private void CreateCollaboratorGUI(GUILayoutY layout, string name, string area) { GUILabel nameLabel = new GUILabel(new LocEdString(name), GUIOption.FixedWidth(150)); GUILabel areaLabel = new GUILabel(new LocEdString(area), GUIOption.FixedWidth(220)); GUILayoutX horzLayout = layout.AddLayoutX(); horzLayout.AddSpace(10); horzLayout.AddElement(nameLabel); horzLayout.AddSpace(10); horzLayout.AddElement(areaLabel); horzLayout.AddSpace(10); }
/// <summary> /// Creates a new empty list view. /// </summary> /// <param name="width">Width of the list view, in pixels.</param> /// <param name="height">Height of the list view, in pixels.</param> /// <param name="entryHeight">Height of a single element in the list, in pixels.</param> /// <param name="layout">GUI layout into which the list view will be placed into.</param> protected GUIListViewBase(int width, int height, int entryHeight, GUILayout layout) { scrollArea = new GUIScrollArea(ScrollBarType.ShowIfDoesntFit, ScrollBarType.NeverShow, GUIOption.FixedWidth(width), GUIOption.FixedHeight(height)); layout.AddElement(scrollArea); topPadding = new GUILabel(new LocString()); bottomPadding = new GUILabel(new LocString()); scrollArea.Layout.AddElement(topPadding); scrollArea.Layout.AddElement(bottomPadding); this.width = width; this.height = height; this.entryHeight = entryHeight; }
private void CreateThirdPartyGUI(GUILayoutY layout, string name, string webURL, string licenseFile) { GUILabel label = new GUILabel(new LocEdString(name), GUIOption.FixedWidth(150)); GUIButton linkBtn = new GUIButton(new LocEdString("Website"), GUIOption.FixedWidth(50)); GUIButton licenseBtn = new GUIButton(new LocEdString("License"), GUIOption.FixedWidth(50)); string licensePath = "..\\..\\..\\License\\Third Party\\" + licenseFile; GUILayoutX horzLayout = layout.AddLayoutX(); horzLayout.AddSpace(10); horzLayout.AddElement(label); horzLayout.AddSpace(10); horzLayout.AddElement(linkBtn); horzLayout.AddSpace(5); horzLayout.AddElement(licenseBtn); horzLayout.AddSpace(10); linkBtn.OnClick += () => { System.Diagnostics.Process.Start(webURL); }; licenseBtn.OnClick += () => { System.Diagnostics.Process.Start(licensePath); }; }
/// <summary> /// Creates a new scene axes GUI. /// </summary> /// <param name="window">Window in which the GUI is located in.</param> /// <param name="panel">Panel onto which to place the GUI element.</param> /// <param name="width">Width of the GUI element.</param> /// <param name="height">Height of the GUI element.</param> /// <param name="projType">Projection type to display on the GUI.</param> public SceneAxesGUI(SceneWindow window, GUIPanel panel, int width, int height, ProjectionType projType) { renderTexture = new RenderTexture2D(PixelFormat.R8G8B8A8, width, height); renderTexture.Priority = 1; SceneObject cameraSO = new SceneObject("SceneAxesCamera", true); camera = cameraSO.AddComponent<Camera>(); camera.Target = renderTexture; camera.ViewportRect = new Rect2(0.0f, 0.0f, 1.0f, 1.0f); cameraSO.Position = new Vector3(0, 0, 5); cameraSO.LookAt(new Vector3(0, 0, 0)); camera.Priority = 2; camera.NearClipPlane = 0.05f; camera.FarClipPlane = 1000.0f; camera.ClearColor = new Color(0.0f, 0.0f, 0.0f, 0.0f); camera.ProjectionType = ProjectionType.Orthographic; camera.Layers = SceneAxesHandle.LAYER; camera.AspectRatio = 1.0f; camera.OrthoHeight = 2.0f; camera.HDR = false; renderTextureGUI = new GUIRenderTexture(renderTexture, true); GUILayoutY layout = panel.AddLayoutY(); GUILayoutX textureLayout = layout.AddLayoutX(); textureLayout.AddElement(renderTextureGUI); textureLayout.AddFlexibleSpace(); Rect2I bounds = new Rect2I(0, 0, width, height); sceneHandles = new SceneHandles(window, camera); renderTextureGUI.Bounds = bounds; labelGUI = new GUILabel(projType.ToString(), EditorStyles.LabelCentered); layout.AddElement(labelGUI); layout.AddFlexibleSpace(); this.panel = panel; this.bounds = bounds; }
/// <summary> /// Creates all of the GUI elements required for the specified type of dialog box. /// </summary> private void SetupGUI() { messageLabel = new GUILabel("", EditorStyles.MultiLineLabel, GUIOption.FixedWidth(260), GUIOption.FlexibleHeight(0, 600)); GUILayoutY layoutY = GUI.AddLayoutY(); layoutY.AddSpace(10); GUILayoutX messageLayout = layoutY.AddLayoutX(); messageLayout.AddFlexibleSpace(); messageLayout.AddElement(messageLabel); messageLayout.AddFlexibleSpace(); layoutY.AddSpace(10); GUILayoutX btnLayout = layoutY.AddLayoutX(); btnLayout.AddFlexibleSpace(); switch (type) { case Type.OK: { GUIButton okBtn = new GUIButton(new LocEdString("OK")); okBtn.OnClick += () => ButtonClicked(ResultType.OK); btnLayout.AddElement(okBtn); } break; case Type.OKCancel: { GUIButton okBtn = new GUIButton(new LocEdString("OK")); okBtn.OnClick += () => ButtonClicked(ResultType.OK); GUIButton cancelBtn = new GUIButton(new LocEdString("Cancel")); cancelBtn.OnClick += () => ButtonClicked(ResultType.Cancel); btnLayout.AddElement(okBtn); btnLayout.AddSpace(20); btnLayout.AddElement(cancelBtn); } break; case Type.RetryAbortIgnore: { GUIButton retryBtn = new GUIButton(new LocEdString("Retry")); retryBtn.OnClick += () => ButtonClicked(ResultType.Retry); GUIButton abortBtn = new GUIButton(new LocEdString("Abort")); abortBtn.OnClick += () => ButtonClicked(ResultType.Abort); GUIButton ignoreBtn = new GUIButton(new LocEdString("Ignore")); ignoreBtn.OnClick += () => ButtonClicked(ResultType.Ignore); btnLayout.AddElement(retryBtn); btnLayout.AddSpace(20); btnLayout.AddElement(abortBtn); btnLayout.AddSpace(20); btnLayout.AddElement(ignoreBtn); } break; case Type.RetryCancel: { GUIButton retryBtn = new GUIButton(new LocEdString("Retry")); retryBtn.OnClick += () => ButtonClicked(ResultType.Retry); GUIButton cancelBtn = new GUIButton(new LocEdString("Cancel")); cancelBtn.OnClick += () => ButtonClicked(ResultType.Cancel); btnLayout.AddElement(retryBtn); btnLayout.AddSpace(20); btnLayout.AddElement(cancelBtn); } break; case Type.TryCancelContinue: { GUIButton tryBtn = new GUIButton(new LocEdString("Try")); tryBtn.OnClick += () => ButtonClicked(ResultType.Try); GUIButton cancelBtn = new GUIButton(new LocEdString("Cancel")); cancelBtn.OnClick += () => ButtonClicked(ResultType.Cancel); GUIButton continueBtn = new GUIButton(new LocEdString("Continue")); continueBtn.OnClick += () => ButtonClicked(ResultType.Continue); btnLayout.AddElement(tryBtn); btnLayout.AddSpace(20); btnLayout.AddElement(cancelBtn); btnLayout.AddSpace(20); btnLayout.AddElement(continueBtn); } break; case Type.YesNo: { GUIButton yesBtn = new GUIButton(new LocEdString("Yes")); yesBtn.OnClick += () => ButtonClicked(ResultType.Yes); GUIButton noBtn = new GUIButton(new LocEdString("No")); noBtn.OnClick += () => ButtonClicked(ResultType.No); btnLayout.AddElement(yesBtn); btnLayout.AddSpace(20); btnLayout.AddElement(noBtn); } break; case Type.YesNoCancel: { GUIButton yesBtn = new GUIButton(new LocEdString("Yes")); yesBtn.OnClick += () => ButtonClicked(ResultType.Yes); GUIButton noBtn = new GUIButton(new LocEdString("No")); noBtn.OnClick += () => ButtonClicked(ResultType.No); GUIButton cancelBtn = new GUIButton(new LocEdString("Cancel")); cancelBtn.OnClick += () => ButtonClicked(ResultType.Cancel); btnLayout.AddElement(yesBtn); btnLayout.AddSpace(20); btnLayout.AddElement(noBtn); btnLayout.AddSpace(20); btnLayout.AddElement(cancelBtn); } break; } btnLayout.AddFlexibleSpace(); layoutY.AddFlexibleSpace(); }
