Example #1
0
        public override void BuildState()
        {
            main = BateController.Instance;

            m_selectionScene = AFAssetManager.Instance.Instantiate <GameObject>(AFAssetManager.GetDirectoryOwner("preFabs/PreFabSelectionScene"));

            background = GameObject.Find("BG");
            bgAssetUrl = main.AddPlatformAndQualityToUrl(bgAssetUrl);
            background.GetComponent <Image>().sprite         = AFAssetManager.Instance.Instantiate <Sprite>(bgAssetUrl);
            background.GetComponent <Image>().preserveAspect = true;

            btP1       = GameObject.Find("onePBtn");
            p1AssetUrl = main.AddPlatformAndQualityToUrl(p1AssetUrl);
            btP1.GetComponent <Image>().sprite = AFAssetManager.Instance.Instantiate <Sprite>(p1AssetUrl);
            btP1.GetComponent <Button>().onClick.AddListener(OnClickP1);
            btP1.GetComponent <Image>().preserveAspect = true;

            btP2       = GameObject.Find("twoPBtn");
            p2AssetUrl = main.AddPlatformAndQualityToUrl(p2AssetUrl);
            btP2.GetComponent <Image>().sprite = AFAssetManager.Instance.Instantiate <Sprite>(p2AssetUrl);
            btP2.GetComponent <Button>().onClick.AddListener(OnClickP2);
            btP2.GetComponent <Image>().preserveAspect = true;

            Add(m_selectionScene);

            base.BuildState();
        }
Example #2
0
        public void StartScene(BateGameState m_game)
        {
            main = BateController.Instance;
            game = m_game;

            bgUrl         = main.AddPlatformAndQualityToUrl(bgUrl);
            closeXUrl     = main.AddPlatformAndQualityToUrl(closeXUrl);
            returnUrl     = main.AddPlatformAndQualityToUrl(returnUrl);
            soundOnUrl    = main.AddPlatformAndQualityToUrl(soundOnUrl);
            soundOffUrl   = main.AddPlatformAndQualityToUrl(soundOffUrl);
            p1SelectedUrl = main.AddPlatformAndQualityToUrl(p1SelectedUrl);
            p2SelectedUrl = main.AddPlatformAndQualityToUrl(p2SelectedUrl);

            background    = GameObject.Find("bg");
            closeBtn      = GameObject.Find("closeX");
            returnBtn     = GameObject.Find("return");
            soundOnBtn    = GameObject.Find("soundOn");
            soundOffBtn   = GameObject.Find("soundOff");
            p1SelectedBtn = GameObject.Find("p1Selected");
            p2SelectedBtn = GameObject.Find("p2Selected");

            background.GetComponent <Image>().sprite         = Instantiate(AFAssetManager.Instance.Load <Sprite>(bgUrl)) as Sprite;
            background.GetComponent <Image>().preserveAspect = true;

            closeBtn.GetComponent <Image>().sprite         = Instantiate(AFAssetManager.Instance.Load <Sprite>(closeXUrl)) as Sprite;
            closeBtn.GetComponent <Image>().preserveAspect = true;
            closeBtn.GetComponent <Button>().onClick.AddListener(this.Close);
            closeBtn.SetActive(true);

            returnBtn.GetComponent <Image>().sprite         = Instantiate(AFAssetManager.Instance.Load <Sprite>(returnUrl)) as Sprite;
            returnBtn.GetComponent <Image>().preserveAspect = true;
            returnBtn.GetComponent <Button>().onClick.AddListener(main.GoToMenu);
            returnBtn.SetActive(true);

            soundOnBtn.GetComponent <Image>().sprite         = Instantiate(AFAssetManager.Instance.Load <Sprite>(soundOnUrl)) as Sprite;
            soundOnBtn.GetComponent <Image>().preserveAspect = true;
            soundOnBtn.GetComponent <Button>().interactable  = (main.IsSounding);
            soundOnBtn.SetActive(main.IsSounding);
            soundOnBtn.GetComponent <Button>().onClick.AddListener(this.PlaySound);

            soundOffBtn.GetComponent <Image>().sprite         = Instantiate(AFAssetManager.Instance.Load <Sprite>(soundOffUrl)) as Sprite;
            soundOffBtn.GetComponent <Image>().preserveAspect = true;
            soundOffBtn.GetComponent <Button>().interactable  = (!main.IsSounding);
            soundOffBtn.SetActive(!main.IsSounding);
            soundOffBtn.GetComponent <Button>().onClick.AddListener(this.MuteSound);

