示例#1
0
        private void CreateCollaboratorGUI(GUILayoutY layout, string name, string area)
        {
            GUILabel nameLabel = new GUILabel(new LocEdString(name), GUIOption.FixedWidth(150));
            GUILabel areaLabel = new GUILabel(new LocEdString(area), GUIOption.FixedWidth(220));

            GUILayoutX horzLayout = layout.AddLayoutX();
            horzLayout.AddSpace(10);
            horzLayout.AddElement(nameLabel);
            horzLayout.AddSpace(10);
            horzLayout.AddElement(areaLabel);
            horzLayout.AddSpace(10);
        }
示例#2
0
        /// <summary>
        /// Creates a new empty list view.
        /// </summary>
        /// <param name="width">Width of the list view, in pixels.</param>
        /// <param name="height">Height of the list view, in pixels.</param>
        /// <param name="entryHeight">Height of a single element in the list, in pixels.</param>
        /// <param name="layout">GUI layout into which the list view will be placed into.</param>
        protected GUIListViewBase(int width, int height, int entryHeight, GUILayout layout)
        {
            scrollArea = new GUIScrollArea(ScrollBarType.ShowIfDoesntFit, ScrollBarType.NeverShow,
                                           GUIOption.FixedWidth(width), GUIOption.FixedHeight(height));
            layout.AddElement(scrollArea);

            topPadding    = new GUILabel(new LocString());
            bottomPadding = new GUILabel(new LocString());

            scrollArea.Layout.AddElement(topPadding);
            scrollArea.Layout.AddElement(bottomPadding);

            this.width       = width;
            this.height      = height;
            this.entryHeight = entryHeight;
        }
示例#3
0
        private void CreateThirdPartyGUI(GUILayoutY layout, string name, string webURL, string licenseFile)
        {
            GUILabel label = new GUILabel(new LocEdString(name), GUIOption.FixedWidth(150));
            GUIButton linkBtn = new GUIButton(new LocEdString("Website"), GUIOption.FixedWidth(50));
            GUIButton licenseBtn = new GUIButton(new LocEdString("License"), GUIOption.FixedWidth(50));

            string licensePath = "..\\..\\..\\License\\Third Party\\" + licenseFile;

            GUILayoutX horzLayout = layout.AddLayoutX();
            horzLayout.AddSpace(10);
            horzLayout.AddElement(label);
            horzLayout.AddSpace(10);
            horzLayout.AddElement(linkBtn);
            horzLayout.AddSpace(5);
            horzLayout.AddElement(licenseBtn);
            horzLayout.AddSpace(10);

            linkBtn.OnClick += () => { System.Diagnostics.Process.Start(webURL); };
            licenseBtn.OnClick += () => { System.Diagnostics.Process.Start(licensePath); };
        }
示例#4
0
        /// <summary>
        /// Creates a new scene axes GUI.
        /// </summary>
        /// <param name="window">Window in which the GUI is located in.</param>
        /// <param name="panel">Panel onto which to place the GUI element.</param>
        /// <param name="width">Width of the GUI element.</param>
        /// <param name="height">Height of the GUI element.</param>
        /// <param name="projType">Projection type to display on the GUI.</param>
        public SceneAxesGUI(SceneWindow window, GUIPanel panel, int width, int height, ProjectionType projType)
        {
            renderTexture = new RenderTexture2D(PixelFormat.R8G8B8A8, width, height);
            renderTexture.Priority = 1;

            SceneObject cameraSO = new SceneObject("SceneAxesCamera", true);
            camera = cameraSO.AddComponent<Camera>();
            camera.Target = renderTexture;
            camera.ViewportRect = new Rect2(0.0f, 0.0f, 1.0f, 1.0f);

            cameraSO.Position = new Vector3(0, 0, 5);
            cameraSO.LookAt(new Vector3(0, 0, 0));

            camera.Priority = 2;
            camera.NearClipPlane = 0.05f;
            camera.FarClipPlane = 1000.0f;
            camera.ClearColor = new Color(0.0f, 0.0f, 0.0f, 0.0f);
            camera.ProjectionType = ProjectionType.Orthographic;
            camera.Layers = SceneAxesHandle.LAYER;
            camera.AspectRatio = 1.0f;
            camera.OrthoHeight = 2.0f;
            camera.HDR = false;

            renderTextureGUI = new GUIRenderTexture(renderTexture, true);

            GUILayoutY layout = panel.AddLayoutY();
            GUILayoutX textureLayout = layout.AddLayoutX();
            textureLayout.AddElement(renderTextureGUI);
            textureLayout.AddFlexibleSpace();

            Rect2I bounds = new Rect2I(0, 0, width, height);
            sceneHandles = new SceneHandles(window, camera);
            renderTextureGUI.Bounds = bounds;

            labelGUI = new GUILabel(projType.ToString(), EditorStyles.LabelCentered);
            layout.AddElement(labelGUI);
            layout.AddFlexibleSpace();

            this.panel = panel;
            this.bounds = bounds;
        }
示例#5
0
        /// <summary>
        /// Creates all of the GUI elements required for the specified type of dialog box.
        /// </summary>
        private void SetupGUI()
        {
            messageLabel = new GUILabel("", EditorStyles.MultiLineLabel,
                GUIOption.FixedWidth(260), GUIOption.FlexibleHeight(0, 600));

            GUILayoutY layoutY = GUI.AddLayoutY();

            layoutY.AddSpace(10);
            GUILayoutX messageLayout = layoutY.AddLayoutX();
            messageLayout.AddFlexibleSpace();
            messageLayout.AddElement(messageLabel);
            messageLayout.AddFlexibleSpace();

            layoutY.AddSpace(10);

            GUILayoutX btnLayout = layoutY.AddLayoutX();
            btnLayout.AddFlexibleSpace();

            switch (type)
            {
                case Type.OK:
                    {
                        GUIButton okBtn = new GUIButton(new LocEdString("OK"));
                        okBtn.OnClick += () => ButtonClicked(ResultType.OK);

                        btnLayout.AddElement(okBtn);
                    }
                    break;
                case Type.OKCancel:
                    {
                        GUIButton okBtn = new GUIButton(new LocEdString("OK"));
                        okBtn.OnClick += () => ButtonClicked(ResultType.OK);

                        GUIButton cancelBtn = new GUIButton(new LocEdString("Cancel"));
                        cancelBtn.OnClick += () => ButtonClicked(ResultType.Cancel);

                        btnLayout.AddElement(okBtn);
                        btnLayout.AddSpace(20);
                        btnLayout.AddElement(cancelBtn);
                    }
                    break;
                case Type.RetryAbortIgnore:
                    {
                        GUIButton retryBtn = new GUIButton(new LocEdString("Retry"));
                        retryBtn.OnClick += () => ButtonClicked(ResultType.Retry);

                        GUIButton abortBtn = new GUIButton(new LocEdString("Abort"));
                        abortBtn.OnClick += () => ButtonClicked(ResultType.Abort);

                        GUIButton ignoreBtn = new GUIButton(new LocEdString("Ignore"));
                        ignoreBtn.OnClick += () => ButtonClicked(ResultType.Ignore);

                        btnLayout.AddElement(retryBtn);
                        btnLayout.AddSpace(20);
                        btnLayout.AddElement(abortBtn);
                        btnLayout.AddSpace(20);
                        btnLayout.AddElement(ignoreBtn);
                    }
                    break;
                case Type.RetryCancel:
                    {
                        GUIButton retryBtn = new GUIButton(new LocEdString("Retry"));
                        retryBtn.OnClick += () => ButtonClicked(ResultType.Retry);

                        GUIButton cancelBtn = new GUIButton(new LocEdString("Cancel"));
                        cancelBtn.OnClick += () => ButtonClicked(ResultType.Cancel);

                        btnLayout.AddElement(retryBtn);
                        btnLayout.AddSpace(20);
                        btnLayout.AddElement(cancelBtn);
                    }
                    break;
                case Type.TryCancelContinue:
                    {
                        GUIButton tryBtn = new GUIButton(new LocEdString("Try"));
                        tryBtn.OnClick += () => ButtonClicked(ResultType.Try);

                        GUIButton cancelBtn = new GUIButton(new LocEdString("Cancel"));
                        cancelBtn.OnClick += () => ButtonClicked(ResultType.Cancel);

                        GUIButton continueBtn = new GUIButton(new LocEdString("Continue"));
                        continueBtn.OnClick += () => ButtonClicked(ResultType.Continue);

                        btnLayout.AddElement(tryBtn);
                        btnLayout.AddSpace(20);
                        btnLayout.AddElement(cancelBtn);
                        btnLayout.AddSpace(20);
                        btnLayout.AddElement(continueBtn);
                    }
                    break;
                case Type.YesNo:
                    {
                        GUIButton yesBtn = new GUIButton(new LocEdString("Yes"));
                        yesBtn.OnClick += () => ButtonClicked(ResultType.Yes);

                        GUIButton noBtn = new GUIButton(new LocEdString("No"));
                        noBtn.OnClick += () => ButtonClicked(ResultType.No);

                        btnLayout.AddElement(yesBtn);
                        btnLayout.AddSpace(20);
                        btnLayout.AddElement(noBtn);
                    }
                    break;
                case Type.YesNoCancel:
                    {
                        GUIButton yesBtn = new GUIButton(new LocEdString("Yes"));
                        yesBtn.OnClick += () => ButtonClicked(ResultType.Yes);

                        GUIButton noBtn = new GUIButton(new LocEdString("No"));
                        noBtn.OnClick += () => ButtonClicked(ResultType.No);