/// <summary> /// Rebuilds all of the selection GUI. /// </summary> private void Rebuild() { scrollArea.Layout.Clear(); rootElement = new Element(); if (rootSO == null) return; rootElement.so = rootSO; rootElement.childLayout = scrollArea.Layout; rootElement.indentLayout = null; GUILabel header = new GUILabel(new LocEdString("Select a property"), EditorStyles.Header); scrollArea.Layout.AddElement(header); scrollArea.Layout.AddSpace(5); AddSceneObjectRows(rootElement); scrollArea.Layout.AddSpace(5); scrollArea.Layout.AddFlexibleSpace(); }
/// <summary> /// Creates GUI elements required for displaying <see cref="SceneObject"/> fields like name, prefab data and /// transform (position, rotation, scale). Assumes that necessary inspector scroll area layout has already been /// created. /// </summary> private void CreateSceneObjectFields() { GUIPanel sceneObjectPanel = inspectorLayout.AddPanel(); sceneObjectPanel.SetHeight(GetTitleBounds().height); GUILayoutY sceneObjectLayout = sceneObjectPanel.AddLayoutY(); sceneObjectLayout.SetPosition(PADDING, PADDING); GUIPanel sceneObjectBgPanel = sceneObjectPanel.AddPanel(1); GUILayoutX nameLayout = sceneObjectLayout.AddLayoutX(); soActiveToggle = new GUIToggle(""); soActiveToggle.OnToggled += OnSceneObjectActiveStateToggled; GUILabel nameLbl = new GUILabel(new LocEdString("Name"), GUIOption.FixedWidth(50)); soNameInput = new GUITextBox(false, GUIOption.FlexibleWidth(180)); soNameInput.Text = activeSO.Name; soNameInput.OnChanged += OnSceneObjectRename; soNameInput.OnConfirmed += OnModifyConfirm; soNameInput.OnFocusLost += OnModifyConfirm; nameLayout.AddElement(soActiveToggle); nameLayout.AddSpace(3); nameLayout.AddElement(nameLbl); nameLayout.AddElement(soNameInput); nameLayout.AddFlexibleSpace(); soPrefabLayout = sceneObjectLayout.AddLayoutX(); GUILayoutX positionLayout = sceneObjectLayout.AddLayoutX(); GUILabel positionLbl = new GUILabel(new LocEdString("Position"), GUIOption.FixedWidth(50)); soPosX = new GUIFloatField(new LocEdString("X"), 10, "", GUIOption.FixedWidth(60)); soPosY = new GUIFloatField(new LocEdString("Y"), 10, "", GUIOption.FixedWidth(60)); soPosZ = new GUIFloatField(new LocEdString("Z"), 10, "", GUIOption.FixedWidth(60)); soPosX.OnChanged += (x) => OnPositionChanged(0, x); soPosY.OnChanged += (y) => OnPositionChanged(1, y); soPosZ.OnChanged += (z) => OnPositionChanged(2, z); soPosX.OnConfirmed += OnModifyConfirm; soPosY.OnConfirmed += OnModifyConfirm; soPosZ.OnConfirmed += OnModifyConfirm; soPosX.OnFocusLost += OnModifyConfirm; soPosY.OnFocusLost += OnModifyConfirm; soPosZ.OnFocusLost += OnModifyConfirm; positionLayout.AddElement(positionLbl); positionLayout.AddElement(soPosX); positionLayout.AddSpace(10); positionLayout.AddFlexibleSpace(); positionLayout.AddElement(soPosY); positionLayout.AddSpace(10); positionLayout.AddFlexibleSpace(); positionLayout.AddElement(soPosZ); positionLayout.AddFlexibleSpace(); GUILayoutX rotationLayout = sceneObjectLayout.AddLayoutX(); GUILabel rotationLbl = new GUILabel(new LocEdString("Rotation"), GUIOption.FixedWidth(50)); soRotX = new GUIFloatField(new LocEdString("X"), 10, "", GUIOption.FixedWidth(60)); soRotY = new GUIFloatField(new LocEdString("Y"), 10, "", GUIOption.FixedWidth(60)); soRotZ = new GUIFloatField(new LocEdString("Z"), 10, "", GUIOption.FixedWidth(60)); soRotX.OnChanged += (x) => OnRotationChanged(0, x); soRotY.OnChanged += (y) => OnRotationChanged(1, y); soRotZ.OnChanged += (z) => OnRotationChanged(2, z); soRotX.OnConfirmed += OnModifyConfirm; soRotY.OnConfirmed += OnModifyConfirm; soRotZ.OnConfirmed += OnModifyConfirm; soRotX.OnFocusLost += OnModifyConfirm; soRotY.OnFocusLost += OnModifyConfirm; soRotZ.OnFocusLost += OnModifyConfirm; rotationLayout.AddElement(rotationLbl); rotationLayout.AddElement(soRotX); rotationLayout.AddSpace(10); rotationLayout.AddFlexibleSpace(); rotationLayout.AddElement(soRotY); rotationLayout.AddSpace(10); rotationLayout.AddFlexibleSpace(); rotationLayout.AddElement(soRotZ); rotationLayout.AddFlexibleSpace(); GUILayoutX scaleLayout = sceneObjectLayout.AddLayoutX(); GUILabel scaleLbl = new GUILabel(new LocEdString("Scale"), GUIOption.FixedWidth(50)); soScaleX = new GUIFloatField(new LocEdString("X"), 10, "", GUIOption.FixedWidth(60)); soScaleY = new GUIFloatField(new LocEdString("Y"), 10, "", GUIOption.FixedWidth(60)); soScaleZ = new GUIFloatField(new LocEdString("Z"), 10, "", GUIOption.FixedWidth(60)); soScaleX.OnChanged += (x) => OnScaleChanged(0, x); soScaleY.OnChanged += (y) => OnScaleChanged(1, y); soScaleZ.OnChanged += (z) => OnScaleChanged(2, z); soScaleX.OnConfirmed += OnModifyConfirm; soScaleY.OnConfirmed += OnModifyConfirm; soScaleZ.OnConfirmed += OnModifyConfirm; soScaleX.OnFocusLost += OnModifyConfirm; soScaleY.OnFocusLost += OnModifyConfirm; soScaleZ.OnFocusLost += OnModifyConfirm; scaleLayout.AddElement(scaleLbl); scaleLayout.AddElement(soScaleX); scaleLayout.AddSpace(10); scaleLayout.AddFlexibleSpace(); scaleLayout.AddElement(soScaleY); scaleLayout.AddSpace(10); scaleLayout.AddFlexibleSpace(); scaleLayout.AddElement(soScaleZ); scaleLayout.AddFlexibleSpace(); sceneObjectLayout.AddFlexibleSpace(); GUITexture titleBg = new GUITexture(null, EditorStyles.InspectorTitleBg); sceneObjectBgPanel.AddElement(titleBg); }
/// <summary> /// (Re)creates GUI with platform-specific options. /// </summary> private void BuildPlatformOptionsGUI() { optionsScrollArea.Layout.Clear(); GUILayout layout = optionsScrollArea.Layout; PlatformInfo platformInfo = BuildManager.GetPlatformInfo(selectedPlatform); GUILabel options = new GUILabel(new LocEdString("Platform options"), EditorStyles.LabelCentered); GUIResourceField sceneField = new GUIResourceField(typeof(Prefab), new LocEdString("Startup scene")); GUIToggleField debugToggle = new GUIToggleField(new LocEdString("Debug")); GUIToggleField fullscreenField = new GUIToggleField(new LocEdString("Fullscreen")); GUIIntField widthField = new GUIIntField(new LocEdString("Window width")); GUIIntField heightField = new GUIIntField(new LocEdString("Window height")); GUITextField definesField = new GUITextField(new LocEdString("Defines")); layout.AddSpace(5); layout.AddElement(options); layout.AddSpace(5); layout.AddElement(sceneField); layout.AddElement(debugToggle); layout.AddElement(fullscreenField); layout.AddElement(widthField); layout.AddElement(heightField); layout.AddSpace(5); layout.AddElement(definesField); layout.AddSpace(5); sceneField.ValueRef = platformInfo.MainScene; debugToggle.Value = platformInfo.Debug; definesField.Value = platformInfo.Defines; fullscreenField.Value = platformInfo.Fullscreen; widthField.Value = platformInfo.WindowedWidth; heightField.Value = platformInfo.WindowedHeight; if (platformInfo.Fullscreen) { widthField.Active = false; heightField.Active = false; } sceneField.OnChanged += x => platformInfo.MainScene = x; debugToggle.OnChanged += x => platformInfo.Debug = x; definesField.OnChanged += x => platformInfo.Defines = x; fullscreenField.OnChanged += x => { widthField.Active = !x; heightField.Active = !x; platformInfo.Fullscreen = x; }; widthField.OnChanged += x => platformInfo.WindowedWidth = x; heightField.OnChanged += x => platformInfo.WindowedHeight = x; switch (platformInfo.Type) { case PlatformType.Windows: { WinPlatformInfo winPlatformInfo = (WinPlatformInfo) platformInfo; GUITextField titleField = new GUITextField(new LocEdString("Title")); layout.AddElement(titleField); layout.AddSpace(5); GUITextureField iconField = new GUITextureField(new LocEdString("Icon")); layout.AddElement(iconField); titleField.Value = winPlatformInfo.TitleText; iconField.ValueRef = winPlatformInfo.Icon; titleField.OnChanged += x => winPlatformInfo.TitleText = x; iconField.OnChanged += x => winPlatformInfo.Icon = x; } break; } }
