static void Postfix(GameInstanceSave __instance) { try { Holder.SerializeStorageJson(__instance.InstanceGUID, __instance.SaveTime); } catch { // TODO: should do something here if the holder reports an error trying to serialize return; } }
static void Postfix(GameInstanceSave __instance) { Holder.SerializeStorageJson(__instance.InstanceGUID, __instance.SaveTime); }