                        GUIButton cancelBtn = new GUIButton(new LocEdString("Cancel"));
                        cancelBtn.OnClick += () => ButtonClicked(ResultType.Cancel);

                        btnLayout.AddElement(yesBtn);
                        btnLayout.AddSpace(20);
                        btnLayout.AddElement(noBtn);
                        btnLayout.AddSpace(20);
                        btnLayout.AddElement(cancelBtn);
                    }
                    break;
            }

            btnLayout.AddFlexibleSpace();
            layoutY.AddFlexibleSpace();
        }
        /// <summary>
        /// Rebuilds all of the selection GUI.
        /// </summary>
        private void Rebuild()
        {
            scrollArea.Layout.Clear();
            rootElement = new Element();

            if (rootSO == null)
                return;

            rootElement.so = rootSO;
            rootElement.childLayout = scrollArea.Layout;
            rootElement.indentLayout = null;

            GUILabel header = new GUILabel(new LocEdString("Select a property"), EditorStyles.Header);
            scrollArea.Layout.AddElement(header);

            scrollArea.Layout.AddSpace(5);
            AddSceneObjectRows(rootElement);
            scrollArea.Layout.AddSpace(5);
            scrollArea.Layout.AddFlexibleSpace();
        }
示例#7
0
        /// <summary>
        /// Creates GUI elements required for displaying <see cref="SceneObject"/> fields like name, prefab data and 
        /// transform (position, rotation, scale). Assumes that necessary inspector scroll area layout has already been 
        /// created.
        /// </summary>
        private void CreateSceneObjectFields()
        {
            GUIPanel sceneObjectPanel = inspectorLayout.AddPanel();
            sceneObjectPanel.SetHeight(GetTitleBounds().height);

            GUILayoutY sceneObjectLayout = sceneObjectPanel.AddLayoutY();
            sceneObjectLayout.SetPosition(PADDING, PADDING);

            GUIPanel sceneObjectBgPanel = sceneObjectPanel.AddPanel(1);

            GUILayoutX nameLayout = sceneObjectLayout.AddLayoutX();
            soActiveToggle = new GUIToggle("");
            soActiveToggle.OnToggled += OnSceneObjectActiveStateToggled;
            GUILabel nameLbl = new GUILabel(new LocEdString("Name"), GUIOption.FixedWidth(50));
            soNameInput = new GUITextBox(false, GUIOption.FlexibleWidth(180));
            soNameInput.Text = activeSO.Name;
            soNameInput.OnChanged += OnSceneObjectRename;
            soNameInput.OnConfirmed += OnModifyConfirm;
            soNameInput.OnFocusLost += OnModifyConfirm;

            nameLayout.AddElement(soActiveToggle);
            nameLayout.AddSpace(3);
            nameLayout.AddElement(nameLbl);
            nameLayout.AddElement(soNameInput);
            nameLayout.AddFlexibleSpace();

            soPrefabLayout = sceneObjectLayout.AddLayoutX();

            GUILayoutX positionLayout = sceneObjectLayout.AddLayoutX();
            GUILabel positionLbl = new GUILabel(new LocEdString("Position"), GUIOption.FixedWidth(50));
            soPosX = new GUIFloatField(new LocEdString("X"), 10, "", GUIOption.FixedWidth(60));
            soPosY = new GUIFloatField(new LocEdString("Y"), 10, "", GUIOption.FixedWidth(60));
            soPosZ = new GUIFloatField(new LocEdString("Z"), 10, "", GUIOption.FixedWidth(60));

            soPosX.OnChanged += (x) => OnPositionChanged(0, x);
            soPosY.OnChanged += (y) => OnPositionChanged(1, y);
            soPosZ.OnChanged += (z) => OnPositionChanged(2, z);

            soPosX.OnConfirmed += OnModifyConfirm;
            soPosY.OnConfirmed += OnModifyConfirm;
            soPosZ.OnConfirmed += OnModifyConfirm;

            soPosX.OnFocusLost += OnModifyConfirm;
            soPosY.OnFocusLost += OnModifyConfirm;
            soPosZ.OnFocusLost += OnModifyConfirm;

            positionLayout.AddElement(positionLbl);
            positionLayout.AddElement(soPosX);
            positionLayout.AddSpace(10);
            positionLayout.AddFlexibleSpace();
            positionLayout.AddElement(soPosY);
            positionLayout.AddSpace(10);
            positionLayout.AddFlexibleSpace();
            positionLayout.AddElement(soPosZ);
            positionLayout.AddFlexibleSpace();

            GUILayoutX rotationLayout = sceneObjectLayout.AddLayoutX();
            GUILabel rotationLbl = new GUILabel(new LocEdString("Rotation"), GUIOption.FixedWidth(50));
            soRotX = new GUIFloatField(new LocEdString("X"), 10, "", GUIOption.FixedWidth(60));
            soRotY = new GUIFloatField(new LocEdString("Y"), 10, "", GUIOption.FixedWidth(60));
            soRotZ = new GUIFloatField(new LocEdString("Z"), 10, "", GUIOption.FixedWidth(60));

            soRotX.OnChanged += (x) => OnRotationChanged(0, x);
            soRotY.OnChanged += (y) => OnRotationChanged(1, y);
            soRotZ.OnChanged += (z) => OnRotationChanged(2, z);

            soRotX.OnConfirmed += OnModifyConfirm;
            soRotY.OnConfirmed += OnModifyConfirm;
            soRotZ.OnConfirmed += OnModifyConfirm;

            soRotX.OnFocusLost += OnModifyConfirm;
            soRotY.OnFocusLost += OnModifyConfirm;
            soRotZ.OnFocusLost += OnModifyConfirm;

            rotationLayout.AddElement(rotationLbl);
            rotationLayout.AddElement(soRotX);
            rotationLayout.AddSpace(10);
            rotationLayout.AddFlexibleSpace();
            rotationLayout.AddElement(soRotY);
            rotationLayout.AddSpace(10);
            rotationLayout.AddFlexibleSpace();
            rotationLayout.AddElement(soRotZ);
            rotationLayout.AddFlexibleSpace();

            GUILayoutX scaleLayout = sceneObjectLayout.AddLayoutX();
            GUILabel scaleLbl = new GUILabel(new LocEdString("Scale"), GUIOption.FixedWidth(50));
            soScaleX = new GUIFloatField(new LocEdString("X"), 10, "", GUIOption.FixedWidth(60));
            soScaleY = new GUIFloatField(new LocEdString("Y"), 10, "", GUIOption.FixedWidth(60));
            soScaleZ = new GUIFloatField(new LocEdString("Z"), 10, "", GUIOption.FixedWidth(60));

            soScaleX.OnChanged += (x) => OnScaleChanged(0, x);
            soScaleY.OnChanged += (y) => OnScaleChanged(1, y);
            soScaleZ.OnChanged += (z) => OnScaleChanged(2, z);

            soScaleX.OnConfirmed += OnModifyConfirm;
            soScaleY.OnConfirmed += OnModifyConfirm;
            soScaleZ.OnConfirmed += OnModifyConfirm;

            soScaleX.OnFocusLost += OnModifyConfirm;
            soScaleY.OnFocusLost += OnModifyConfirm;
            soScaleZ.OnFocusLost += OnModifyConfirm;

            scaleLayout.AddElement(scaleLbl);
            scaleLayout.AddElement(soScaleX);
            scaleLayout.AddSpace(10);
            scaleLayout.AddFlexibleSpace();
            scaleLayout.AddElement(soScaleY);
            scaleLayout.AddSpace(10);
            scaleLayout.AddFlexibleSpace();
            scaleLayout.AddElement(soScaleZ);
            scaleLayout.AddFlexibleSpace();

            sceneObjectLayout.AddFlexibleSpace();

            GUITexture titleBg = new GUITexture(null, EditorStyles.InspectorTitleBg);
            sceneObjectBgPanel.AddElement(titleBg);
        }
示例#8
0
        /// <summary>
        /// (Re)creates GUI with platform-specific options.
        /// </summary>
        private void BuildPlatformOptionsGUI()
        {
            optionsScrollArea.Layout.Clear();
            GUILayout layout = optionsScrollArea.Layout;

            PlatformInfo platformInfo = BuildManager.GetPlatformInfo(selectedPlatform);

            GUILabel options = new GUILabel(new LocEdString("Platform options"), EditorStyles.LabelCentered);

            GUIResourceField sceneField = new GUIResourceField(typeof(Prefab), new LocEdString("Startup scene"));
            GUIToggleField debugToggle = new GUIToggleField(new LocEdString("Debug"));

            GUIToggleField fullscreenField = new GUIToggleField(new LocEdString("Fullscreen"));
            GUIIntField widthField = new GUIIntField(new LocEdString("Window width"));
            GUIIntField heightField = new GUIIntField(new LocEdString("Window height"));

            GUITextField definesField = new GUITextField(new LocEdString("Defines"));

            layout.AddSpace(5);
            layout.AddElement(options);
            layout.AddSpace(5);
            layout.AddElement(sceneField);
            layout.AddElement(debugToggle);
            layout.AddElement(fullscreenField);
            layout.AddElement(widthField);
            layout.AddElement(heightField);
            layout.AddSpace(5);
            layout.AddElement(definesField);
            layout.AddSpace(5);

            sceneField.ValueRef = platformInfo.MainScene;
            debugToggle.Value = platformInfo.Debug;
            definesField.Value = platformInfo.Defines;
            fullscreenField.Value = platformInfo.Fullscreen;
            widthField.Value = platformInfo.WindowedWidth;
            heightField.Value = platformInfo.WindowedHeight;

            if (platformInfo.Fullscreen)
            {
                widthField.Active = false;
                heightField.Active = false;
            }

            sceneField.OnChanged += x => platformInfo.MainScene = x;
            debugToggle.OnChanged += x => platformInfo.Debug = x;
            definesField.OnChanged += x => platformInfo.Defines = x;
            fullscreenField.OnChanged += x =>
            {
                widthField.Active = !x;
                heightField.Active = !x;

                platformInfo.Fullscreen = x;
            };
            widthField.OnChanged += x => platformInfo.WindowedWidth = x;
            heightField.OnChanged += x => platformInfo.WindowedHeight = x;

            switch (platformInfo.Type)
            {
                case PlatformType.Windows:
                {
                    WinPlatformInfo winPlatformInfo = (WinPlatformInfo) platformInfo;