private static extern void Internal_CreateInstance(GUILabel instance, GUIContent content, string style, GUIOption[] options);
private void OnInitialize() { GUILayoutY mainLayout = GUI.AddLayoutY(); string[] aspectRatioTitles = new string[aspectRatios.Length + 1]; aspectRatioTitles[0] = "Free"; for (int i = 0; i < aspectRatios.Length; i++) aspectRatioTitles[i + 1] = aspectRatios[i].width + ":" + aspectRatios[i].height; GUIListBoxField aspectField = new GUIListBoxField(aspectRatioTitles, new LocEdString("Aspect ratio")); aspectField.OnSelectionChanged += OnAspectRatioChanged; GUILayoutY buttonLayoutVert = mainLayout.AddLayoutY(); GUILayoutX buttonLayout = buttonLayoutVert.AddLayoutX(); buttonLayout.AddElement(aspectField); buttonLayout.AddFlexibleSpace(); buttonLayoutVert.AddFlexibleSpace(); renderTextureGUI = new GUIRenderTexture(null); renderTextureBg = new GUITexture(Builtin.WhiteTexture); renderTextureBg.SetTint(BG_COLOR); noCameraLabel = new GUILabel(new LocEdString("(No main camera in scene)")); GUIPanel rtPanel = mainLayout.AddPanel(); rtPanel.AddElement(renderTextureGUI); GUIPanel bgPanel = rtPanel.AddPanel(1); bgPanel.AddElement(renderTextureBg); GUILayoutY alignLayoutY = rtPanel.AddLayoutY(); alignLayoutY.AddFlexibleSpace(); GUILayoutX alignLayoutX = alignLayoutY.AddLayoutX(); alignLayoutX.AddFlexibleSpace(); alignLayoutX.AddElement(noCameraLabel); alignLayoutX.AddFlexibleSpace(); alignLayoutY.AddFlexibleSpace(); UpdateRenderTexture(Width, Height); bool hasMainCamera = Scene.Camera != null; renderTextureGUI.Active = hasMainCamera; noCameraLabel.Active = !hasMainCamera; }
/// <summary> /// Recreates the entire curve editor GUI depending on the currently selected scene object. /// </summary> private void RebuildGUI() { GUI.Clear(); guiCurveEditor = null; guiFieldDisplay = null; if (selectedSO == null) { GUILabel warningLbl = new GUILabel(new LocEdString("Select an object to animate in the Hierarchy or Scene windows.")); GUILayoutY vertLayout = GUI.AddLayoutY(); vertLayout.AddFlexibleSpace(); GUILayoutX horzLayout = vertLayout.AddLayoutX(); vertLayout.AddFlexibleSpace(); horzLayout.AddFlexibleSpace(); horzLayout.AddElement(warningLbl); horzLayout.AddFlexibleSpace(); return; } // Top button row GUIContent playIcon = new GUIContent(EditorBuiltin.GetAnimationWindowIcon(AnimationWindowIcon.Play), new LocEdString("Play")); GUIContent recordIcon = new GUIContent(EditorBuiltin.GetAnimationWindowIcon(AnimationWindowIcon.Record), new LocEdString("Record")); GUIContent prevFrameIcon = new GUIContent(EditorBuiltin.GetAnimationWindowIcon(AnimationWindowIcon.FrameBack), new LocEdString("Previous frame")); GUIContent nextFrameIcon = new GUIContent(EditorBuiltin.GetAnimationWindowIcon(AnimationWindowIcon.FrameForward), new LocEdString("Next frame")); GUIContent addKeyframeIcon = new GUIContent(EditorBuiltin.GetAnimationWindowIcon(AnimationWindowIcon.AddKeyframe), new LocEdString("Add keyframe")); GUIContent addEventIcon = new GUIContent(EditorBuiltin.GetAnimationWindowIcon(AnimationWindowIcon.AddEvent), new LocEdString("Add event")); GUIContent optionsIcon = new GUIContent(EditorBuiltin.GetLibraryWindowIcon(LibraryWindowIcon.Options), new LocEdString("Options")); playButton = new GUIToggle(playIcon, EditorStyles.Button); recordButton = new GUIToggle(recordIcon, EditorStyles.Button); prevFrameButton = new GUIButton(prevFrameIcon); frameInputField = new GUIIntField(); nextFrameButton = new GUIButton(nextFrameIcon); addKeyframeButton = new GUIButton(addKeyframeIcon); addEventButton = new GUIButton(addEventIcon); optionsButton = new GUIButton(optionsIcon); playButton.OnToggled += x => { if(x) SwitchState(State.Playback); else SwitchState(State.Normal); }; recordButton.OnToggled += x => { if (x) SwitchState(State.Recording); else SwitchState(State.Normal); }; prevFrameButton.OnClick += () => { SetCurrentFrame(currentFrameIdx - 1); switch (state) { case State.Recording: case State.Normal: PreviewFrame(currentFrameIdx); break; default: SwitchState(State.Normal); break; } }; frameInputField.OnChanged += x => { SetCurrentFrame(x); switch (state) { case State.Recording: case State.Normal: PreviewFrame(currentFrameIdx); break; default: SwitchState(State.Normal); break; } }; nextFrameButton.OnClick += () => { SetCurrentFrame(currentFrameIdx + 1); switch (state) { case State.Recording: case State.Normal: PreviewFrame(currentFrameIdx); break; default: SwitchState(State.Normal); break; } }; addKeyframeButton.OnClick += () => { SwitchState(State.Normal); guiCurveEditor.AddKeyFrameAtMarker(); }; addEventButton.OnClick += () => { SwitchState(State.Normal); guiCurveEditor.AddEventAtMarker(); }; optionsButton.OnClick += () => { Vector2I openPosition = ScreenToWindowPos(Input.PointerPosition); AnimationOptions dropDown = DropDownWindow.Open<AnimationOptions>(this, openPosition); dropDown.Initialize(this); }; // Property buttons addPropertyBtn = new GUIButton(new LocEdString("Add property")); delPropertyBtn = new GUIButton(new LocEdString("Delete selected")); addPropertyBtn.OnClick += () => { Action openPropertyWindow = () => { Vector2I windowPos = ScreenToWindowPos(Input.PointerPosition); FieldSelectionWindow fieldSelection = DropDownWindow.Open<FieldSelectionWindow>(this, windowPos); fieldSelection.OnFieldSelected += OnFieldAdded; }; if (clipInfo.clip == null) { LocEdString title = new LocEdString("Warning"); LocEdString message = new LocEdString("Selected object doesn't have an animation clip assigned. Would you like to create" + " a new animation clip?"); DialogBox.Open(title, message, DialogBox.Type.YesNoCancel, type => { if (type == DialogBox.ResultType.Yes) { string clipSavePath; if (BrowseDialog.SaveFile(ProjectLibrary.ResourceFolder, "*.asset", out clipSavePath)) { SwitchState(State.Empty); clipSavePath = Path.ChangeExtension(clipSavePath, ".asset"); AnimationClip newClip = new AnimationClip(); ProjectLibrary.Create(newClip, clipSavePath); LoadAnimClip(newClip); Animation animation = selectedSO.GetComponent<Animation>(); if (animation == null) animation = selectedSO.AddComponent<Animation>(); animation.DefaultClip = newClip; EditorApplication.SetSceneDirty(); SwitchState(State.Normal); openPropertyWindow(); } } }); } else { if (clipInfo.isImported) { LocEdString title = new LocEdString("Warning"); LocEdString message = new LocEdString("You cannot add/edit/remove curves from animation clips that" + " are imported from an external file."); DialogBox.Open(title, message, DialogBox.Type.OK); } else { SwitchState(State.Normal); openPropertyWindow(); } } }; delPropertyBtn.OnClick += () => { if (clipInfo.clip == null) return; SwitchState(State.Normal); if (clipInfo.isImported) { LocEdString title = new LocEdString("Warning"); LocEdString