            p1SelectedBtn.GetComponent <Image>().sprite         = Instantiate(AFAssetManager.Instance.Load <Sprite>(p1SelectedUrl)) as Sprite;
            p1SelectedBtn.GetComponent <Image>().preserveAspect = true;
            p1SelectedBtn.GetComponent <Button>().interactable  = (main.PlayerNumber == 1);
            p1SelectedBtn.SetActive(p1SelectedBtn.GetComponent <Button>().interactable);
            p1SelectedBtn.GetComponent <Button>().onClick.AddListener(this.SinglePlayer);

            p2SelectedBtn.GetComponent <Image>().sprite         = Instantiate(AFAssetManager.Instance.Load <Sprite>(p2SelectedUrl)) as Sprite;
            p2SelectedBtn.GetComponent <Image>().preserveAspect = true;
            p2SelectedBtn.GetComponent <Button>().interactable  = (!p1SelectedBtn.GetComponent <Button>().interactable);
            p2SelectedBtn.SetActive(!p1SelectedBtn.GetComponent <Button>().interactable);
            p2SelectedBtn.GetComponent <Button>().onClick.AddListener(this.MultiPlayer);
        }
Example #3
0
        public override void BuildState()
        {
            main              = BateController.Instance;
            main.IsPaused     = false;
            main.IsSounding   = true;
            main.PlayerNumber = 1;

            bgAssetUrl       = main.AddPlatformAndQualityToUrl(bgAssetUrl);
            titleAssetUrl    = main.AddPlatformAndQualityToUrl(titleAssetUrl);
            btJogarAssetUrl  = main.AddPlatformAndQualityToUrl(btJogarAssetUrl);
            btVoltarAssetUrl = main.AddPlatformAndQualityToUrl(btVoltarAssetUrl);

            m_menuScene = AFAssetManager.Instance.Instantiate <GameObject>(AFAssetManager.GetDirectoryOwner("preFabs/PreFabMenuScene"));

            background      = GameObject.Find("menuBg");
            backgroundTitle = GameObject.Find("menuTitle");
            btJogar         = GameObject.Find("menuBtJogar");
            btVoltar        = GameObject.Find("menuBtVoltar");

            background.transform.localScale      = Vector3.one;
            backgroundTitle.transform.localScale = Vector3.one;
            btJogar.transform.localScale         = Vector3.one;
            btVoltar.transform.localScale        = Vector3.one;

            background.GetComponent <Image>().sprite         = AFAssetManager.Instance.Instantiate <Sprite>(bgAssetUrl);
            background.GetComponent <Image>().preserveAspect = true;

            backgroundTitle.GetComponent <Image>().sprite         = AFAssetManager.Instance.Instantiate <Sprite>(titleAssetUrl);
            backgroundTitle.GetComponent <Image>().preserveAspect = true;

            btJogar.GetComponent <Image>().sprite         = AFAssetManager.Instance.Instantiate <Sprite>(btJogarAssetUrl);
            btJogar.GetComponent <Image>().preserveAspect = true;

            btVoltar.GetComponent <Image>().sprite         = AFAssetManager.Instance.Instantiate <Sprite>(btVoltarAssetUrl);
            btVoltar.GetComponent <Image>().preserveAspect = true;

            btJogar.GetComponent <Button>().onClick.AddListener(OnBtJogarClick);
            btVoltar.GetComponent <Button>().onClick.AddListener(OnBtVoltarClick);

            Add(m_menuScene);

            AddSounds();

            base.BuildState();
        }
Example #4
0
        public override void BuildState()
        {
            main         = BateController.Instance;
            gameScene    = AFAssetManager.Instance.Instantiate <GameObject>(AFAssetManager.GetDirectoryOwner("preFabs/PreFabGameScene"));
            playerNumber = main.PlayerNumber;

            VerifyScreenRes();
            CreateBackGround();
            CreateWalls();
            CreateUI();
            CreateBall();
            CreatePaddles();
            CreateTouches();
            touchLeft.GetComponent <PaddleBehaviour>().AwakenPaddle();
            touchRight.GetComponent <PaddleBehaviour>().AwakenPaddle();
            ball.GetComponent <BallBehaviour>().AwakeBall();

            Add(gameScene);

            base.BuildState();
        }