                    GUITextField titleField = new GUITextField(new LocEdString("Title"));

                    layout.AddElement(titleField);
                    layout.AddSpace(5);

                    GUITextureField iconField = new GUITextureField(new LocEdString("Icon"));
                    layout.AddElement(iconField);

                    titleField.Value = winPlatformInfo.TitleText;
                    iconField.ValueRef = winPlatformInfo.Icon;

                    titleField.OnChanged += x => winPlatformInfo.TitleText = x;
                    iconField.OnChanged += x => winPlatformInfo.Icon = x;
                }
                    break;
            }
        }
示例#9
0
 private static extern void Internal_CreateInstance(GUILabel instance, GUIContent content, string style,
                                                    GUIOption[] options);
示例#10
0
        private void OnInitialize()
        {
            GUILayoutY mainLayout = GUI.AddLayoutY();

            string[] aspectRatioTitles = new string[aspectRatios.Length + 1];
            aspectRatioTitles[0] = "Free";

            for (int i = 0; i < aspectRatios.Length; i++)
                aspectRatioTitles[i + 1] = aspectRatios[i].width + ":" + aspectRatios[i].height;

            GUIListBoxField aspectField = new GUIListBoxField(aspectRatioTitles, new LocEdString("Aspect ratio"));
            aspectField.OnSelectionChanged += OnAspectRatioChanged;

            GUILayoutY buttonLayoutVert = mainLayout.AddLayoutY();
            GUILayoutX buttonLayout = buttonLayoutVert.AddLayoutX();
            buttonLayout.AddElement(aspectField);
            buttonLayout.AddFlexibleSpace();
            buttonLayoutVert.AddFlexibleSpace();

            renderTextureGUI = new GUIRenderTexture(null);
            renderTextureBg = new GUITexture(Builtin.WhiteTexture);
            renderTextureBg.SetTint(BG_COLOR);

            noCameraLabel = new GUILabel(new LocEdString("(No main camera in scene)"));

            GUIPanel rtPanel = mainLayout.AddPanel();
            rtPanel.AddElement(renderTextureGUI);

            GUIPanel bgPanel = rtPanel.AddPanel(1);
            bgPanel.AddElement(renderTextureBg);

            GUILayoutY alignLayoutY = rtPanel.AddLayoutY();
            alignLayoutY.AddFlexibleSpace();
            GUILayoutX alignLayoutX = alignLayoutY.AddLayoutX();
            alignLayoutX.AddFlexibleSpace();
            alignLayoutX.AddElement(noCameraLabel);
            alignLayoutX.AddFlexibleSpace();
            alignLayoutY.AddFlexibleSpace();

            UpdateRenderTexture(Width, Height);

            bool hasMainCamera = Scene.Camera != null;

            renderTextureGUI.Active = hasMainCamera;
            noCameraLabel.Active = !hasMainCamera;
        }
示例#11
0
        /// <summary>
        /// Recreates the entire curve editor GUI depending on the currently selected scene object.
        /// </summary>
        private void RebuildGUI()
        {
            GUI.Clear();
            guiCurveEditor = null;
            guiFieldDisplay = null;

            if (selectedSO == null)
            {
                GUILabel warningLbl = new GUILabel(new LocEdString("Select an object to animate in the Hierarchy or Scene windows."));

                GUILayoutY vertLayout = GUI.AddLayoutY();
                vertLayout.AddFlexibleSpace();
                GUILayoutX horzLayout = vertLayout.AddLayoutX();
                vertLayout.AddFlexibleSpace();

                horzLayout.AddFlexibleSpace();
                horzLayout.AddElement(warningLbl);
                horzLayout.AddFlexibleSpace();

                return;
            }

            // Top button row
            GUIContent playIcon = new GUIContent(EditorBuiltin.GetAnimationWindowIcon(AnimationWindowIcon.Play),
                new LocEdString("Play"));
            GUIContent recordIcon = new GUIContent(EditorBuiltin.GetAnimationWindowIcon(AnimationWindowIcon.Record),
                new LocEdString("Record"));

            GUIContent prevFrameIcon = new GUIContent(EditorBuiltin.GetAnimationWindowIcon(AnimationWindowIcon.FrameBack),
                new LocEdString("Previous frame"));
            GUIContent nextFrameIcon = new GUIContent(EditorBuiltin.GetAnimationWindowIcon(AnimationWindowIcon.FrameForward),
                new LocEdString("Next frame"));

            GUIContent addKeyframeIcon = new GUIContent(EditorBuiltin.GetAnimationWindowIcon(AnimationWindowIcon.AddKeyframe),
                new LocEdString("Add keyframe"));
            GUIContent addEventIcon = new GUIContent(EditorBuiltin.GetAnimationWindowIcon(AnimationWindowIcon.AddEvent),
                new LocEdString("Add event"));

            GUIContent optionsIcon = new GUIContent(EditorBuiltin.GetLibraryWindowIcon(LibraryWindowIcon.Options),
                new LocEdString("Options"));

            playButton = new GUIToggle(playIcon, EditorStyles.Button);
            recordButton = new GUIToggle(recordIcon, EditorStyles.Button);

            prevFrameButton = new GUIButton(prevFrameIcon);
            frameInputField = new GUIIntField();
            nextFrameButton = new GUIButton(nextFrameIcon);

            addKeyframeButton = new GUIButton(addKeyframeIcon);
            addEventButton = new GUIButton(addEventIcon);

            optionsButton = new GUIButton(optionsIcon);

            playButton.OnToggled += x =>
            {
                if(x)
                    SwitchState(State.Playback);
                else
                    SwitchState(State.Normal);
            };

            recordButton.OnToggled += x =>
            {
                if (x)
                    SwitchState(State.Recording);
                else
                    SwitchState(State.Normal);
            };

            prevFrameButton.OnClick += () =>
            {
                SetCurrentFrame(currentFrameIdx - 1);

                switch (state)
                {
                    case State.Recording:
                    case State.Normal:
                        PreviewFrame(currentFrameIdx);
                        break;
                    default:
                        SwitchState(State.Normal);
                        break;
                }
            };

            frameInputField.OnChanged += x =>
            {
                SetCurrentFrame(x);

                switch (state)
                {
                    case State.Recording:
                    case State.Normal:
                        PreviewFrame(currentFrameIdx);
                        break;
                    default:
                        SwitchState(State.Normal);
                        break;
                }
            };

            nextFrameButton.OnClick += () =>
            {
                SetCurrentFrame(currentFrameIdx + 1);

                switch (state)
                {
                    case State.Recording:
                    case State.Normal:
                        PreviewFrame(currentFrameIdx);
                        break;
                    default:
                        SwitchState(State.Normal);
                        break;
                }
            };

            addKeyframeButton.OnClick += () =>
            {
                SwitchState(State.Normal);
                guiCurveEditor.AddKeyFrameAtMarker();
            };

            addEventButton.OnClick += () =>
            {
                SwitchState(State.Normal);
                guiCurveEditor.AddEventAtMarker();
            };

            optionsButton.OnClick += () =>
            {
                Vector2I openPosition = ScreenToWindowPos(Input.PointerPosition);
                AnimationOptions dropDown = DropDownWindow.Open<AnimationOptions>(this, openPosition);
                dropDown.Initialize(this);
            };

            // Property buttons
            addPropertyBtn = new GUIButton(new LocEdString("Add property"));
            delPropertyBtn = new GUIButton(new LocEdString("Delete selected"));

            addPropertyBtn.OnClick += () =>
            {
                Action openPropertyWindow = () =>
                {
                    Vector2I windowPos = ScreenToWindowPos(Input.PointerPosition);
                    FieldSelectionWindow fieldSelection = DropDownWindow.Open<FieldSelectionWindow>(this, windowPos);
                    fieldSelection.OnFieldSelected += OnFieldAdded;
                };

                if (clipInfo.clip == null)
                {
                    LocEdString title = new LocEdString("Warning");
                    LocEdString message =
                        new LocEdString("Selected object doesn't have an animation clip assigned. Would you like to create" +
                                        " a new animation clip?");

                    DialogBox.Open(title, message, DialogBox.Type.YesNoCancel, type =>
                    {
                        if (type == DialogBox.ResultType.Yes)
                        {
                            string clipSavePath;
                            if (BrowseDialog.SaveFile(ProjectLibrary.ResourceFolder, "*.asset", out clipSavePath))
                            {
                                SwitchState(State.Empty);
                                clipSavePath = Path.ChangeExtension(clipSavePath, ".asset");

                                AnimationClip newClip = new AnimationClip();

                                ProjectLibrary.Create(newClip, clipSavePath);
                                LoadAnimClip(newClip);

                                Animation animation = selectedSO.GetComponent<Animation>();
                                if (animation == null)
                                    animation = selectedSO.AddComponent<Animation>();

                                animation.DefaultClip = newClip;
                                EditorApplication.SetSceneDirty();