message = new LocEdString("You cannot add/edit/remove curves from animation clips that" + " are imported from an external file."); DialogBox.Open(title, message, DialogBox.Type.OK); } else { LocEdString title = new LocEdString("Warning"); LocEdString message = new LocEdString("Are you sure you want to remove all selected fields?"); DialogBox.Open(title, message, DialogBox.Type.YesNo, x => { if (x == DialogBox.ResultType.Yes) { RemoveSelectedFields(); ApplyClipChanges(); } }); } }; GUIPanel mainPanel = GUI.AddPanel(); GUIPanel backgroundPanel = GUI.AddPanel(1); GUILayout mainLayout = mainPanel.AddLayoutY(); buttonLayout = mainLayout.AddLayoutX(); buttonLayout.AddSpace(5); buttonLayout.AddElement(playButton); buttonLayout.AddElement(recordButton); buttonLayout.AddSpace(5); buttonLayout.AddElement(prevFrameButton); buttonLayout.AddElement(frameInputField); buttonLayout.AddElement(nextFrameButton); buttonLayout.AddSpace(5); buttonLayout.AddElement(addKeyframeButton); buttonLayout.AddElement(addEventButton); buttonLayout.AddSpace(5); buttonLayout.AddElement(optionsButton); buttonLayout.AddFlexibleSpace(); buttonLayoutHeight = playButton.Bounds.height; GUITexture buttonBackground = new GUITexture(null, EditorStyles.HeaderBackground); buttonBackground.Bounds = new Rect2I(0, 0, Width, buttonLayoutHeight); backgroundPanel.AddElement(buttonBackground); GUILayout contentLayout = mainLayout.AddLayoutX(); GUILayout fieldDisplayLayout = contentLayout.AddLayoutY(GUIOption.FixedWidth(FIELD_DISPLAY_WIDTH)); guiFieldDisplay = new GUIAnimFieldDisplay(fieldDisplayLayout, FIELD_DISPLAY_WIDTH, Height - buttonLayoutHeight * 2, selectedSO); guiFieldDisplay.OnEntrySelected += OnFieldSelected; GUILayout bottomButtonLayout = fieldDisplayLayout.AddLayoutX(); bottomButtonLayout.AddElement(addPropertyBtn); bottomButtonLayout.AddElement(delPropertyBtn); horzScrollBar = new GUIResizeableScrollBarH(); horzScrollBar.OnScrollOrResize += OnHorzScrollOrResize; vertScrollBar = new GUIResizeableScrollBarV(); vertScrollBar.OnScrollOrResize += OnVertScrollOrResize; GUITexture separator = new GUITexture(null, EditorStyles.Separator, GUIOption.FixedWidth(3)); contentLayout.AddElement(separator); GUILayout curveLayout = contentLayout.AddLayoutY(); GUILayout curveLayoutHorz = curveLayout.AddLayoutX(); GUILayout horzScrollBarLayout = curveLayout.AddLayoutX(); horzScrollBarLayout.AddElement(horzScrollBar); horzScrollBarLayout.AddFlexibleSpace(); editorPanel = curveLayoutHorz.AddPanel(); curveLayoutHorz.AddElement(vertScrollBar); curveLayoutHorz.AddFlexibleSpace(); scrollBarHeight = horzScrollBar.Bounds.height; scrollBarWidth = vertScrollBar.Bounds.width; Vector2I curveEditorSize = GetCurveEditorSize(); guiCurveEditor = new GUICurveEditor(this, editorPanel, curveEditorSize.x, curveEditorSize.y); guiCurveEditor.OnFrameSelected += OnFrameSelected; guiCurveEditor.OnEventAdded += OnEventsChanged; guiCurveEditor.OnEventModified += EditorApplication.SetProjectDirty; guiCurveEditor.OnEventDeleted += OnEventsChanged; guiCurveEditor.OnCurveModified += () => { SwitchState(State.Normal); ApplyClipChanges(); PreviewFrame(currentFrameIdx); EditorApplication.SetProjectDirty(); }; guiCurveEditor.OnClicked += () => { if(state != State.Recording) SwitchState(State.Normal); }; guiCurveEditor.Redraw(); horzScrollBar.SetWidth(curveEditorSize.x); vertScrollBar.SetHeight(curveEditorSize.y); UpdateScrollBarSize(); }
/// <summary> /// Rebuilds the entire GUI based on the current field list and their properties. /// </summary> private void Rebuild() { scrollArea.Layout.Clear(); fields = null; if (fieldInfos == null || root == null) return; GUILabel header = new GUILabel(new LocEdString("Properties"), EditorStyles.Header); scrollArea.Layout.AddElement(header); layouts = new GUIAnimFieldLayouts(); GUIPanel rootPanel = scrollArea.Layout.AddPanel(); GUIPanel mainPanel = rootPanel.AddPanel(); GUIPanel underlayPanel = rootPanel.AddPanel(1); GUIPanel overlayPanel = rootPanel.AddPanel(-1); GUIPanel backgroundPanel = rootPanel.AddPanel(2); layouts.main = mainPanel.AddLayoutY(); layouts.underlay = underlayPanel.AddLayoutY(); layouts.overlay = overlayPanel.AddLayoutY(); layouts.background = backgroundPanel.AddLayoutY(); GUIButton catchAll = new GUIButton("", EditorStyles.Blank); catchAll.Bounds = new Rect2I(0, 0, width, height - header.Bounds.height); catchAll.OnClick += () => OnEntrySelected(null); underlayPanel.AddElement(catchAll); layouts.main.AddSpace(5); layouts.underlay.AddSpace(5); layouts.overlay.AddSpace(5); layouts.background.AddSpace(3); // Minor hack: Background starts heigher to get it to center better fields = new GUIAnimFieldEntry[fieldInfos.Count]; for (int i = 0; i < fieldInfos.Count; i++) { if (string.IsNullOrEmpty(fieldInfos[i].path)) continue; bool entryIsMissing; if (fieldInfos[i].curveGroup.isPropertyCurve) { string pathSuffix; SerializableProperty property = Animation.FindProperty(root, fieldInfos[i].path, out pathSuffix); entryIsMissing = property == null; } else entryIsMissing = false; if (!entryIsMissing) { Color[] colors = new Color[fieldInfos[i].curveGroup.curveInfos.Length]; for (int j = 0; j < fieldInfos[i].curveGroup.curveInfos.Length; j++) colors[j] = fieldInfos[i].curveGroup.curveInfos[j].color; switch (fieldInfos[i].curveGroup.type) { case SerializableProperty.FieldType.Vector2: fields[i] = new GUIAnimVec2Entry(layouts, fieldInfos[i].path, colors); break; case SerializableProperty.FieldType.Vector3: fields[i] = new GUIAnimVec3Entry(layouts, fieldInfos[i].path, colors); break; case SerializableProperty.FieldType.Vector4: fields[i] = new GUIAnimVec4Entry(layouts, fieldInfos[i].path, colors); break; case SerializableProperty.FieldType.Color: fields[i] = new GUIAnimColorEntry(layouts, fieldInfos[i].path, colors); break; case SerializableProperty.FieldType.Bool: case SerializableProperty.FieldType.Int: case SerializableProperty.FieldType.Float: { Color color; if (colors.Length > 0) color = colors[0]; else color = Color.White; fields[i] = new GUIAnimSimpleEntry(layouts, fieldInfos[i].path, color); break; } } } else { fields[i] = new GUIAnimMissingEntry(layouts, fieldInfos[i].path); } if (fields[i] != null) fields[i].OnEntrySelected += OnEntrySelected; } if (fieldInfos.Count == 0) { GUILabel warningLbl = new GUILabel(new LocEdString("No properties. Add a new property to begin animating.")); GUILayoutY vertLayout = layouts.main.AddLayoutY(); vertLayout.AddFlexibleSpace(); GUILayoutX horzLayout = vertLayout.AddLayoutX(); vertLayout.AddFlexibleSpace(); horzLayout.AddFlexibleSpace(); horzLayout.AddElement(warningLbl); horzLayout.AddFlexibleSpace(); } layouts.main.AddSpace(5); layouts.underlay.AddSpace(5); layouts.overlay.AddSpace(5); layouts.background.AddSpace(5); layouts.main.AddFlexibleSpace(); layouts.underlay.AddFlexibleSpace(); layouts.overlay.AddFlexibleSpace(); layouts.background.AddFlexibleSpace(); }
