Transform() public static method

Transforms a rigid transform by another rigid transform.
public static Transform ( RigidTransform &a, RigidTransform &b, RigidTransform &combined ) : void
a RigidTransform The first, "local" rigid transform.
b RigidTransform The second, "world" rigid transform.
combined RigidTransform Combined rigid transform.
return void
Example #1
0
        ///<summary>
        /// Gets the closest points between the shapes.
        ///</summary>
        ///<param name="shapeA">First shape of the pair.</param>
        ///<param name="shapeB">Second shape of the pair.</param>
        ///<param name="transformA">Transform to apply to the first shape.</param>
        ///<param name="transformB">Transform to apply to the second shape.</param>
        /// <param name="cachedSimplex">Simplex from a previous updated used to warmstart the current attempt.  Updated after each run.</param>
        ///<param name="closestPointA">Closest point on the first shape to the second shape.</param>
        ///<param name="closestPointB">Closest point on the second shape to the first shape.</param>
        ///<returns>Whether or not the objects were intersecting.  If they are intersecting, then the closest points cannot be identified.</returns>
        public static bool GetClosestPoints(ConvexShape shapeA, ConvexShape shapeB, ref RigidTransform transformA, ref RigidTransform transformB,
                                            ref CachedSimplex cachedSimplex, out System.Numerics.Vector3 closestPointA, out System.Numerics.Vector3 closestPointB)
        {
            RigidTransform localtransformB;

            MinkowskiToolbox.GetLocalTransform(ref transformA, ref transformB, out localtransformB);

            bool toReturn = GetClosestPoints(shapeA, shapeB, ref localtransformB, ref cachedSimplex, out closestPointA, out closestPointB);

            RigidTransform.Transform(ref closestPointA, ref transformA, out closestPointA);
            RigidTransform.Transform(ref closestPointB, ref transformA, out closestPointB);
            return(toReturn);
        }
Example #2
0
        ///<summary>
        /// Gets the closest points between the shapes.
        ///</summary>
        ///<param name="shapeA">First shape of the pair.</param>
        ///<param name="shapeB">Second shape of the pair.</param>
        ///<param name="transformA">Transform to apply to the first shape.</param>
        ///<param name="transformB">Transform to apply to the second shape.</param>
        ///<param name="closestPointA">Closest point on the first shape to the second shape.</param>
        ///<param name="closestPointB">Closest point on the second shape to the first shape.</param>
        ///<returns>Whether or not the objects were intersecting.  If they are intersecting, then the closest points cannot be identified.</returns>
        public static bool GetClosestPoints(ConvexShape shapeA, ConvexShape shapeB, ref RigidTransform transformA, ref RigidTransform transformB,
                                            out System.Numerics.Vector3 closestPointA, out System.Numerics.Vector3 closestPointB)
        {
            //The cached simplex stores locations that are local to the shapes.  A fairly decent initial state is between the centroids of the objects.
            //In local space, the centroids are at the origins.

            RigidTransform localtransformB;

            MinkowskiToolbox.GetLocalTransform(ref transformA, ref transformB, out localtransformB);

            var simplex = new CachedSimplex {
                State = SimplexState.Point
            };
            // new CachedSimplex(shapeA, shapeB, ref localtransformB);
            bool toReturn = GetClosestPoints(shapeA, shapeB, ref localtransformB, ref simplex, out closestPointA, out closestPointB);

            RigidTransform.Transform(ref closestPointA, ref transformA, out closestPointA);
            RigidTransform.Transform(ref closestPointB, ref transformA, out closestPointB);
            return(toReturn);
        }