C# (CSharp) BEPUphysics.EntityStateManagement BufferedStatesAccessor - 2 examples found. These are the top rated real world C# (CSharp) examples of BEPUphysics.EntityStateManagement.BufferedStatesAccessor extracted from open source projects. You can rate examples to help us improve the quality of examples.
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Acts as an entity's view into the buffered states system. Buffered states are updated each frame and contain the latest known states. These states can also be written to. Writes will not be immediately visible; the next frame's write buffer flush will write the changes to the entities.