/// <summary> /// Constructs a new animation field entry and appends the necessary GUI elements to the provided layouts. /// </summary> /// <param name="layouts">Layouts to append the GUI elements to.</param> /// <param name="path">Path of the curve field.</param> /// <param name="childEntries">Sub-path names of the child entries to display.</param> /// <param name="colors">Colors of the curves to display, for each child entry.</param> public GUIAnimComplexEntry(GUIAnimFieldLayouts layouts, string path, string[] childEntries, Color[] colors) : base(layouts, path, false, 20) { foldout = new GUIToggle("", EditorStyles.Expand); foldout.OnToggled += Toggle; GUILabel spacer = new GUILabel("", GUIOption.FixedHeight(GetEntryHeight())); foldoutLayout = layouts.overlay.AddLayoutX(); foldoutLayout.AddSpace(5); foldoutLayout.AddElement(foldout); foldoutLayout.AddElement(spacer); foldoutLayout.AddFlexibleSpace(); underlaySpacing = new GUILabel("", GUIOption.FixedHeight(GetEntryHeight())); layouts.underlay.AddElement(underlaySpacing); children = new GUIAnimSimpleEntry[childEntries.Length]; for (int i = 0; i < childEntries.Length; i++) { Color color; if (i < colors.Length) color = colors[i]; else color = Color.White; children[i] = new GUIAnimSimpleEntry(layouts, path + childEntries[i], color, true); children[i].OnEntrySelected += x => { OnEntrySelected?.Invoke(x); }; } Toggle(false); }
private void OnInitialize() { GUILabel title = new GUILabel(new LocEdString("Banshee Engine v0.3"), EditorStyles.TitleLabel); GUILabel subTitle = new GUILabel(new LocEdString("A modern open-source game development toolkit"), EditorStyles.LabelCentered); GUILabel license = new GUILabel(new LocEdString( "This program is licensed under the GNU General Public License V3"), EditorStyles.LabelCentered); GUILabel copyright = new GUILabel(new LocEdString("Copyright (C) 2015 Marko Pintera. All rights reserved."), EditorStyles.LabelCentered); GUILabel emailTitle = new GUILabel(new LocEdString("E-mail"), GUIOption.FixedWidth(150)); emailLabel = new GUITextBox(); GUILabel linkedInTitle = new GUILabel(new LocEdString("LinkedIn"), GUIOption.FixedWidth(150)); GUIButton linkedInBtn = new GUIButton(new LocEdString("Profile")); GUIToggleGroup foldoutGroup = new GUIToggleGroup(true); GUIToggle contactFoldout = new GUIToggle(new LocEdString("Author contact"), foldoutGroup, EditorStyles.Foldout); GUIToggle thirdPartyFoldout = new GUIToggle(new LocEdString("Used third party libraries"), foldoutGroup, EditorStyles.Foldout); GUIToggle noticesFoldout = new GUIToggle(new LocEdString("Third party notices"), foldoutGroup, EditorStyles.Foldout); GUIToggle collaboratorsFoldout = new GUIToggle(new LocEdString("Collaborators"), foldoutGroup, EditorStyles.Foldout); GUILabel freeTypeNotice = new GUILabel(new LocEdString( "Portions of this software are copyright (C) 2015 The FreeType Project (www.freetype.org). " + "All rights reserved."), EditorStyles.MultiLineLabelCentered, GUIOption.FlexibleHeight(), GUIOption.FixedWidth(380)); GUILabel fbxSdkNotice = new GUILabel(new LocEdString( "This software contains Autodesk(R) FBX(R) code developed by Autodesk, Inc. Copyright 2013 Autodesk, Inc. " + "All rights, reserved. Such code is provided \"as is\" and Autodesk, Inc. disclaims any and all warranties, " + "whether express or implied, including without limitation the implied warranties of merchantability, " + "fitness for a particular purpose or non-infringement of third party rights. In no event shall Autodesk, " + "Inc. be liable for any direct, indirect, incidental, special, exemplary, or consequential damages " + "(including, but not limited to, procurement of substitute goods or services; loss of use, data, or " + "profits; or business interruption) however caused and on any theory of liability, whether in contract, " + "strict liability, or tort (including negligence or otherwise) arising in any way out of such code."), EditorStyles.MultiLineLabelCentered, GUIOption.FlexibleHeight(), GUIOption.FixedWidth(380)); GUILayoutY mainLayout = GUI.AddLayoutY(); mainLayout.AddSpace(10); mainLayout.AddElement(title); mainLayout.AddElement(subTitle); mainLayout.AddSpace(10); mainLayout.AddElement(license); mainLayout.AddElement(copyright); mainLayout.AddSpace(10); mainLayout.AddElement(contactFoldout); GUILayoutY contactLayout = mainLayout.AddLayoutY(); GUILayout emailLayout = contactLayout.AddLayoutX(); emailLayout.AddSpace(10); emailLayout.AddElement(emailTitle); emailLayout.AddElement(emailLabel); emailLayout.AddSpace(10); GUILayout linkedInLayout = contactLayout.AddLayoutX(); linkedInLayout.AddSpace(10); linkedInLayout.AddElement(linkedInTitle); linkedInLayout.AddElement(linkedInBtn); linkedInLayout.AddSpace(10); mainLayout.AddSpace(5); mainLayout.AddElement(thirdPartyFoldout); GUILayoutY thirdPartyLayout = mainLayout.AddLayoutY(); CreateThirdPartyGUI(thirdPartyLayout, "Autodesk FBX SDK", "http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775847", "FBX_SDK_License.rtf"); CreateThirdPartyGUI(thirdPartyLayout, "FreeImage", "http://freeimage.sourceforge.net/", "freeimage-license.txt"); CreateThirdPartyGUI(thirdPartyLayout, "FreeType", "http://www.freetype.org/", "FTL.TXT"); CreateThirdPartyGUI(thirdPartyLayout, "Mono", "http://www.mono-project.com/", "Mono.txt"); CreateThirdPartyGUI(thirdPartyLayout, "NVIDIA Texture Tools", "https://github.com/castano/nvidia-texture-tools", "NVIDIATextureTools.txt"); mainLayout.AddSpace(5); mainLayout.AddElement(noticesFoldout); GUILayout noticesLayout = mainLayout.AddLayoutY(); noticesLayout.AddElement(freeTypeNotice); noticesLayout.AddSpace(10); noticesLayout.AddElement(fbxSdkNotice); mainLayout.AddSpace(5); mainLayout.AddElement(collaboratorsFoldout); GUILayoutY collaboratorsLayout = mainLayout.AddLayoutY(); CreateCollaboratorGUI(collaboratorsLayout, "Danijel Ribic", "Logo, UI icons, 3D models & textures"); mainLayout.AddFlexibleSpace(); contactLayout.Active = false; contactFoldout.OnToggled += x => { contactLayout.Active = x; }; thirdPartyLayout.Active = false; thirdPartyFoldout.OnToggled += x => thirdPartyLayout.Active = x; noticesLayout.Active = false; noticesFoldout.OnToggled += x => noticesLayout.Active = x; collaboratorsLayout.Active = false; collaboratorsFoldout.OnToggled += x => collaboratorsLayout.Active = x; emailLabel.Text = "*****@*****.**"; linkedInBtn.OnClick += () => { System.Diagnostics.Process.Start("http://hr.linkedin.com/in/markopintera"); }; }
/// <summary> /// Sets a resource whose GUI is to be displayed in the inspector. Clears any previous contents of the window. /// </summary> /// <param name="resourcePath">Resource path relative to the project of the resource to inspect.</param> private void SetObjectToInspect(String resourcePath) { activeResource = ProjectLibrary.Load<Resource>(resourcePath); if (activeResource == null) return; currentType = InspectorType.Resource; inspectorScrollArea = new GUIScrollArea(); GUI.AddElement(inspectorScrollArea); inspectorLayout = inspectorScrollArea.Layout; GUIPanel titlePanel = inspectorLayout.AddPanel(); titlePanel.SetHeight(RESOURCE_TITLE_HEIGHT); GUILayoutY titleLayout = titlePanel.AddLayoutY(); titleLayout.SetPosition(PADDING, PADDING); string name = Path.GetFileNameWithoutExtension(resourcePath); string type = activeResource.GetType().Name; LocString title = new LocEdString(name + " (" + type + ")"); GUILabel titleLabel = new GUILabel(title); titleLayout.AddFlexibleSpace(); GUILayoutX titleLabelLayout = titleLayout.AddLayoutX(); titleLabelLayout.AddElement(titleLabel); titleLayout.AddFlexibleSpace(); GUIPanel titleBgPanel = titlePanel.AddPanel(1); GUITexture titleBg = new GUITexture(null, EditorStyles.InspectorTitleBg); titleBgPanel.AddElement(titleBg); inspectorLayout.AddSpace(COMPONENT_SPACING); inspectorResource = new InspectorResource(); inspectorResource.panel = inspectorLayout.AddPanel(); var persistentProperties = persistentData.GetProperties(activeResource.UUID); inspectorResource.inspector = InspectorUtility.GetInspector(activeResource.GetType()); inspectorResource.inspector.Initialize(inspectorResource.panel, activeResource, persistentProperties); inspectorLayout.AddFlexibleSpace(); }
