static void Prefix(GameInstance __instance, GameInstanceSave save)
 {
     try
     {
         Holder.Resync(save.SaveTime);
     }
     catch
     {
         // TODO: should do something here if the holder reports an error trying to serialize
         return;
     }
 }
 static void Prefix(GameInstanceSave save)
 {
     Holder.Resync(save.SaveTime);
 }