack( roastpork ); message = "Dinner is served, my lord."; this.Say( message ); } else { message = "But we haven't the money to buy food, Lord."; this.Say( message ); } } else if (e.Speech.ToLower() == "reg" || e.Speech.ToLower() == "reagent") { if ( from.Backpack != null && from.Backpack.ConsumeTotal( typeof( Gold ), 1000 ) ) { from.AddToBackpack( new BagOfReagents( 75 )); message = "Your total comes to 1000gp."; this.Say( message ); } else { message = "I'm sorry my Lord, but you haven't the 1000gp for that"; this.Say( message ); } } else if (e.Speech.ToLower() == "smelt" || e.Speech.ToLower() == "ingot") { int i = 0; //Iron if ( from.Backpack != null && from.Backpack.ConsumeTotal( typeof( IronOre ), 1 ) ) { do { from.AddToBackpack( new IronIngot( 2 )); i = ( i + 1 ); } while( from.Backpack.ConsumeTotal( typeof( IronOre ), 1 )); } i = 0; //DullCopper if ( from.Backpack != null && from.Backpack.ConsumeTotal( typeof( DullCopperOre ), 1 ) ) { do { from.AddToBackpack( new DullCopperIngot( 2 )); i = ( i + 1 ); } while( from.Backpack.ConsumeTotal( typeof( DullCopperOre ), 1 )); } i = 0; //ShadowIron if ( from.Backpack != null && from.Backpack.ConsumeTotal( typeof( ShadowIronOre ), 1 ) ) { do { from.AddToBackpack( new ShadowIronIngot( 2 )); i = ( i + 1 ); } while( from.Backpack.ConsumeTotal( typeof( ShadowIronOre ), 1 )); } i = 0; //Copper if ( from.Backpack != null && from.Backpack.ConsumeTotal( typeof( CopperOre ), 1 ) ) { do { from.AddToBackpack( new CopperIngot( 2 )); i = ( i + 1 ); } while( from.Backpack.ConsumeTotal( typeof( CopperOre ), 1 )); } i = 0; //Bronze if ( from.Backpack != null && from.Backpack.ConsumeTotal( typeof( BronzeOre ), 1 ) ) { do { from.AddToBackpack( new BronzeIngot( 2 )); i = ( i + 1 ); } while( from.Backpack.ConsumeTotal( typeof( BronzeOre ), 1 )); } i = 0; //Gold if ( from.Backpack != null && from.Backpack.ConsumeTotal( typeof( GoldOre ), 1 ) ) { do { from.AddToBackpack( new GoldIngot( 2 )); i = ( i + 1 ); } while( from.Backpack.ConsumeTotal( typeof( GoldOre ), 1 )); } i = 0; //Agapite if ( from.Backpack != null && from.Backpack.ConsumeTotal( typeof( AgapiteOre ), 1 ) ) { do { from.AddToBackpack( new AgapiteIngot( 2 )); i = ( i + 1 ); } while( from.Backpack.ConsumeTotal( typeof( AgapiteOre ), 1 )); } i = 0; //Verite if ( from.Backpack != null && from.Backpack.ConsumeTotal( typeof( VeriteOre ), 1 ) ) { do { from.AddToBackpack( new VeriteIngot( 2 )); i = ( i + 1 ); } while( from.Backpack.ConsumeTotal( typeof( VeriteOre ), 1 )); } i = 0; //Valorite if ( from.Backpack != null && from.Backpack.ConsumeTotal( typeof( ValoriteOre ), 1 ) ) { do { from.AddToBackpack( new ValoriteIngot( 2 )); i = ( i + 1 ); } while( from.Backpack.ConsumeTotal( typeof( ValoriteOre ), 1 )); } i = 0; // To add custom ore types just copy the above ^^^ } else if (e.Speech.ToLower() == "res" || e.Speech.ToLower() == "resurrect") { if ( !from.Alive && from.Map != null && from.Map.CanFit( from.Location, 16, false, false ) ) { from.PlaySound( 0x214 ); from.FixedEffect( 0x376A, 10, 16 ); from.SendGump( new ResurrectGump( from ) ); message = "I shall summon thee back from the abyss, my lord"; this.Say( message ); } else { from.SendLocalizedMessage( 502391 ); } } }}
public override bool OnDragDrop( Mobile from, Item dropped ) { BankBox box = from.BankBox; if ( box == null ) return false; if ( dropped is HolidayDeed ) { if(message != null) SayTo(from, message); Item random = null; int randomitem = Utility.RandomMinMax(0, 3); if (randomitem == 0) { random = new Snowman(); random.Name = "snowman"; } if(randomitem == 1) random = new SnowPile(); if(randomitem == 2) random = new EternalEmbers(); if(randomitem == 3) { if(Utility.RandomBool() ) random = new RedPoinsettia(); else random = new WhitePoinsettia(); random.Name = "poinsettia"; } Item roast = new RoastPig(); roast.Name = "roast pig"; Item candle = new CandleLong(); candle.Name = "candle"; candle.Hue = Utility.RandomList(0, 3343, 72, 7, 1274, 53); Item cookie = new Cookies(); cookie.Name = "Christmas cookies"; GiftBox Giftbox = new GiftBox(); string year = DateTime.Now.Year.ToString(); string Signature = "Christmas " + year; Giftbox.Name = Signature; roast.Name += " - " + Signature; Giftbox.DropItem(roast); candle.Name += " - " + Signature; Giftbox.DropItem(candle); random.Name += " - " + Signature; Giftbox.DropItem(random); cookie.Name += " - " + Signature; Giftbox.DropItem(cookie); //drop it all to bank // Adam: This method fails if the bank is full! // box.TryDropItem( from, Giftbox, false ); // this one won't box.AddItem( Giftbox ); //delete deed. dropped.Delete(); return true; } else //if not a holiday deed dont accept anything return false; }