/// <summary> /// Updates contents of the scene object specific fields (name, position, rotation, etc.) /// </summary> /// <param name="forceUpdate">If true, the GUI elements will be updated regardless of whether a change was /// detected or not.</param> private void RefreshSceneObjectFields(bool forceUpdate) { if (activeSO == null) return; soNameInput.Text = activeSO.Name; soActiveToggle.Value = activeSO.Active; SceneObject prefabParent = PrefabUtility.GetPrefabParent(activeSO); // Ignore prefab parent if scene root, we only care for non-root prefab instances bool hasPrefab = prefabParent != null && prefabParent.Parent != null; if (soHasPrefab != hasPrefab || forceUpdate) { int numChildren = soPrefabLayout.ChildCount; for (int i = 0; i < numChildren; i++) soPrefabLayout.GetChild(0).Destroy(); GUILabel prefabLabel =new GUILabel(new LocEdString("Prefab"), GUIOption.FixedWidth(50)); soPrefabLayout.AddElement(prefabLabel); if (hasPrefab) { GUIButton btnApplyPrefab = new GUIButton(new LocEdString("Apply"), GUIOption.FixedWidth(60)); GUIButton btnRevertPrefab = new GUIButton(new LocEdString("Revert"), GUIOption.FixedWidth(60)); GUIButton btnBreakPrefab = new GUIButton(new LocEdString("Break"), GUIOption.FixedWidth(60)); btnApplyPrefab.OnClick += () => PrefabUtility.ApplyPrefab(activeSO); btnRevertPrefab.OnClick += () => { UndoRedo.RecordSO(activeSO, true, "Reverting \"" + activeSO.Name + "\" to prefab."); PrefabUtility.RevertPrefab(activeSO); EditorApplication.SetSceneDirty(); }; btnBreakPrefab.OnClick += () => { UndoRedo.BreakPrefab(activeSO, "Breaking prefab link for " + activeSO.Name); EditorApplication.SetSceneDirty(); }; soPrefabLayout.AddElement(btnApplyPrefab); soPrefabLayout.AddElement(btnRevertPrefab); soPrefabLayout.AddElement(btnBreakPrefab); } else { GUILabel noPrefabLabel = new GUILabel("None"); soPrefabLayout.AddElement(noPrefabLabel); } soHasPrefab = hasPrefab; } Vector3 position; Vector3 angles; if (EditorApplication.ActiveCoordinateMode == HandleCoordinateMode.World) { position = activeSO.Position; angles = activeSO.Rotation.ToEuler(); } else { position = activeSO.LocalPosition; angles = activeSO.LocalRotation.ToEuler(); } Vector3 scale = activeSO.LocalScale; if(!soPosX.HasInputFocus) soPosX.Value = position.x; if (!soPosY.HasInputFocus) soPosY.Value = position.y; if (!soPosZ.HasInputFocus) soPosZ.Value = position.z; if (!soRotX.HasInputFocus) soRotX.Value = angles.x; if (!soRotY.HasInputFocus) soRotY.Value = angles.y; if (!soRotZ.HasInputFocus) soRotZ.Value = angles.z; if (!soScaleX.HasInputFocus) soScaleX.Value = scale.x; if (!soScaleY.HasInputFocus) soScaleY.Value = scale.y; if (!soScaleZ.HasInputFocus) soScaleZ.Value = scale.z; }
public GUIAnimMissingEntry(GUIAnimFieldLayouts layouts, string path) : base(layouts, path, false, 15) { missingLabel = new GUILabel("Missing!", GUIOption.FixedHeight(GetEntryHeight())); underlayLayout = layouts.underlay.AddLayoutX(); underlayLayout.AddFlexibleSpace(); underlayLayout.AddElement(missingLabel); underlayLayout.AddSpace(15); overlaySpacing = new GUILabel("", GUIOption.FixedHeight(GetEntryHeight())); layouts.overlay.AddElement(overlaySpacing); }
/// <summary> /// Constructs a new animation field entry and appends the necessary GUI elements to the provided layouts. /// </summary> /// <param name="layouts">Layouts to append the GUI elements to.</param> /// <param name="path">Path of the curve field.</param> /// <param name="color">Color of the path field curve, to display next to the element name.</param> /// <param name="child">Determines if the element is a root path, or a child (sub) element.</param> public GUIAnimSimpleEntry(GUIAnimFieldLayouts layouts, string path, Color color, bool child = false) : base(layouts, path, child, child ? 45 : 30) { valueDisplay = new GUILabel("", GUIOption.FixedHeight(GetEntryHeight())); underlayLayout = layouts.underlay.AddLayoutX(); underlayLayout.AddSpace(child ? 30 : 15); GUITexture colorSquare = new GUITexture(Builtin.WhiteTexture, GUIOption.FixedWidth(10), GUIOption.FixedHeight(10)); colorSquare.SetTint(color); underlayLayout.AddElement(colorSquare); underlayLayout.AddFlexibleSpace(); underlayLayout.AddElement(valueDisplay); underlayLayout.AddSpace(10); overlaySpacing = new GUILabel("", GUIOption.FixedHeight(GetEntryHeight())); layouts.overlay.AddElement(overlaySpacing); }
private void OnInitialize() { Title = "Project Manager"; Width = 500; Height = 290; GUILayout vertLayout = GUI.AddLayoutY(); vertLayout.AddSpace(5); GUILayout firstRow = vertLayout.AddLayoutX(); vertLayout.AddFlexibleSpace(); GUILayout secondRow = vertLayout.AddLayoutX(); vertLayout.AddSpace(5); GUILayout thirdRow = vertLayout.AddLayoutX(); vertLayout.AddFlexibleSpace(); GUILayout fourthRow = vertLayout.AddLayoutX(); vertLayout.AddSpace(5); projectInputBox = new GUITextField(new LocEdString("Project path"), 70, false, "", GUIOption.FixedWidth(398)); projectInputBox.Value = EditorSettings.LastOpenProject; GUIButton openBtn = new GUIButton(new LocEdString("Open"), GUIOption.FixedWidth(75)); openBtn.OnClick += OpenProject; firstRow.AddSpace(5); firstRow.AddElement(projectInputBox); firstRow.AddSpace(15); firstRow.AddElement(openBtn); firstRow.AddSpace(5); GUILabel recentProjectsLabel = new GUILabel(new LocEdString("Recent projects:")); secondRow.AddSpace(5); secondRow.AddElement(recentProjectsLabel); secondRow.AddFlexibleSpace(); GUIButton browseBtn = new GUIButton(new LocEdString("Browse"), GUIOption.FixedWidth(75)); browseBtn.OnClick += BrowseClicked; secondRow.AddElement(browseBtn); secondRow.AddSpace(5); thirdRow.AddSpace(5); GUIPanel recentProjectsPanel = thirdRow.AddPanel(); thirdRow.AddSpace(15); GUILayoutY thirdRowVertical = thirdRow.AddLayoutY(); GUIButton createBtn = new GUIButton(new LocEdString("Create new"), GUIOption.FixedWidth(75)); createBtn.OnClick += CreateClicked; thirdRowVertical.AddElement(createBtn); thirdRowVertical.AddFlexibleSpace(); thirdRow.AddSpace(5); recentProjectsArea = new GUIScrollArea(GUIOption.FixedWidth(385), GUIOption.FixedHeight(170)); GUILayoutX recentProjectsLayout = recentProjectsPanel.AddLayoutX(); recentProjectsLayout.AddSpace(10); GUILayoutY recentProjectsPanelY = recentProjectsLayout.AddLayoutY(); recentProjectsPanelY.AddSpace(5); recentProjectsPanelY.AddElement(recentProjectsArea); recentProjectsPanelY.AddSpace(5); recentProjectsLayout.AddFlexibleSpace(); GUIPanel scrollAreaBgPanel = recentProjectsPanel.AddPanel(1); GUITexture scrollAreaBgTex = new GUITexture(null, true, EditorStylesInternal.ScrollAreaBg); scrollAreaBgPanel.AddElement(scrollAreaBgTex); autoLoadToggle = new GUIToggle(""); autoLoadToggle.Value = EditorSettings.AutoLoadLastProject; GUILabel autoLoadLabel = new GUILabel(new LocEdString("Automatically load last open project")); GUIButton cancelBtn = new GUIButton(new LocEdString("Cancel"), GUIOption.FixedWidth(75)); cancelBtn.OnClick += CancelClicked; fourthRow.AddSpace(5); fourthRow.AddElement(autoLoadToggle); fourthRow.AddElement(autoLoadLabel); fourthRow.AddFlexibleSpace(); fourthRow.AddElement(cancelBtn); fourthRow.AddSpace(5); RefreshRecentProjects(); }