                                SwitchState(State.Normal);
                                openPropertyWindow();
                            }
                        }
                    });
                }
                else
                {
                    if (clipInfo.isImported)
                    {
                        LocEdString title = new LocEdString("Warning");
                        LocEdString message =
                            new LocEdString("You cannot add/edit/remove curves from animation clips that" +
                                            " are imported from an external file.");

                        DialogBox.Open(title, message, DialogBox.Type.OK);
                    }
                    else
                    {
                        SwitchState(State.Normal);
                        openPropertyWindow();
                    }
                }
            };

            delPropertyBtn.OnClick += () =>
            {
                if (clipInfo.clip == null)
                    return;

                SwitchState(State.Normal);

                if (clipInfo.isImported)
                {
                    LocEdString title = new LocEdString("Warning");
                    LocEdString message =
                        new LocEdString("You cannot add/edit/remove curves from animation clips that" +
                                        " are imported from an external file.");

                    DialogBox.Open(title, message, DialogBox.Type.OK);
                }
                else
                {
                    LocEdString title = new LocEdString("Warning");
                    LocEdString message = new LocEdString("Are you sure you want to remove all selected fields?");

                    DialogBox.Open(title, message, DialogBox.Type.YesNo, x =>
                    {
                        if (x == DialogBox.ResultType.Yes)
                        {
                            RemoveSelectedFields();
                            ApplyClipChanges();
                        }
                    });
                }
            };

            GUIPanel mainPanel = GUI.AddPanel();
            GUIPanel backgroundPanel = GUI.AddPanel(1);

            GUILayout mainLayout = mainPanel.AddLayoutY();

            buttonLayout = mainLayout.AddLayoutX();
            buttonLayout.AddSpace(5);
            buttonLayout.AddElement(playButton);
            buttonLayout.AddElement(recordButton);
            buttonLayout.AddSpace(5);
            buttonLayout.AddElement(prevFrameButton);
            buttonLayout.AddElement(frameInputField);
            buttonLayout.AddElement(nextFrameButton);
            buttonLayout.AddSpace(5);
            buttonLayout.AddElement(addKeyframeButton);
            buttonLayout.AddElement(addEventButton);
            buttonLayout.AddSpace(5);
            buttonLayout.AddElement(optionsButton);
            buttonLayout.AddFlexibleSpace();

            buttonLayoutHeight = playButton.Bounds.height;

            GUITexture buttonBackground = new GUITexture(null, EditorStyles.HeaderBackground);
            buttonBackground.Bounds = new Rect2I(0, 0, Width, buttonLayoutHeight);
            backgroundPanel.AddElement(buttonBackground);

            GUILayout contentLayout = mainLayout.AddLayoutX();
            GUILayout fieldDisplayLayout = contentLayout.AddLayoutY(GUIOption.FixedWidth(FIELD_DISPLAY_WIDTH));

            guiFieldDisplay = new GUIAnimFieldDisplay(fieldDisplayLayout, FIELD_DISPLAY_WIDTH,
                Height - buttonLayoutHeight * 2, selectedSO);
            guiFieldDisplay.OnEntrySelected += OnFieldSelected;

            GUILayout bottomButtonLayout = fieldDisplayLayout.AddLayoutX();
            bottomButtonLayout.AddElement(addPropertyBtn);
            bottomButtonLayout.AddElement(delPropertyBtn);

            horzScrollBar = new GUIResizeableScrollBarH();
            horzScrollBar.OnScrollOrResize += OnHorzScrollOrResize;

            vertScrollBar = new GUIResizeableScrollBarV();
            vertScrollBar.OnScrollOrResize += OnVertScrollOrResize;

            GUITexture separator = new GUITexture(null, EditorStyles.Separator, GUIOption.FixedWidth(3));
            contentLayout.AddElement(separator);

            GUILayout curveLayout = contentLayout.AddLayoutY();
            GUILayout curveLayoutHorz = curveLayout.AddLayoutX();
            GUILayout horzScrollBarLayout = curveLayout.AddLayoutX();
            horzScrollBarLayout.AddElement(horzScrollBar);
            horzScrollBarLayout.AddFlexibleSpace();

            editorPanel = curveLayoutHorz.AddPanel();
            curveLayoutHorz.AddElement(vertScrollBar);
            curveLayoutHorz.AddFlexibleSpace();

            scrollBarHeight = horzScrollBar.Bounds.height;
            scrollBarWidth = vertScrollBar.Bounds.width;

            Vector2I curveEditorSize = GetCurveEditorSize();
            guiCurveEditor = new GUICurveEditor(this, editorPanel, curveEditorSize.x, curveEditorSize.y);
            guiCurveEditor.OnFrameSelected += OnFrameSelected;
            guiCurveEditor.OnEventAdded += OnEventsChanged;
            guiCurveEditor.OnEventModified += EditorApplication.SetProjectDirty;
            guiCurveEditor.OnEventDeleted += OnEventsChanged;
            guiCurveEditor.OnCurveModified += () =>
            {
                SwitchState(State.Normal);

                ApplyClipChanges();
                PreviewFrame(currentFrameIdx);

                EditorApplication.SetProjectDirty();
            };
            guiCurveEditor.OnClicked += () =>
            {
                if(state != State.Recording)
                    SwitchState(State.Normal);
            };
            guiCurveEditor.Redraw();

            horzScrollBar.SetWidth(curveEditorSize.x);
            vertScrollBar.SetHeight(curveEditorSize.y);

            UpdateScrollBarSize();
        }
        /// <summary>
        /// Rebuilds the entire GUI based on the current field list and their properties.
        /// </summary>
        private void Rebuild()
        {
            scrollArea.Layout.Clear();
            fields = null;

            if (fieldInfos == null || root == null)
                return;

            GUILabel header = new GUILabel(new LocEdString("Properties"), EditorStyles.Header);
            scrollArea.Layout.AddElement(header);

            layouts = new GUIAnimFieldLayouts();
            GUIPanel rootPanel = scrollArea.Layout.AddPanel();
            GUIPanel mainPanel = rootPanel.AddPanel();
            GUIPanel underlayPanel = rootPanel.AddPanel(1);
            GUIPanel overlayPanel = rootPanel.AddPanel(-1);
            GUIPanel backgroundPanel = rootPanel.AddPanel(2);

            layouts.main = mainPanel.AddLayoutY();
            layouts.underlay = underlayPanel.AddLayoutY();
            layouts.overlay = overlayPanel.AddLayoutY();
            layouts.background = backgroundPanel.AddLayoutY();

            GUIButton catchAll = new GUIButton("", EditorStyles.Blank);
            catchAll.Bounds = new Rect2I(0, 0, width, height - header.Bounds.height);
            catchAll.OnClick += () => OnEntrySelected(null);

            underlayPanel.AddElement(catchAll);

            layouts.main.AddSpace(5);
            layouts.underlay.AddSpace(5);
            layouts.overlay.AddSpace(5);
            layouts.background.AddSpace(3); // Minor hack: Background starts heigher to get it to center better

            fields = new GUIAnimFieldEntry[fieldInfos.Count];
            for (int i = 0; i < fieldInfos.Count; i++)
            {
                if (string.IsNullOrEmpty(fieldInfos[i].path))
                    continue;

                bool entryIsMissing;
                if (fieldInfos[i].curveGroup.isPropertyCurve)
                {
                    string pathSuffix;
                    SerializableProperty property = Animation.FindProperty(root, fieldInfos[i].path, out pathSuffix);
                    entryIsMissing = property == null;
                }
                else
                    entryIsMissing = false;

                if (!entryIsMissing)
                {
                    Color[] colors = new Color[fieldInfos[i].curveGroup.curveInfos.Length];
                    for (int j = 0; j < fieldInfos[i].curveGroup.curveInfos.Length; j++)
                        colors[j] = fieldInfos[i].curveGroup.curveInfos[j].color;

                    switch (fieldInfos[i].curveGroup.type)
                    {
                        case SerializableProperty.FieldType.Vector2:
                            fields[i] = new GUIAnimVec2Entry(layouts, fieldInfos[i].path, colors);
                            break;
                        case SerializableProperty.FieldType.Vector3:
                            fields[i] = new GUIAnimVec3Entry(layouts, fieldInfos[i].path, colors);
                            break;
                        case SerializableProperty.FieldType.Vector4:
                            fields[i] = new GUIAnimVec4Entry(layouts, fieldInfos[i].path, colors);
                            break;
                        case SerializableProperty.FieldType.Color:
                            fields[i] = new GUIAnimColorEntry(layouts, fieldInfos[i].path, colors);
                            break;
                        case SerializableProperty.FieldType.Bool:
                        case SerializableProperty.FieldType.Int:
                        case SerializableProperty.FieldType.Float:
                        {
                            Color color;
                            if (colors.Length > 0)
                                color = colors[0];
                            else
                                color = Color.White;

                            fields[i] = new GUIAnimSimpleEntry(layouts, fieldInfos[i].path, color);
                            break;
                        }
                    }
                }
                else
                {
                    fields[i] = new GUIAnimMissingEntry(layouts, fieldInfos[i].path);
                }

                if (fields[i] != null)
                    fields[i].OnEntrySelected += OnEntrySelected;
            }

            if (fieldInfos.Count == 0)
            {
                GUILabel warningLbl = new GUILabel(new LocEdString("No properties. Add a new property to begin animating."));

