static void Postfix(GameInstanceSave __instance)
 {
     try
     {
         Holder.SerializeStorageJson(__instance.InstanceGUID, __instance.SaveTime);
     }
     catch
     {
         // TODO: should do something here if the holder reports an error trying to serialize
         return;
     }
 }
 static void Postfix(GameInstanceSave __instance)
 {
     Holder.SerializeStorageJson(__instance.InstanceGUID, __instance.SaveTime);
 }