/// <summary> /// Constructs a new resource tile entry. /// </summary> /// <param name="owner">Content area this entry is part of.</param> /// <param name="parent">Parent layout to add this entry's GUI elements to.</param> /// <param name="path">Path to the project library entry to display data for.</param> /// <param name="index">Sequential index of the entry in the conent area.</param> /// <param name="width">Width of the GUI entry.</param> /// <param name="height">Maximum allowed height for the label.</param>" /// <param name="type">Type of the entry, which controls its style and/or behaviour.</param> public LibraryGUIEntry(LibraryGUIContent owner, GUILayout parent, string path, int index, int width, int height, LibraryGUIEntryType type) { GUILayout entryLayout; if (owner.GridLayout) entryLayout = parent.AddLayoutY(); else entryLayout = parent.AddLayoutX(); SpriteTexture iconTexture = GetIcon(path, owner.TileSize); icon = new GUITexture(iconTexture, GUIImageScaleMode.ScaleToFit, true, GUIOption.FixedHeight(owner.TileSize), GUIOption.FixedWidth(owner.TileSize)); label = null; string name = PathEx.GetTail(path); if (owner.GridLayout) { int labelHeight = height - owner.TileSize; label = new GUILabel(name, EditorStyles.MultiLineLabelCentered, GUIOption.FixedWidth(width), GUIOption.FixedHeight(labelHeight)); switch (type) { case LibraryGUIEntryType.Single: break; case LibraryGUIEntryType.MultiFirst: groupUnderlay = new GUITexture(null, LibraryEntryFirstBg); break; case LibraryGUIEntryType.MultiElement: groupUnderlay = new GUITexture(null, LibraryEntryBg); break; case LibraryGUIEntryType.MultiLast: groupUnderlay = new GUITexture(null, LibraryEntryLastBg); break; } } else { label = new GUILabel(name, GUIOption.FixedWidth(width - owner.TileSize), GUIOption.FixedHeight(height)); switch (type) { case LibraryGUIEntryType.Single: break; case LibraryGUIEntryType.MultiFirst: groupUnderlay = new GUITexture(null, LibraryEntryVertFirstBg); break; case LibraryGUIEntryType.MultiElement: groupUnderlay = new GUITexture(null, LibraryEntryVertBg); break; case LibraryGUIEntryType.MultiLast: groupUnderlay = new GUITexture(null, LibraryEntryVertLastBg); break; } } entryLayout.AddElement(icon); entryLayout.AddElement(label); if (groupUnderlay != null) owner.DeepUnderlay.AddElement(groupUnderlay); this.owner = owner; this.index = index; this.path = path; this.bounds = new Rect2I(); this.underlay = null; this.type = type; this.width = width; this.height = height; }
private void OnInitialize() { guiColor = new GUIColorField("", GUIOption.FixedWidth(100)); guiSlider2DTex = new GUITexture(null, GUIOption.FixedHeight(ColorBoxHeight), GUIOption.FixedWidth(ColorBoxWidth)); guiSliderVertTex = new GUITexture(null, GUIOption.FixedHeight(SliderSideHeight), GUIOption.FixedWidth(SliderSideWidth)); guiSliderRHorzTex = new GUITexture(null, GUIOption.FixedHeight(SliderIndividualHeight)); guiSliderGHorzTex = new GUITexture(null, GUIOption.FixedHeight(SliderIndividualHeight)); guiSliderBHorzTex = new GUITexture(null, GUIOption.FixedHeight(SliderIndividualHeight)); guiSliderAHorzTex = new GUITexture(null, GUIOption.FixedHeight(SliderIndividualHeight)); guiColorBoxBtn = new GUIButton(colorBoxMode.ToString()); guiColorModeBtn = new GUIButton(sliderMode.ToString()); guiSliderVert = new GUISliderV(EditorStylesInternal.ColorSliderVert); guiSliderRHorz = new GUISliderH(EditorStylesInternal.ColorSliderHorz); guiSliderGHorz = new GUISliderH(EditorStylesInternal.ColorSliderHorz); guiSliderBHorz = new GUISliderH(EditorStylesInternal.ColorSliderHorz); guiSliderAHorz = new GUISliderH(EditorStylesInternal.ColorSliderHorz); guiSlider2DHandle = new GUITexture(null, EditorStylesInternal.ColorSlider2DHandle); guiLabelR = new GUILabel(new LocEdString("R")); guiLabelG = new GUILabel(new LocEdString("G")); guiLabelB = new GUILabel(new LocEdString("B")); guiLabelA = new GUILabel(new LocEdString("A")); guiInputR = new GUIIntField(); guiInputG = new GUIIntField(); guiInputB = new GUIIntField(); guiInputA = new GUIIntField(); guiOK = new GUIButton(new LocEdString("OK")); guiCancel = new GUIButton(new LocEdString("Cancel")); guiColorBoxBtn.OnClick += OnColorBoxModeChanged; guiColorModeBtn.OnClick += OnSliderModeChanged; guiSliderVert.OnChanged += OnSliderVertChanged; guiSliderRHorz.OnChanged += OnSliderRHorzChanged; guiSliderGHorz.OnChanged += OnSliderGHorzChanged; guiSliderBHorz.OnChanged += OnSliderBHorzChanged; guiSliderAHorz.OnChanged += OnSliderAHorzChanged; guiInputR.OnChanged += OnInputRChanged; guiInputG.OnChanged += OnInputGChanged; guiInputB.OnChanged += OnInputBChanged; guiInputA.OnChanged += OnInputAChanged; guiOK.OnClick += OnOK; guiCancel.OnClick += OnCancel; GUIPanel mainPanel = GUI.AddPanel(0); GUILayout v0 = mainPanel.AddLayoutY(); v0.AddSpace(5); GUILayout h0 = v0.AddLayoutX(); h0.AddSpace(10); h0.AddElement(guiColor); h0.AddFlexibleSpace(); h0.AddElement(guiColorBoxBtn); h0.AddElement(guiColorModeBtn); h0.AddSpace(10); v0.AddSpace(10); GUILayout h1 = v0.AddLayoutX(); h1.AddSpace(10); h1.AddElement(guiSlider2DTex); h1.AddFlexibleSpace(); h1.AddElement(guiSliderVertTex); h1.AddSpace(10); v0.AddSpace(10); GUILayout h2 = v0.AddLayoutX(); h2.AddSpace(10); h2.AddElement(guiLabelR); h2.AddFlexibleSpace(); h2.AddElement(guiSliderRHorzTex); h2.AddFlexibleSpace(); h2.AddElement(guiInputR); h2.AddSpace(10); v0.AddSpace(5); GUILayout h3 = v0.AddLayoutX(); h3.AddSpace(10); h3.AddElement(guiLabelG); h3.AddFlexibleSpace(); h3.AddElement(guiSliderGHorzTex); h3.AddFlexibleSpace(); h3.AddElement(guiInputG); h3.AddSpace(10); v0.AddSpace(5); GUILayout h4 = v0.AddLayoutX(); h4.AddSpace(10); h4.AddElement(guiLabelB); h4.AddFlexibleSpace(); h4.AddElement(guiSliderBHorzTex); h4.AddFlexibleSpace(); h4.AddElement(guiInputB); h4.AddSpace(10); v0.AddSpace(5); GUILayout h5 = v0.AddLayoutX(); h5.AddSpace(10); h5.AddElement(guiLabelA); h5.AddFlexibleSpace(); h5.AddElement(guiSliderAHorzTex); h5.AddFlexibleSpace(); h5.AddElement(guiInputA); h5.AddSpace(10); v0.AddSpace(10); GUILayout h6 = v0.AddLayoutX(); h6.AddFlexibleSpace(); h6.AddElement(guiOK); h6.AddSpace(10); h6.AddElement(guiCancel); h6.AddFlexibleSpace(); v0.AddSpace(5); GUIPanel overlay = GUI.AddPanel(-1); overlay.SetWidth(Width); overlay.SetHeight(Height); overlay.AddElement(guiSliderVert); overlay.AddElement(guiSliderRHorz); overlay.AddElement(guiSliderGHorz); overlay.AddElement(guiSliderBHorz); overlay.AddElement(guiSliderAHorz); overlay.AddElement(guiSlider2DHandle); colorBox = new ColorSlider2D(guiSlider2DTex, guiSlider2DHandle, ColorBoxWidth, ColorBoxHeight); sideSlider = new ColorSlider1DVert(guiSliderVertTex, guiSliderVert, SliderSideWidth, SliderSideHeight); sliderR = new ColorSlider1DHorz(guiSliderRHorzTex, guiSliderRHorz, SliderIndividualWidth, SliderIndividualHeight); sliderG = new ColorSlider1DHorz(guiSliderGHorzTex, guiSliderGHorz, SliderIndividualWidth, SliderIndividualHeight); sliderB = new ColorSlider1DHorz(guiSliderBHorzTex, guiSliderBHorz, SliderIndividualWidth, SliderIndividualHeight); sliderA = new ColorSlider1DHorz(guiSliderAHorzTex, guiSliderAHorz, SliderIndividualWidth, SliderIndividualHeight); colorBox.OnValueChanged += OnColorBoxValueChanged; Color startA = new Color(0, 0, 0, 1); Color stepA = new Color(1, 1, 1, 0); sliderA.UpdateTexture(startA, stepA, false); guiInputA.SetRange(0, 255); guiInputA.Value = 255; guiSliderAHorz.Percent = 1.0f; guiColor.Value = SelectedColor; UpdateInputBoxValues(); Update2DSliderValues(); Update1DSliderValues(); UpdateSliderMode(); Update2DSliderTextures(); Update1DSliderTextures(); }