                GUILayoutY vertLayout = layouts.main.AddLayoutY();
                vertLayout.AddFlexibleSpace();
                GUILayoutX horzLayout = vertLayout.AddLayoutX();
                vertLayout.AddFlexibleSpace();

                horzLayout.AddFlexibleSpace();
                horzLayout.AddElement(warningLbl);
                horzLayout.AddFlexibleSpace();
            }

            layouts.main.AddSpace(5);
            layouts.underlay.AddSpace(5);
            layouts.overlay.AddSpace(5);
            layouts.background.AddSpace(5);

            layouts.main.AddFlexibleSpace();
            layouts.underlay.AddFlexibleSpace();
            layouts.overlay.AddFlexibleSpace();
            layouts.background.AddFlexibleSpace();
        }
        /// <summary>
        /// Constructs a new animation field entry and appends the necessary GUI elements to the provided layouts.
        /// </summary>
        /// <param name="layouts">Layouts to append the GUI elements to.</param>
        /// <param name="path">Path of the curve field.</param>
        /// <param name="childEntries">Sub-path names of the child entries to display.</param>
        /// <param name="colors">Colors of the curves to display, for each child entry.</param>
        public GUIAnimComplexEntry(GUIAnimFieldLayouts layouts, string path, string[] childEntries, Color[] colors)
            : base(layouts, path, false, 20)
        {
            foldout = new GUIToggle("", EditorStyles.Expand);
            foldout.OnToggled += Toggle;

            GUILabel spacer = new GUILabel("", GUIOption.FixedHeight(GetEntryHeight()));

            foldoutLayout = layouts.overlay.AddLayoutX();

            foldoutLayout.AddSpace(5);
            foldoutLayout.AddElement(foldout);
            foldoutLayout.AddElement(spacer);
            foldoutLayout.AddFlexibleSpace();

            underlaySpacing = new GUILabel("", GUIOption.FixedHeight(GetEntryHeight()));
            layouts.underlay.AddElement(underlaySpacing);

            children = new GUIAnimSimpleEntry[childEntries.Length];
            for (int i = 0; i < childEntries.Length; i++)
            {
                Color color;
                if (i < colors.Length)
                    color = colors[i];
                else
                    color = Color.White;

                children[i] = new GUIAnimSimpleEntry(layouts, path + childEntries[i], color, true);
                children[i].OnEntrySelected += x => { OnEntrySelected?.Invoke(x); };
            }

            Toggle(false);
        }
示例#14
0
        private void OnInitialize()
        {
            GUILabel title = new GUILabel(new LocEdString("Banshee Engine v0.3"), EditorStyles.TitleLabel);
            GUILabel subTitle = new GUILabel(new LocEdString("A modern open-source game development toolkit"),
                EditorStyles.LabelCentered);
            GUILabel license = new GUILabel(new LocEdString(
                "This program is licensed under the GNU General Public License V3"), EditorStyles.LabelCentered);
            GUILabel copyright = new GUILabel(new LocEdString("Copyright (C) 2015 Marko Pintera. All rights reserved."),
                EditorStyles.LabelCentered);
            GUILabel emailTitle = new GUILabel(new LocEdString("E-mail"), GUIOption.FixedWidth(150));
            emailLabel = new GUITextBox();
            GUILabel linkedInTitle = new GUILabel(new LocEdString("LinkedIn"), GUIOption.FixedWidth(150));
            GUIButton linkedInBtn = new GUIButton(new LocEdString("Profile"));

            GUIToggleGroup foldoutGroup = new GUIToggleGroup(true);
            GUIToggle contactFoldout = new GUIToggle(new LocEdString("Author contact"), foldoutGroup, EditorStyles.Foldout);
            GUIToggle thirdPartyFoldout = new GUIToggle(new LocEdString("Used third party libraries"), foldoutGroup, EditorStyles.Foldout);
            GUIToggle noticesFoldout = new GUIToggle(new LocEdString("Third party notices"), foldoutGroup, EditorStyles.Foldout);
            GUIToggle collaboratorsFoldout = new GUIToggle(new LocEdString("Collaborators"), foldoutGroup, EditorStyles.Foldout);

            GUILabel freeTypeNotice = new GUILabel(new LocEdString(
                        "Portions of this software are copyright (C) 2015 The FreeType Project (www.freetype.org). " +
                        "All rights reserved."), EditorStyles.MultiLineLabelCentered,
                        GUIOption.FlexibleHeight(), GUIOption.FixedWidth(380));

            GUILabel fbxSdkNotice = new GUILabel(new LocEdString(
                "This software contains Autodesk(R) FBX(R) code developed by Autodesk, Inc. Copyright 2013 Autodesk, Inc. " +
                "All rights, reserved. Such code is provided \"as is\" and Autodesk, Inc. disclaims any and all warranties, " +
                "whether express or implied, including without limitation the implied warranties of merchantability, " +
                "fitness for a particular purpose or non-infringement of third party rights. In no event shall Autodesk, " +
                "Inc. be liable for any direct, indirect, incidental, special, exemplary, or consequential damages " +
                "(including, but not limited to, procurement of substitute goods or services; loss of use, data, or " +
                "profits; or business interruption) however caused and on any theory of liability, whether in contract, " +
                "strict liability, or tort (including negligence or otherwise) arising in any way out of such code."),
                EditorStyles.MultiLineLabelCentered, GUIOption.FlexibleHeight(), GUIOption.FixedWidth(380));

            GUILayoutY mainLayout = GUI.AddLayoutY();
            mainLayout.AddSpace(10);
            mainLayout.AddElement(title);
            mainLayout.AddElement(subTitle);
            mainLayout.AddSpace(10);
            mainLayout.AddElement(license);
            mainLayout.AddElement(copyright);
            mainLayout.AddSpace(10);
            mainLayout.AddElement(contactFoldout);

            GUILayoutY contactLayout = mainLayout.AddLayoutY();
            GUILayout emailLayout = contactLayout.AddLayoutX();
            emailLayout.AddSpace(10);
            emailLayout.AddElement(emailTitle);
            emailLayout.AddElement(emailLabel);
            emailLayout.AddSpace(10);
            GUILayout linkedInLayout = contactLayout.AddLayoutX();
            linkedInLayout.AddSpace(10);
            linkedInLayout.AddElement(linkedInTitle);
            linkedInLayout.AddElement(linkedInBtn);
            linkedInLayout.AddSpace(10);

            mainLayout.AddSpace(5);
            mainLayout.AddElement(thirdPartyFoldout);
            GUILayoutY thirdPartyLayout = mainLayout.AddLayoutY();

            CreateThirdPartyGUI(thirdPartyLayout, "Autodesk FBX SDK",
                "http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775847", "FBX_SDK_License.rtf");
            CreateThirdPartyGUI(thirdPartyLayout, "FreeImage", "http://freeimage.sourceforge.net/", "freeimage-license.txt");
            CreateThirdPartyGUI(thirdPartyLayout, "FreeType", "http://www.freetype.org/", "FTL.TXT");
            CreateThirdPartyGUI(thirdPartyLayout, "Mono", "http://www.mono-project.com/", "Mono.txt");
            CreateThirdPartyGUI(thirdPartyLayout, "NVIDIA Texture Tools",
                "https://github.com/castano/nvidia-texture-tools", "NVIDIATextureTools.txt");

            mainLayout.AddSpace(5);
            mainLayout.AddElement(noticesFoldout);
            GUILayout noticesLayout = mainLayout.AddLayoutY();
            noticesLayout.AddElement(freeTypeNotice);
            noticesLayout.AddSpace(10);
            noticesLayout.AddElement(fbxSdkNotice);

            mainLayout.AddSpace(5);
            mainLayout.AddElement(collaboratorsFoldout);
            GUILayoutY collaboratorsLayout = mainLayout.AddLayoutY();
            CreateCollaboratorGUI(collaboratorsLayout, "Danijel Ribic", "Logo, UI icons, 3D models & textures");

            mainLayout.AddFlexibleSpace();

            contactLayout.Active = false;
            contactFoldout.OnToggled += x =>
            {
                contactLayout.Active = x;
            };

            thirdPartyLayout.Active = false;
            thirdPartyFoldout.OnToggled += x => thirdPartyLayout.Active = x;

            noticesLayout.Active = false;
            noticesFoldout.OnToggled += x => noticesLayout.Active = x;

            collaboratorsLayout.Active = false;
            collaboratorsFoldout.OnToggled += x => collaboratorsLayout.Active = x;

            emailLabel.Text = "*****@*****.**";
            linkedInBtn.OnClick += () => { System.Diagnostics.Process.Start("http://hr.linkedin.com/in/markopintera"); };
        }
示例#15
0
        /// <summary>
        /// Sets a resource whose GUI is to be displayed in the inspector. Clears any previous contents of the window.
        /// </summary>
        /// <param name="resourcePath">Resource path relative to the project of the resource to inspect.</param>
        private void SetObjectToInspect(String resourcePath)
        {
            activeResource = ProjectLibrary.Load<Resource>(resourcePath);

            if (activeResource == null)
                return;

            currentType = InspectorType.Resource;

            inspectorScrollArea = new GUIScrollArea();
            GUI.AddElement(inspectorScrollArea);
            inspectorLayout = inspectorScrollArea.Layout;

            GUIPanel titlePanel = inspectorLayout.AddPanel();
            titlePanel.SetHeight(RESOURCE_TITLE_HEIGHT);

            GUILayoutY titleLayout = titlePanel.AddLayoutY();
            titleLayout.SetPosition(PADDING, PADDING);

            string name = Path.GetFileNameWithoutExtension(resourcePath);
            string type = activeResource.GetType().Name;

            LocString title = new LocEdString(name + " (" + type + ")");
            GUILabel titleLabel = new GUILabel(title);

            titleLayout.AddFlexibleSpace();
            GUILayoutX titleLabelLayout = titleLayout.AddLayoutX();
            titleLabelLayout.AddElement(titleLabel);
            titleLayout.AddFlexibleSpace();

            GUIPanel titleBgPanel = titlePanel.AddPanel(1);

            GUITexture titleBg = new GUITexture(null, EditorStyles.InspectorTitleBg);
            titleBgPanel.AddElement(titleBg);

            inspectorLayout.AddSpace(COMPONENT_SPACING);

            inspectorResource = new InspectorResource();
            inspectorResource.panel = inspectorLayout.AddPanel();

            var persistentProperties = persistentData.GetProperties(activeResource.UUID);

            inspectorResource.inspector = InspectorUtility.GetInspector(activeResource.GetType());
            inspectorResource.inspector.Initialize(inspectorResource.panel, activeResource, persistentProperties);

            inspectorLayout.AddFlexibleSpace();
        }
示例#16
0
        /// <summary>
        /// Updates contents of the scene object specific fields (name, position, rotation, etc.)
        /// </summary>
        /// <param name="forceUpdate">If true, the GUI elements will be updated regardless of whether a change was
        ///                           detected or not.</param>
        private void RefreshSceneObjectFields(bool forceUpdate)
        {
            if (activeSO == null)
                return;

            soNameInput.Text = activeSO.Name;
            soActiveToggle.Value = activeSO.Active;

            SceneObject prefabParent = PrefabUtility.GetPrefabParent(activeSO);

            // Ignore prefab parent if scene root, we only care for non-root prefab instances
            bool hasPrefab = prefabParent != null && prefabParent.Parent != null;
            if (soHasPrefab != hasPrefab || forceUpdate)
            {
                int numChildren = soPrefabLayout.ChildCount;
                for (int i = 0; i < numChildren; i++)
                    soPrefabLayout.GetChild(0).Destroy();

                GUILabel prefabLabel =new GUILabel(new LocEdString("Prefab"), GUIOption.FixedWidth(50));
                soPrefabLayout.AddElement(prefabLabel);

                if (hasPrefab)
                {
                    GUIButton btnApplyPrefab = new GUIButton(new LocEdString("Apply"), GUIOption.FixedWidth(60));
                    GUIButton btnRevertPrefab = new GUIButton(new LocEdString("Revert"), GUIOption.FixedWidth(60));
                    GUIButton btnBreakPrefab = new GUIButton(new LocEdString("Break"), GUIOption.FixedWidth(60));

                    btnApplyPrefab.OnClick += () => PrefabUtility.ApplyPrefab(activeSO);
                    btnRevertPrefab.OnClick += () =>
                    {
                        UndoRedo.RecordSO(activeSO, true, "Reverting \"" + activeSO.Name + "\" to prefab.");

                        PrefabUtility.RevertPrefab(activeSO);
                        EditorApplication.SetSceneDirty();
                    };
                    btnBreakPrefab.OnClick += () =>
                    {
                        UndoRedo.BreakPrefab(activeSO, "Breaking prefab link for " + activeSO.Name);

                        EditorApplication.SetSceneDirty();
                    };

                    soPrefabLayout.AddElement(btnApplyPrefab);
                    soPrefabLayout.AddElement(btnRevertPrefab);
                    soPrefabLayout.AddElement(btnBreakPrefab);
                }
                else
                {
                    GUILabel noPrefabLabel = new GUILabel("None");
                    soPrefabLayout.AddElement(noPrefabLabel);
                }

                soHasPrefab = hasPrefab;
            }

            Vector3 position;
            Vector3 angles;
            if (EditorApplication.ActiveCoordinateMode == HandleCoordinateMode.World)
            {
                position = activeSO.Position;
                angles = activeSO.Rotation.ToEuler();
            }
            else
            {
                position = activeSO.LocalPosition;
                angles = activeSO.LocalRotation.ToEuler();
            }

            Vector3 scale = activeSO.LocalScale;

            if(!soPosX.HasInputFocus)
                soPosX.Value = position.x;

            if (!soPosY.HasInputFocus)
                soPosY.Value = position.y;

            if (!soPosZ.HasInputFocus)
                soPosZ.Value = position.z;

            if (!soRotX.HasInputFocus)
                soRotX.Value = angles.x;

            if (!soRotY.HasInputFocus)
                soRotY.Value = angles.y;

            if (!soRotZ.HasInputFocus)
                soRotZ.Value = angles.z;

            if (!soScaleX.HasInputFocus)
                soScaleX.Value = scale.x;

            if (!soScaleY.HasInputFocus)
                soScaleY.Value = scale.y;

            if (!soScaleZ.HasInputFocus)
                soScaleZ.Value = scale.z;
        }
        public GUIAnimMissingEntry(GUIAnimFieldLayouts layouts, string path)
            : base(layouts, path, false, 15)
        {
            missingLabel = new GUILabel("Missing!", GUIOption.FixedHeight(GetEntryHeight()));
            underlayLayout = layouts.underlay.AddLayoutX();
            underlayLayout.AddFlexibleSpace();
            underlayLayout.AddElement(missingLabel);
            underlayLayout.AddSpace(15);

            overlaySpacing = new GUILabel("", GUIOption.FixedHeight(GetEntryHeight()));
            layouts.overlay.AddElement(overlaySpacing);
        }
        /// <summary>
        /// Constructs a new animation field entry and appends the necessary GUI elements to the provided layouts.
        /// </summary>
        /// <param name="layouts">Layouts to append the GUI elements to.</param>
        /// <param name="path">Path of the curve field.</param>
        /// <param name="color">Color of the path field curve, to display next to the element name.</param>
        /// <param name="child">Determines if the element is a root path, or a child (sub) element.</param>
        public GUIAnimSimpleEntry(GUIAnimFieldLayouts layouts, string path, Color color, bool child = false)
            : base(layouts, path, child, child ? 45 : 30)
        {
            valueDisplay = new GUILabel("", GUIOption.FixedHeight(GetEntryHeight()));
            underlayLayout = layouts.underlay.AddLayoutX();
            underlayLayout.AddSpace(child ? 30 : 15);

            GUITexture colorSquare = new GUITexture(Builtin.WhiteTexture,
                GUIOption.FixedWidth(10), GUIOption.FixedHeight(10));
            colorSquare.SetTint(color);

            underlayLayout.AddElement(colorSquare);
            underlayLayout.AddFlexibleSpace();
            underlayLayout.AddElement(valueDisplay);
            underlayLayout.AddSpace(10);

            overlaySpacing = new GUILabel("", GUIOption.FixedHeight(GetEntryHeight()));
            layouts.overlay.AddElement(overlaySpacing);
        }
示例#19
0
        private void OnInitialize()
        {
            Title = "Project Manager";

            Width = 500;
            Height = 290;

            GUILayout vertLayout = GUI.AddLayoutY();

            vertLayout.AddSpace(5);
            GUILayout firstRow = vertLayout.AddLayoutX();
            vertLayout.AddFlexibleSpace();
            GUILayout secondRow = vertLayout.AddLayoutX();
            vertLayout.AddSpace(5);
            GUILayout thirdRow = vertLayout.AddLayoutX();
            vertLayout.AddFlexibleSpace();
            GUILayout fourthRow = vertLayout.AddLayoutX();
            vertLayout.AddSpace(5);

            projectInputBox = new GUITextField(new LocEdString("Project path"), 70, false, "", GUIOption.FixedWidth(398));
            projectInputBox.Value = EditorSettings.LastOpenProject;

            GUIButton openBtn = new GUIButton(new LocEdString("Open"), GUIOption.FixedWidth(75));
            openBtn.OnClick += OpenProject;

            firstRow.AddSpace(5);
            firstRow.AddElement(projectInputBox);
            firstRow.AddSpace(15);
            firstRow.AddElement(openBtn);
            firstRow.AddSpace(5);

            GUILabel recentProjectsLabel = new GUILabel(new LocEdString("Recent projects:"));

            secondRow.AddSpace(5);
            secondRow.AddElement(recentProjectsLabel);
            secondRow.AddFlexibleSpace();
            GUIButton browseBtn = new GUIButton(new LocEdString("Browse"), GUIOption.FixedWidth(75));
            browseBtn.OnClick += BrowseClicked;
            secondRow.AddElement(browseBtn);
            secondRow.AddSpace(5);

            thirdRow.AddSpace(5);
            GUIPanel recentProjectsPanel = thirdRow.AddPanel();
            thirdRow.AddSpace(15);
            GUILayoutY thirdRowVertical = thirdRow.AddLayoutY();
            GUIButton createBtn = new GUIButton(new LocEdString("Create new"), GUIOption.FixedWidth(75));
            createBtn.OnClick += CreateClicked;
            thirdRowVertical.AddElement(createBtn);
            thirdRowVertical.AddFlexibleSpace();
            thirdRow.AddSpace(5);

            recentProjectsArea = new GUIScrollArea(GUIOption.FixedWidth(385), GUIOption.FixedHeight(170));
            GUILayoutX recentProjectsLayout = recentProjectsPanel.AddLayoutX();
            recentProjectsLayout.AddSpace(10);
            GUILayoutY recentProjectsPanelY = recentProjectsLayout.AddLayoutY();
            recentProjectsPanelY.AddSpace(5);
            recentProjectsPanelY.AddElement(recentProjectsArea);
            recentProjectsPanelY.AddSpace(5);
            recentProjectsLayout.AddFlexibleSpace();

            GUIPanel scrollAreaBgPanel = recentProjectsPanel.AddPanel(1);
            GUITexture scrollAreaBgTex = new GUITexture(null, true, EditorStylesInternal.ScrollAreaBg);
            scrollAreaBgPanel.AddElement(scrollAreaBgTex);

            autoLoadToggle = new GUIToggle("");
            autoLoadToggle.Value = EditorSettings.AutoLoadLastProject;