/// <summary> /// Registers a new row in the layout. The row cannot have any further children and can be selected as the output /// field. /// </summary> /// <param name="layout">Layout to append the row GUI elements to.</param> /// <param name="name">Name of the field.</param> /// <param name="so">Parent scene object of the field.</param> /// <param name="component">Parent component of the field. Can be null if field belongs to <see cref="SceneObject"/>. /// </param> /// <param name="path">Slash separated path to the field from its parent object.</param> /// <param name="type">Data type stored in the field.</param> /// <returns>Element object storing all information about the added field.</returns> private Element AddFieldRow(GUILayout layout, string name, SceneObject so, Component component, string path, SerializableProperty.FieldType type) { Element element = new Element(so, component, path); GUILayoutX elementLayout = layout.AddLayoutX(); elementLayout.AddSpace(PADDING); elementLayout.AddSpace(foldoutWidth); GUILabel label = new GUILabel(new LocEdString(name)); elementLayout.AddElement(label); GUIButton selectBtn = new GUIButton(new LocEdString("Select")); selectBtn.OnClick += () => { DoOnElementSelected(element, type); }; elementLayout.AddFlexibleSpace(); elementLayout.AddElement(selectBtn); elementLayout.AddSpace(5); element.path = path; return element; }
private void OnInitialize() { GUILayoutX splitLayout = GUI.AddLayoutX(); GUIPanel platformPanel = splitLayout.AddPanel(); GUIPanel platformForeground = platformPanel.AddPanel(); GUILayoutY platformLayout = platformForeground.AddLayoutY(); GUIPanel platformBackground = platformPanel.AddPanel(1); GUITexture background = new GUITexture(Builtin.WhiteTexture); background.SetTint(PLATFORM_BG_COLOR); splitLayout.AddSpace(5); GUILayoutY optionsLayout = splitLayout.AddLayoutY(); GUILabel platformsLabel = new GUILabel(new LocEdString("Platforms"), EditorStyles.LabelCentered); platformLayout.AddSpace(5); platformLayout.AddElement(platformsLabel); platformLayout.AddSpace(5); GUIToggleGroup platformToggleGroup = new GUIToggleGroup(); PlatformType[] availablePlatforms = BuildManager.AvailablePlatforms; platformButtons = new GUIToggle[availablePlatforms.Length]; for (int i = 0; i < availablePlatforms.Length; i++) { PlatformType currentPlatform = availablePlatforms[i]; bool isActive = currentPlatform == BuildManager.ActivePlatform; string platformName = Enum.GetName(typeof(PlatformType), currentPlatform); if (isActive) platformName += " (Active)"; GUIToggle platformToggle = new GUIToggle(new LocEdString(platformName), platformToggleGroup, EditorStyles.Button); platformToggle.OnToggled += x => OnSelectedPlatformChanged(currentPlatform, x); platformLayout.AddElement(platformToggle); platformButtons[i] = platformToggle; if (isActive) { platformToggle.Value = true; selectedPlatform = currentPlatform; } } platformLayout.AddFlexibleSpace(); GUIButton changePlatformBtn = new GUIButton(new LocEdString("Set active")); platformLayout.AddElement(changePlatformBtn); changePlatformBtn.OnClick += ChangeActivePlatform; platformBackground.AddElement(background); optionsScrollArea = new GUIScrollArea(); optionsLayout.AddElement(optionsScrollArea); GUIButton buildButton = new GUIButton(new LocEdString("Build")); optionsLayout.AddFlexibleSpace(); optionsLayout.AddElement(buildButton); buildButton.OnClick += TryStartBuild; BuildPlatformOptionsGUI(); }
/// <summary> /// Registers a new row in the layout. The row cannot be selected as the output field, but rather can be expanded /// so it displays child elements. /// </summary> /// <param name="layout">Layout to append the row GUI elements to.</param> /// <param name="icon">Optional icon to display next to the name. Can be null.</param> /// <param name="name">Name of the field.</param> /// <param name="so">Parent scene object of the field.</param> /// <param name="component">Parent component of the field. Can be null if field belongs to <see cref="SceneObject"/>. /// </param> /// <param name="path">Slash separated path to the field from its parent object.</param> /// <param name="toggleCallback">Callback to trigger when the user expands or collapses the foldout.</param> /// <returns>Element object storing all information about the added field.</returns> private Element AddFoldoutRow(GUILayout layout, SpriteTexture icon, string name, SceneObject so, Component component, string path, Action<Element, bool> toggleCallback) { Element element = new Element(so, component, path); GUILayoutY elementLayout = layout.AddLayoutY(); GUILayoutX foldoutLayout = elementLayout.AddLayoutX(); element.toggle = new GUIToggle("", EditorStyles.Expand); element.toggle.OnToggled += x => toggleCallback(element, x); foldoutLayout.AddSpace(PADDING); foldoutLayout.AddElement(element.toggle); if (icon != null) { GUITexture guiIcon = new GUITexture(icon, GUIOption.FixedWidth(16), GUIOption.FixedWidth(16)); foldoutLayout.AddElement(guiIcon); } GUILabel label = new GUILabel(new LocEdString(name)); foldoutLayout.AddElement(label); foldoutLayout.AddFlexibleSpace(); element.indentLayout = elementLayout.AddLayoutX(); element.indentLayout.AddSpace(INDENT_AMOUNT); element.childLayout = element.indentLayout.AddLayoutY(); element.indentLayout.Active = false; return element; }
/// <summary> /// Creates a new material parameter GUI. /// </summary> /// <param name="shaderParam">Shader parameter to create the GUI for. Must be of 4x4 matrix type.</param> /// <param name="material">Material the parameter is a part of.</param> /// <param name="layout">Layout to append the GUI elements to.</param> internal MaterialParamMat4GUI(ShaderParameter shaderParam, Material material, GUILayout layout) : base(shaderParam) { LocString title = new LocEdString(shaderParam.Name); GUILabel guiTitle = new GUILabel(title, GUIOption.FixedWidth(100)); mainLayout = layout.AddLayoutY(); GUILayoutX titleLayout = mainLayout.AddLayoutX(); titleLayout.AddElement(guiTitle); titleLayout.AddFlexibleSpace(); GUILayoutY contentLayout = mainLayout.AddLayoutY(); GUILayoutX[] rows = new GUILayoutX[MAT_SIZE]; for (int i = 0; i < rows.Length; i++) rows[i] = contentLayout.AddLayoutX(); for (int row = 0; row < MAT_SIZE; row++) { for (int col = 0; col < MAT_SIZE; col++) { int index = row * MAT_SIZE + col; guiMatFields[index] = new GUIFloatField(row + "," + col, 20, "", GUIOption.FixedWidth(80)); GUIFloatField field = guiMatFields[index]; rows[row].AddElement(field); rows[row].AddSpace(5); int hoistedRow = row; int hoistedCol = col; field.OnChanged += (x) => { Matrix4 value = material.GetMatrix4(shaderParam.Name); value[hoistedRow, hoistedCol] = x; material.SetMatrix4(shaderParam.Name, value); EditorApplication.SetDirty(material); }; } } }