            GUILabel autoLoadLabel = new GUILabel(new LocEdString("Automatically load last open project"));

            GUIButton cancelBtn = new GUIButton(new LocEdString("Cancel"), GUIOption.FixedWidth(75));
            cancelBtn.OnClick += CancelClicked;

            fourthRow.AddSpace(5);
            fourthRow.AddElement(autoLoadToggle);
            fourthRow.AddElement(autoLoadLabel);
            fourthRow.AddFlexibleSpace();
            fourthRow.AddElement(cancelBtn);
            fourthRow.AddSpace(5);

            RefreshRecentProjects();
        }
示例#20
0
        /// <summary>
        /// Constructs a new resource tile entry.
        /// </summary>
        /// <param name="owner">Content area this entry is part of.</param>
        /// <param name="parent">Parent layout to add this entry's GUI elements to.</param>
        /// <param name="path">Path to the project library entry to display data for.</param>
        /// <param name="index">Sequential index of the entry in the conent area.</param>
        /// <param name="width">Width of the GUI entry.</param>
        /// <param name="height">Maximum allowed height for the label.</param>"
        /// <param name="type">Type of the entry, which controls its style and/or behaviour.</param>
        public LibraryGUIEntry(LibraryGUIContent owner, GUILayout parent, string path, int index, int width, int height,
            LibraryGUIEntryType type)
        {
            GUILayout entryLayout;

            if (owner.GridLayout)
                entryLayout = parent.AddLayoutY();
            else
                entryLayout = parent.AddLayoutX();

            SpriteTexture iconTexture = GetIcon(path, owner.TileSize);

            icon = new GUITexture(iconTexture, GUIImageScaleMode.ScaleToFit,
                true, GUIOption.FixedHeight(owner.TileSize), GUIOption.FixedWidth(owner.TileSize));

            label = null;

            string name = PathEx.GetTail(path);
            if (owner.GridLayout)
            {
                int labelHeight = height - owner.TileSize;

                label = new GUILabel(name, EditorStyles.MultiLineLabelCentered,
                    GUIOption.FixedWidth(width), GUIOption.FixedHeight(labelHeight));

                switch (type)
                {
                    case LibraryGUIEntryType.Single:
                        break;
                    case LibraryGUIEntryType.MultiFirst:
                        groupUnderlay = new GUITexture(null, LibraryEntryFirstBg);
                        break;
                    case LibraryGUIEntryType.MultiElement:
                        groupUnderlay = new GUITexture(null, LibraryEntryBg);
                        break;
                    case LibraryGUIEntryType.MultiLast:
                        groupUnderlay = new GUITexture(null, LibraryEntryLastBg);
                        break;
                }
            }
            else
            {
                label = new GUILabel(name, GUIOption.FixedWidth(width - owner.TileSize), GUIOption.FixedHeight(height));

                switch (type)
                {
                    case LibraryGUIEntryType.Single:
                        break;
                    case LibraryGUIEntryType.MultiFirst:
                        groupUnderlay = new GUITexture(null, LibraryEntryVertFirstBg);
                        break;
                    case LibraryGUIEntryType.MultiElement:
                        groupUnderlay = new GUITexture(null, LibraryEntryVertBg);
                        break;
                    case LibraryGUIEntryType.MultiLast:
                        groupUnderlay = new GUITexture(null, LibraryEntryVertLastBg);
                        break;
                }
            }

            entryLayout.AddElement(icon);
            entryLayout.AddElement(label);

            if (groupUnderlay != null)
                owner.DeepUnderlay.AddElement(groupUnderlay);

            this.owner = owner;
            this.index = index;
            this.path = path;
            this.bounds = new Rect2I();
            this.underlay = null;
            this.type = type;
            this.width = width;
            this.height = height;
        }
示例#21
0
        private void OnInitialize()
        {
            guiColor = new GUIColorField("", GUIOption.FixedWidth(100));
            guiSlider2DTex = new GUITexture(null, GUIOption.FixedHeight(ColorBoxHeight), GUIOption.FixedWidth(ColorBoxWidth));
            guiSliderVertTex = new GUITexture(null, GUIOption.FixedHeight(SliderSideHeight), GUIOption.FixedWidth(SliderSideWidth));
            guiSliderRHorzTex = new GUITexture(null, GUIOption.FixedHeight(SliderIndividualHeight));
            guiSliderGHorzTex = new GUITexture(null, GUIOption.FixedHeight(SliderIndividualHeight));
            guiSliderBHorzTex = new GUITexture(null, GUIOption.FixedHeight(SliderIndividualHeight));
            guiSliderAHorzTex = new GUITexture(null, GUIOption.FixedHeight(SliderIndividualHeight));

            guiColorBoxBtn = new GUIButton(colorBoxMode.ToString());
            guiColorModeBtn = new GUIButton(sliderMode.ToString());

            guiSliderVert = new GUISliderV(EditorStylesInternal.ColorSliderVert);
            guiSliderRHorz = new GUISliderH(EditorStylesInternal.ColorSliderHorz);
            guiSliderGHorz = new GUISliderH(EditorStylesInternal.ColorSliderHorz);
            guiSliderBHorz = new GUISliderH(EditorStylesInternal.ColorSliderHorz);
            guiSliderAHorz = new GUISliderH(EditorStylesInternal.ColorSliderHorz);
            guiSlider2DHandle = new GUITexture(null, EditorStylesInternal.ColorSlider2DHandle);

            guiLabelR = new GUILabel(new LocEdString("R"));
            guiLabelG = new GUILabel(new LocEdString("G"));
            guiLabelB = new GUILabel(new LocEdString("B"));
            guiLabelA = new GUILabel(new LocEdString("A"));

            guiInputR = new GUIIntField();
            guiInputG = new GUIIntField();
            guiInputB = new GUIIntField();
            guiInputA = new GUIIntField();

            guiOK = new GUIButton(new LocEdString("OK"));
            guiCancel = new GUIButton(new LocEdString("Cancel"));

            guiColorBoxBtn.OnClick += OnColorBoxModeChanged;
            guiColorModeBtn.OnClick += OnSliderModeChanged;

            guiSliderVert.OnChanged += OnSliderVertChanged;
            guiSliderRHorz.OnChanged += OnSliderRHorzChanged;
            guiSliderGHorz.OnChanged += OnSliderGHorzChanged;
            guiSliderBHorz.OnChanged += OnSliderBHorzChanged;
            guiSliderAHorz.OnChanged += OnSliderAHorzChanged;

            guiInputR.OnChanged += OnInputRChanged;
            guiInputG.OnChanged += OnInputGChanged;
            guiInputB.OnChanged += OnInputBChanged;
            guiInputA.OnChanged += OnInputAChanged;

            guiOK.OnClick += OnOK;
            guiCancel.OnClick += OnCancel;

            GUIPanel mainPanel = GUI.AddPanel(0);
            GUILayout v0 = mainPanel.AddLayoutY();

            v0.AddSpace(5);

            GUILayout h0 = v0.AddLayoutX();
            h0.AddSpace(10);
            h0.AddElement(guiColor);
            h0.AddFlexibleSpace();
            h0.AddElement(guiColorBoxBtn);
            h0.AddElement(guiColorModeBtn);
            h0.AddSpace(10);

            v0.AddSpace(10);

            GUILayout h1 = v0.AddLayoutX();
            h1.AddSpace(10);
            h1.AddElement(guiSlider2DTex);
            h1.AddFlexibleSpace();
            h1.AddElement(guiSliderVertTex);
            h1.AddSpace(10);

            v0.AddSpace(10);

            GUILayout h2 = v0.AddLayoutX();
            h2.AddSpace(10);
            h2.AddElement(guiLabelR);
            h2.AddFlexibleSpace();
            h2.AddElement(guiSliderRHorzTex);
            h2.AddFlexibleSpace();
            h2.AddElement(guiInputR);
            h2.AddSpace(10);

            v0.AddSpace(5);

            GUILayout h3 = v0.AddLayoutX();
            h3.AddSpace(10);
            h3.AddElement(guiLabelG);
            h3.AddFlexibleSpace();
            h3.AddElement(guiSliderGHorzTex);
            h3.AddFlexibleSpace();
            h3.AddElement(guiInputG);
            h3.AddSpace(10);

            v0.AddSpace(5);

            GUILayout h4 = v0.AddLayoutX();
            h4.AddSpace(10);
            h4.AddElement(guiLabelB);
            h4.AddFlexibleSpace();
            h4.AddElement(guiSliderBHorzTex);
            h4.AddFlexibleSpace();
            h4.AddElement(guiInputB);
            h4.AddSpace(10);

            v0.AddSpace(5);

            GUILayout h5 = v0.AddLayoutX();
            h5.AddSpace(10);
            h5.AddElement(guiLabelA);
            h5.AddFlexibleSpace();
            h5.AddElement(guiSliderAHorzTex);
            h5.AddFlexibleSpace();
            h5.AddElement(guiInputA);
            h5.AddSpace(10);

            v0.AddSpace(10);

            GUILayout h6 = v0.AddLayoutX();
            h6.AddFlexibleSpace();
            h6.AddElement(guiOK);
            h6.AddSpace(10);
            h6.AddElement(guiCancel);
            h6.AddFlexibleSpace();

            v0.AddSpace(5);

            GUIPanel overlay = GUI.AddPanel(-1);
            overlay.SetWidth(Width);
            overlay.SetHeight(Height);

            overlay.AddElement(guiSliderVert);
            overlay.AddElement(guiSliderRHorz);
            overlay.AddElement(guiSliderGHorz);
            overlay.AddElement(guiSliderBHorz);
            overlay.AddElement(guiSliderAHorz);
            overlay.AddElement(guiSlider2DHandle);

            colorBox = new ColorSlider2D(guiSlider2DTex, guiSlider2DHandle, ColorBoxWidth, ColorBoxHeight);
            sideSlider = new ColorSlider1DVert(guiSliderVertTex, guiSliderVert, SliderSideWidth, SliderSideHeight);

            sliderR = new ColorSlider1DHorz(guiSliderRHorzTex, guiSliderRHorz, SliderIndividualWidth, SliderIndividualHeight);
            sliderG = new ColorSlider1DHorz(guiSliderGHorzTex, guiSliderGHorz, SliderIndividualWidth, SliderIndividualHeight);
            sliderB = new ColorSlider1DHorz(guiSliderBHorzTex, guiSliderBHorz, SliderIndividualWidth, SliderIndividualHeight);
            sliderA = new ColorSlider1DHorz(guiSliderAHorzTex, guiSliderAHorz, SliderIndividualWidth, SliderIndividualHeight);

            colorBox.OnValueChanged += OnColorBoxValueChanged;

            Color startA = new Color(0, 0, 0, 1);
            Color stepA = new Color(1, 1, 1, 0);
            sliderA.UpdateTexture(startA, stepA, false);
            guiInputA.SetRange(0, 255);
            guiInputA.Value = 255;
            guiSliderAHorz.Percent = 1.0f;

            guiColor.Value = SelectedColor;
            UpdateInputBoxValues();
            Update2DSliderValues();
            Update1DSliderValues();
            UpdateSliderMode();
            Update2DSliderTextures();
            Update1DSliderTextures();
        }
        /// <summary>
        /// Registers a new row in the layout. The row cannot have any further children and can be selected as the output
        /// field.
        /// </summary>
        /// <param name="layout">Layout to append the row GUI elements to.</param>
        /// <param name="name">Name of the field.</param>
        /// <param name="so">Parent scene object of the field.</param>
        /// <param name="component">Parent component of the field. Can be null if field belongs to <see cref="SceneObject"/>.
        ///                         </param>
        /// <param name="path">Slash separated path to the field from its parent object.</param>
        /// <param name="type">Data type stored in the field.</param>
        /// <returns>Element object storing all information about the added field.</returns>
        private Element AddFieldRow(GUILayout layout, string name, SceneObject so, Component component, string path, SerializableProperty.FieldType type)
        {
            Element element = new Element(so, component, path);

            GUILayoutX elementLayout = layout.AddLayoutX();

            elementLayout.AddSpace(PADDING);
            elementLayout.AddSpace(foldoutWidth);
            GUILabel label = new GUILabel(new LocEdString(name));
            elementLayout.AddElement(label);

            GUIButton selectBtn = new GUIButton(new LocEdString("Select"));
            selectBtn.OnClick += () => { DoOnElementSelected(element, type); };

            elementLayout.AddFlexibleSpace();
            elementLayout.AddElement(selectBtn);
            elementLayout.AddSpace(5);

            element.path = path;

            return element;
        }
示例#23
0
        private void OnInitialize()
        {
            GUILayoutX splitLayout = GUI.AddLayoutX();
            GUIPanel platformPanel = splitLayout.AddPanel();
            GUIPanel platformForeground = platformPanel.AddPanel();
            GUILayoutY platformLayout = platformForeground.AddLayoutY();
            GUIPanel platformBackground = platformPanel.AddPanel(1);
            GUITexture background = new GUITexture(Builtin.WhiteTexture);
            background.SetTint(PLATFORM_BG_COLOR);

            splitLayout.AddSpace(5);
            GUILayoutY optionsLayout = splitLayout.AddLayoutY();

            GUILabel platformsLabel = new GUILabel(new LocEdString("Platforms"), EditorStyles.LabelCentered);
            platformLayout.AddSpace(5);
            platformLayout.AddElement(platformsLabel);
            platformLayout.AddSpace(5);

            GUIToggleGroup platformToggleGroup = new GUIToggleGroup();

            PlatformType[] availablePlatforms = BuildManager.AvailablePlatforms;
            platformButtons = new GUIToggle[availablePlatforms.Length];
            for (int i = 0; i < availablePlatforms.Length; i++)
            {
                PlatformType currentPlatform = availablePlatforms[i];
                bool isActive = currentPlatform == BuildManager.ActivePlatform;

                string platformName = Enum.GetName(typeof(PlatformType), currentPlatform);
                if (isActive)
                    platformName += " (Active)";

                GUIToggle platformToggle = new GUIToggle(new LocEdString(platformName), platformToggleGroup, EditorStyles.Button);
                platformToggle.OnToggled += x => OnSelectedPlatformChanged(currentPlatform, x);
                platformLayout.AddElement(platformToggle);

                platformButtons[i] = platformToggle;

                if (isActive)
                {
                    platformToggle.Value = true;
                    selectedPlatform = currentPlatform;
                }
            }

            platformLayout.AddFlexibleSpace();

            GUIButton changePlatformBtn = new GUIButton(new LocEdString("Set active"));
            platformLayout.AddElement(changePlatformBtn);
            changePlatformBtn.OnClick += ChangeActivePlatform;

            platformBackground.AddElement(background);

            optionsScrollArea = new GUIScrollArea();
            optionsLayout.AddElement(optionsScrollArea);

            GUIButton buildButton = new GUIButton(new LocEdString("Build"));
            optionsLayout.AddFlexibleSpace();
            optionsLayout.AddElement(buildButton);

            buildButton.OnClick += TryStartBuild;

            BuildPlatformOptionsGUI();
        }
        /// <summary>
        /// Registers a new row in the layout. The row cannot be selected as the output field, but rather can be expanded
        /// so it displays child elements.
        /// </summary>
        /// <param name="layout">Layout to append the row GUI elements to.</param>
        /// <param name="icon">Optional icon to display next to the name. Can be null.</param>
        /// <param name="name">Name of the field.</param>
        /// <param name="so">Parent scene object of the field.</param>
        /// <param name="component">Parent component of the field. Can be null if field belongs to <see cref="SceneObject"/>.
        ///                         </param>
        /// <param name="path">Slash separated path to the field from its parent object.</param>
        /// <param name="toggleCallback">Callback to trigger when the user expands or collapses the foldout.</param>
        /// <returns>Element object storing all information about the added field.</returns>
        private Element AddFoldoutRow(GUILayout layout, SpriteTexture icon, string name, SceneObject so, Component component,
            string path, Action<Element, bool> toggleCallback)
        {
            Element element = new Element(so, component, path);

            GUILayoutY elementLayout = layout.AddLayoutY();
            GUILayoutX foldoutLayout = elementLayout.AddLayoutX();

            element.toggle = new GUIToggle("", EditorStyles.Expand);
            element.toggle.OnToggled += x => toggleCallback(element, x);

            foldoutLayout.AddSpace(PADDING);
            foldoutLayout.AddElement(element.toggle);

            if (icon != null)
            {
                GUITexture guiIcon = new GUITexture(icon, GUIOption.FixedWidth(16), GUIOption.FixedWidth(16));
                foldoutLayout.AddElement(guiIcon);
            }

            GUILabel label = new GUILabel(new LocEdString(name));
            foldoutLayout.AddElement(label);
            foldoutLayout.AddFlexibleSpace();

            element.indentLayout = elementLayout.AddLayoutX();
            element.indentLayout.AddSpace(INDENT_AMOUNT);
            element.childLayout = element.indentLayout.AddLayoutY();

            element.indentLayout.Active = false;

            return element;
        }
示例#25
0
 private static extern void Internal_CreateInstance(GUILabel instance, GUIContent content, string style, 
     GUIOption[] options);
示例#26
0
        /// <summary>
        /// Creates a new material parameter GUI.
        /// </summary>
        /// <param name="shaderParam">Shader parameter to create the GUI for. Must be of 4x4 matrix type.</param>
        /// <param name="material">Material the parameter is a part of.</param>
        /// <param name="layout">Layout to append the GUI elements to.</param>
        internal MaterialParamMat4GUI(ShaderParameter shaderParam, Material material, GUILayout layout)
            : base(shaderParam)
        {
            LocString title = new LocEdString(shaderParam.Name);
            GUILabel guiTitle = new GUILabel(title, GUIOption.FixedWidth(100));

            mainLayout = layout.AddLayoutY();
            GUILayoutX titleLayout = mainLayout.AddLayoutX();
            titleLayout.AddElement(guiTitle);
            titleLayout.AddFlexibleSpace();

            GUILayoutY contentLayout = mainLayout.AddLayoutY();

            GUILayoutX[] rows = new GUILayoutX[MAT_SIZE];
            for (int i = 0; i < rows.Length; i++)
                rows[i] = contentLayout.AddLayoutX();

            for (int row = 0; row < MAT_SIZE; row++)
            {
                for (int col = 0; col < MAT_SIZE; col++)
                {
                    int index = row * MAT_SIZE + col;
                    guiMatFields[index] = new GUIFloatField(row + "," + col, 20, "", GUIOption.FixedWidth(80));

                    GUIFloatField field = guiMatFields[index];
                    rows[row].AddElement(field);
                    rows[row].AddSpace(5);

                    int hoistedRow = row;
                    int hoistedCol = col;
                    field.OnChanged += (x) =>
                    {
                        Matrix4 value = material.GetMatrix4(shaderParam.Name);
                        value[hoistedRow, hoistedCol] = x;
                        material.SetMatrix4(shaderParam.Name, value);
                        EditorApplication.SetDirty(material);
                    };
                }
            }
        }